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Merge pull request #44 from NoiTheCat/fixes/userdl-hang
Fix hanging, unnecessary disconnections when AutoUserDownload is hanging
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commit
0fe65b7e66
3 changed files with 36 additions and 12 deletions
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@ -8,16 +8,26 @@ namespace BirthdayBot.BackgroundServices;
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class AutoUserDownload : BackgroundService {
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public AutoUserDownload(ShardInstance instance) : base(instance) { }
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private static readonly HashSet<ulong> _failedDownloads = new();
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private static readonly TimeSpan _singleDlTimeout = ShardManager.DeadShardThreshold / 3;
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public override async Task OnTick(int tickCount, CancellationToken token) {
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// Take action if a guild's cache is incomplete...
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var incompleteCaches = ShardInstance.DiscordClient.Guilds.Where(g => !g.HasAllMembers).Select(g => g.Id).ToHashSet();
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var incompleteCaches = ShardInstance.DiscordClient.Guilds
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.Where(g => !g.HasAllMembers)
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.Select(g => g.Id)
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.ToHashSet();
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// ...and if the guild contains any user data
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IEnumerable<ulong> mustFetch;
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try {
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await DbConcurrentOperationsLock.WaitAsync(token);
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using var db = new BotDatabaseContext();
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lock (_failedDownloads)
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mustFetch = db.UserEntries.AsNoTracking()
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.Where(e => incompleteCaches.Contains(e.GuildId)).Select(e => e.GuildId).Distinct()
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.Where(e => incompleteCaches.Contains(e.GuildId))
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.Select(e => e.GuildId)
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.Distinct()
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.Where(e => !_failedDownloads.Contains(e))
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.ToList();
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} finally {
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try {
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@ -26,17 +36,31 @@ class AutoUserDownload : BackgroundService {
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}
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var processed = 0;
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var processStartTime = DateTimeOffset.UtcNow;
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foreach (var item in mustFetch) {
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// May cause a disconnect in certain situations. Cancel all further attempts until the next pass if it happens.
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// May cause a disconnect in certain situations. Make no further attempts until the next pass if it happens.
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if (ShardInstance.DiscordClient.ConnectionState != ConnectionState.Connected) break;
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var guild = ShardInstance.DiscordClient.GetGuild((ulong)item);
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var guild = ShardInstance.DiscordClient.GetGuild(item);
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if (guild == null) continue; // A guild disappeared...?
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await guild.DownloadUsersAsync().ConfigureAwait(false); // We're already on a seperate thread, no need to use Task.Run
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await Task.Delay(200, CancellationToken.None).ConfigureAwait(false); // Must delay, or else it seems to hang...
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await Task.Delay(200, CancellationToken.None); // Delay a bit (reduces the possibility of hanging, somehow).
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processed++;
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var dl = guild.DownloadUsersAsync();
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dl.Wait((int)_singleDlTimeout.TotalMilliseconds / 2, token);
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if (dl.IsFaulted) {
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Log("Exception thrown by download task: " + dl.Exception);
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break;
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} else if (!dl.IsCompletedSuccessfully) {
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Log($"Task for guild {guild.Id} is unresponsive. Skipping guild. Members: {guild.MemberCount}. Name: {guild.Name}.");
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lock (_failedDownloads) _failedDownloads.Add(guild.Id);
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continue;
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}
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if (processed > 25) Log($"Explicit user list request processed for {processed} guild(s).");
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// Prevent unnecessary disconnections by ShardManager if we're taking too long
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if (DateTimeOffset.UtcNow - processStartTime > _singleDlTimeout) break;
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}
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if (processed > 10) Log($"Member list downloads handled for {processed} guilds.");
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}
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}
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@ -5,7 +5,7 @@
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<TargetFramework>net6.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<Version>3.4.7</Version>
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<Version>3.4.8</Version>
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<Authors>NoiTheCat</Authors>
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</PropertyGroup>
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@ -22,7 +22,7 @@
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<ItemGroup>
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<PackageReference Include="CommandLineParser" Version="2.9.1" />
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<PackageReference Include="Discord.Net" Version="3.8.1" />
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<PackageReference Include="Discord.Net" Version="3.9.0" />
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<PackageReference Include="EFCore.NamingConventions" Version="7.0.0" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="7.0.0">
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<PrivateAssets>all</PrivateAssets>
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@ -25,7 +25,7 @@ class ShardManager : IDisposable {
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/// Amount of time without a completed background service run before a shard instance
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/// is considered "dead" and tasked to be removed.
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/// </summary>
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private static readonly TimeSpan DeadShardThreshold = new(0, 20, 0);
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public static readonly TimeSpan DeadShardThreshold = new(0, 20, 0);
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/// <summary>
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/// A dictionary with shard IDs as its keys and shard instances as its values.
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