diff --git a/BirthdayBot.csproj b/BirthdayBot.csproj
index ccb3472..fc4da17 100644
--- a/BirthdayBot.csproj
+++ b/BirthdayBot.csproj
@@ -5,7 +5,7 @@
net6.0
enable
enable
- 3.2.4
+ 3.2.5
NoiTheCat
@@ -22,10 +22,10 @@
-
+
-
+
diff --git a/Common.cs b/Common.cs
index 55c85b4..9244abb 100644
--- a/Common.cs
+++ b/Common.cs
@@ -43,6 +43,8 @@ static class Common {
// For guilds of size over 30, require 85% or more of the members to be known
// (26/30, 42/50, 255/300, etc)
int threshold = (int)(guild.MemberCount * 0.85);
+ Program.Log(nameof(HasMostMembersDownloaded),
+ $"Passing with {guild.DownloadedMemberCount}/{guild.MemberCount} in cache for guild {guild.Id}.");
return guild.DownloadedMemberCount >= threshold;
} else {
// For smaller guilds, fail if two or more members are missing
diff --git a/ShardInstance.cs b/ShardInstance.cs
index 38ad74c..79ffda2 100644
--- a/ShardInstance.cs
+++ b/ShardInstance.cs
@@ -70,13 +70,16 @@ class ShardInstance : IDisposable {
private Task Client_Log(LogMessage arg) {
// Suppress certain messages
if (arg.Message != null) {
- // TODO remove below line ideally when D.Net bug is fixed
+ // These warnings appear often as of Discord.Net v3...
if (arg.Message.StartsWith("Unknown Dispatch ") || arg.Message.StartsWith("Unknown Channel")) return Task.CompletedTask;
switch (arg.Message) // Connection status messages replaced by ShardManager's output
{
case "Connecting":
case "Connected":
case "Ready":
+ case "Disconnecting":
+ case "Disconnected":
+ case "Resumed previous session":
case "Failed to resume previous session":
case "Discord.WebSocket.GatewayReconnectException: Server requested a reconnect":
return Task.CompletedTask;
diff --git a/ShardManager.cs b/ShardManager.cs
index bf2b53c..0af1d9a 100644
--- a/ShardManager.cs
+++ b/ShardManager.cs
@@ -115,8 +115,7 @@ class ShardManager : IDisposable {
ShardId = shardId,
TotalShards = Config.ShardTotal,
LogLevel = LogSeverity.Info,
- DefaultRetryMode = RetryMode.RetryRatelimit,
- MessageCacheSize = 0, // not needed at all
+ DefaultRetryMode = RetryMode.AlwaysRetry,
GatewayIntents = GatewayIntents.Guilds | GatewayIntents.GuildMembers | GatewayIntents.GuildMessages
};
var newClient = new DiscordSocketClient(clientConf);