mirror of
https://github.com/NoiTheCat/BirthdayBot.git
synced 2024-11-21 13:54:36 +00:00
Edit logging message filters
Additionally, remove unneeded usings and update style and nullable in affected files
This commit is contained in:
parent
9509f38d28
commit
67f78e068e
3 changed files with 155 additions and 185 deletions
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@ -1,10 +1,6 @@
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using Discord.WebSocket;
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using Npgsql;
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using Npgsql;
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using NpgsqlTypes;
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using System;
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using System.Data.Common;
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using System.Linq;
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using System.Threading.Tasks;
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namespace BirthdayBot.Data;
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@ -170,6 +166,7 @@ class GuildConfiguration {
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/// not exist in the database.
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/// </param>
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public static async Task<GuildConfiguration?> LoadAsync(ulong guildId, bool nullIfUnknown) {
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// TODO nullable static analysis problem: how to indicate non-null return when nullIfUnknown parameter is true?
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using (var db = await Database.OpenConnectionAsync().ConfigureAwait(false)) {
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using (var c = db.CreateCommand()) {
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// Take note of ordinals for the constructor
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327
ShardInstance.cs
327
ShardInstance.cs
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@ -1,189 +1,162 @@
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using BirthdayBot.BackgroundServices;
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using BirthdayBot.Data;
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using Discord;
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using Discord.Net;
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using Discord.WebSocket;
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using static BirthdayBot.UserInterface.CommandsCommon;
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namespace BirthdayBot
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{
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namespace BirthdayBot;
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/// <summary>
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/// Single shard instance for Birthday Bot. This shard independently handles all input and output to Discord.
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/// </summary>
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class ShardInstance : IDisposable {
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private readonly ShardManager _manager;
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private readonly ShardBackgroundWorker _background;
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private readonly Dictionary<string, CommandHandler> _dispatchCommands;
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public DiscordSocketClient DiscordClient { get; }
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public int ShardId => DiscordClient.ShardId;
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/// <summary>
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/// Single shard instance for Birthday Bot. This shard independently handles all input and output to Discord.
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/// Returns a value showing the time in which the last background run successfully completed.
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/// </summary>
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class ShardInstance : IDisposable
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{
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private readonly ShardManager _manager;
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private readonly ShardBackgroundWorker _background;
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private readonly Dictionary<string, CommandHandler> _dispatchCommands;
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public DateTimeOffset LastBackgroundRun => _background.LastBackgroundRun;
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/// <summary>
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/// Returns the name of the background service currently in execution.
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/// </summary>
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public string? CurrentExecutingService => _background.CurrentExecutingService;
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public Configuration Config => _manager.Config;
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public DiscordSocketClient DiscordClient { get; }
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public int ShardId => DiscordClient.ShardId;
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/// <summary>
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/// Returns a value showing the time in which the last background run successfully completed.
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/// </summary>
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public DateTimeOffset LastBackgroundRun => _background.LastBackgroundRun;
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/// <summary>
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/// Returns the name of the background service currently in execution.
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/// </summary>
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public string CurrentExecutingService => _background.CurrentExecutingService;
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public Configuration Config => _manager.Config;
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/// <summary>
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/// Prepares and configures the shard instances, but does not yet start its connection.
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/// </summary>
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public ShardInstance(ShardManager manager, DiscordSocketClient client, Dictionary<string, CommandHandler> commands) {
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_manager = manager;
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_dispatchCommands = commands;
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/// <summary>
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/// Prepares and configures the shard instances, but does not yet start its connection.
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/// </summary>
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public ShardInstance(ShardManager manager, DiscordSocketClient client, Dictionary<string, CommandHandler> commands)
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{
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_manager = manager;
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_dispatchCommands = commands;
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DiscordClient = client;
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DiscordClient.Log += Client_Log;
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DiscordClient.Ready += Client_Ready;
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DiscordClient.MessageReceived += Client_MessageReceived;
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DiscordClient = client;
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DiscordClient.Log += Client_Log;
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DiscordClient.Ready += Client_Ready;
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DiscordClient.MessageReceived += Client_MessageReceived;
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// Background task constructor begins background processing immediately.
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_background = new ShardBackgroundWorker(this);
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}
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/// <summary>
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/// Starts up this shard's connection to Discord and background task handling associated with it.
