BirthdayBot/BackgroundServices/SelectiveAutoUserDownload.cs

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C#
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using BirthdayBot.Data;
using Discord;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace BirthdayBot.BackgroundServices;
/// <summary>
/// Rather than use up unnecessary resources by auto-downloading the user list in -every-
/// server we're in, this service checks if fetching the user list is warranted for each
/// guild before proceeding to request it.
/// </summary>
class SelectiveAutoUserDownload : BackgroundService {
private readonly HashSet<ulong> _fetchRequests = new();
public SelectiveAutoUserDownload(ShardInstance instance) : base(instance) { }
public override async Task OnTick(CancellationToken token) {
IEnumerable<ulong> requests;
lock (_fetchRequests) {
requests = _fetchRequests.ToArray();
_fetchRequests.Clear();
}
foreach (var guild in ShardInstance.DiscordClient.Guilds) {
if (ShardInstance.DiscordClient.ConnectionState != ConnectionState.Connected) {
Log("Client no longer connected. Stopping early.");
return;
}
// Determine if there is action to be taken...
if (guild.HasAllMembers) continue;
if (requests.Contains(guild.Id) || await GuildUserAnyAsync(guild.Id).ConfigureAwait(false)) {
await guild.DownloadUsersAsync().ConfigureAwait(false);
// Must delay after a download request. Seems to hang indefinitely otherwise.
await Task.Delay(300, CancellationToken.None).ConfigureAwait(false);
}
}
}
/// <summary>
/// Determines if the user database contains any entries corresponding to this guild.
/// </summary>
/// <returns>True if any entries exist.</returns>
private static async Task<bool> GuildUserAnyAsync(ulong guildId) {
using var db = await Database.OpenConnectionAsync().ConfigureAwait(false);
using var c = db.CreateCommand();
c.CommandText = $"select true from {GuildUserConfiguration.BackingTable} where guild_id = @Gid limit 1";
c.Parameters.Add("@Gid", NpgsqlTypes.NpgsqlDbType.Bigint).Value = (long)guildId;
await c.PrepareAsync(CancellationToken.None).ConfigureAwait(false);
using var r = await c.ExecuteReaderAsync(CancellationToken.None).ConfigureAwait(false);
return r.Read();
}
public void RequestDownload(ulong guildId) {
lock (_fetchRequests) _fetchRequests.Add(guildId);
}
}