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/// </summary>
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public async Task StartAsync()
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{
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await DiscordClient.LoginAsync(TokenType.Bot, Config.BotToken).ConfigureAwait(false);
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await DiscordClient.StartAsync().ConfigureAwait(false);
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}
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/// <summary>
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/// Does all necessary steps to stop this shard. This method may block for a few seconds as it waits
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/// for the process to finish, but will force its disposal after at most 30 seconds.
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/// </summary>
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public void Dispose()
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{
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// Unsubscribe from own events
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DiscordClient.Log -= Client_Log;
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DiscordClient.Ready -= Client_Ready;
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DiscordClient.MessageReceived -= Client_MessageReceived;
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_background.Dispose();
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try
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{
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if (!DiscordClient.LogoutAsync().Wait(15000))
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Log("Instance", "Warning: Client has not yet logged out. Continuing cleanup.");
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}
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catch (Exception ex)
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{
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Log("Instance", "Warning: Client threw an exception when logging out: " + ex.Message);
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}
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try
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{
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if (!DiscordClient.StopAsync().Wait(5000))
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Log("Instance", "Warning: Client has not yet stopped. Continuing cleanup.");
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}
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catch (Exception ex)
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{
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Log("Instance", "Warning: Client threw an exception when stopping: " + ex.Message);
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}
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var clientDispose = Task.Run(DiscordClient.Dispose);
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if (!clientDispose.Wait(10000)) Log("Instance", "Warning: Client is hanging on dispose. Will continue.");
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else Log("Instance", "Shard instance disposed.");
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}
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public void Log(string source, string message) => Program.Log($"Shard {ShardId:00}] [{source}", message);
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public void RequestDownloadUsers(ulong guildId) => _background.UserDownloader.RequestDownload(guildId);
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#region Event handling
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private Task Client_Log(LogMessage arg)
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{
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// Suppress certain messages
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if (arg.Message != null)
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{
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if (arg.Message.StartsWith("Unknown Dispatch ")) return Task.CompletedTask;
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switch (arg.Message) // Connection status messages replaced by ShardManager's output
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{
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case "Connecting":
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case "Connected":
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case "Ready":
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case "Failed to resume previous session":
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case "Resumed previous session":
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case "Disconnecting":
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case "Disconnected":
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case "WebSocket connection was closed":
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case "Server requested a reconnect":
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return Task.CompletedTask;
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}
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if (arg.Message == "Heartbeat Errored")
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{
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// Replace this with a custom message; do not show stack trace
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Log("Discord.Net", $"{arg.Severity}: {arg.Message} - {arg.Exception.Message}");
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return Task.CompletedTask;
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}
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Log("Discord.Net", $"{arg.Severity}: {arg.Message}");
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}
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if (arg.Exception != null) Log("Discord.Net", arg.Exception.ToString());
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return Task.CompletedTask;
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}
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/// <summary>
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/// Sets the shard's status to display the help command.
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/// </summary>
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private async Task Client_Ready() => await DiscordClient.SetGameAsync(CommandPrefix + "help");
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/// <summary>
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/// Determines if the incoming message is an incoming command, and dispatches to the appropriate handler if necessary.
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/// </summary>
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private async Task Client_MessageReceived(SocketMessage msg)
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{
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if (msg.Channel is not SocketTextChannel channel) return;
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if (msg.Author.IsBot || msg.Author.IsWebhook) return;
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if (((IMessage)msg).Type != MessageType.Default) return;
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var author = (SocketGuildUser)msg.Author;
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// Limit 3:
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// For all cases: base command, 2 parameters.
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// Except this case: "bb.config", subcommand name, subcommand parameters in a single string
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var csplit = msg.Content.Split(" ", 3, StringSplitOptions.RemoveEmptyEntries);
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if (csplit.Length > 0 && csplit[0].StartsWith(CommandPrefix, StringComparison.OrdinalIgnoreCase))
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{
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// Determine if it's something we're listening for.
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if (!_dispatchCommands.TryGetValue(csplit[0][CommandPrefix.Length..], out CommandHandler command)) return;
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// Load guild information here
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var gconf = await GuildConfiguration.LoadAsync(channel.Guild.Id, false);
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// Ban check
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if (!gconf.IsBotModerator(author)) // skip check if user is a moderator
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{
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if (await gconf.IsUserBlockedAsync(author.Id)) return; // silently ignore
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}
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// Execute the command
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try
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{
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Log("Command", $"{channel.Guild.Name}/{author.Username}#{author.Discriminator}: {msg.Content}");
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await command(this, gconf, csplit, channel, author);
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}
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catch (Exception ex)
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{
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if (ex is HttpException) return;
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Log("Command", ex.ToString());
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try
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{
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channel.SendMessageAsync(":x: An unknown error occurred. It has been reported to the bot owner.").Wait();
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// TODO webhook report
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}
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catch (HttpException) { } // Fail silently
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}
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}
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}
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#endregion
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// Background task constructor begins background processing immediately.
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_background = new ShardBackgroundWorker(this);
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}
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/// <summary>
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/// Starts up this shard's connection to Discord and background task handling associated with it.
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/// </summary>
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public async Task StartAsync() {
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await DiscordClient.LoginAsync(TokenType.Bot, Config.BotToken).ConfigureAwait(false);
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await DiscordClient.StartAsync().ConfigureAwait(false);
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}
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/// <summary>
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/// Does all necessary steps to stop this shard. This method may block for a few seconds as it waits
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/// for the process to finish, but will force its disposal after at most 30 seconds.
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/// </summary>
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public void Dispose() {
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// Unsubscribe from own events
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DiscordClient.Log -= Client_Log;
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DiscordClient.Ready -= Client_Ready;
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DiscordClient.MessageReceived -= Client_MessageReceived;
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_background.Dispose();
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try {
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if (!DiscordClient.LogoutAsync().Wait(15000))
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Log("Instance", "Warning: Client has not yet logged out. Continuing cleanup.");
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} catch (Exception ex) {
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Log("Instance", "Warning: Client threw an exception when logging out: " + ex.Message);
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}
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try {
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if (!DiscordClient.StopAsync().Wait(5000))
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Log("Instance", "Warning: Client has not yet stopped. Continuing cleanup.");
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} catch (Exception ex) {
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Log("Instance", "Warning: Client threw an exception when stopping: " + ex.Message);
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}
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var clientDispose = Task.Run(DiscordClient.Dispose);
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if (!clientDispose.Wait(10000)) Log("Instance", "Warning: Client is hanging on dispose. Will continue.");
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else Log("Instance", "Shard instance disposed.");
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}
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public void Log(string source, string message) => Program.Log($"Shard {ShardId:00}] [{source}", message);
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#region Event handling
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private Task Client_Log(LogMessage arg) {
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// TODO revise this some time, filters might need to be modified by now
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// Suppress certain messages
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if (arg.Message != null) {
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if (arg.Message.StartsWith("Unknown Dispatch ") || arg.Message.StartsWith("Missing Channel")) return Task.CompletedTask;
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switch (arg.Message) // Connection status messages replaced by ShardManager's output
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{
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case "Connecting":
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case "Connected":
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case "Ready":
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case "Failed to resume previous session":
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case "Resumed previous session":
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case "Disconnecting":
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case "Disconnected":
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case "WebSocket connection was closed":
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case "Server requested a reconnect":
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return Task.CompletedTask;
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}
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//if (arg.Message == "Heartbeat Errored") {
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// // Replace this with a custom message; do not show stack trace
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// Log("Discord.Net", $"{arg.Severity}: {arg.Message} - {arg.Exception.Message}");
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// return Task.CompletedTask;
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//}
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Log("Discord.Net", $"{arg.Severity}: {arg.Message}");
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}
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if (arg.Exception != null) Log("Discord.Net", arg.Exception.ToString());
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return Task.CompletedTask;
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}
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/// <summary>
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/// Sets the shard's status to display the help command.
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/// </summary>
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private async Task Client_Ready() => await DiscordClient.SetGameAsync(CommandPrefix + "help");
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/// <summary>
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/// Determines if the incoming message is an incoming command, and dispatches to the appropriate handler if necessary.
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/// </summary>
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private async Task Client_MessageReceived(SocketMessage msg) {
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if (msg.Channel is not SocketTextChannel channel) return;
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if (msg.Author.IsBot || msg.Author.IsWebhook) return;
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if (((IMessage)msg).Type != MessageType.Default) return;
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var author = (SocketGuildUser)msg.Author;
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// Limit 3:
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// For all cases: base command, 2 parameters.
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// Except this case: "bb.config", subcommand name, subcommand parameters in a single string
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var csplit = msg.Content.Split(" ", 3, StringSplitOptions.RemoveEmptyEntries);
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if (csplit.Length > 0 && csplit[0].StartsWith(CommandPrefix, StringComparison.OrdinalIgnoreCase)) {
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// Determine if it's something we're listening for.
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if (!_dispatchCommands.TryGetValue(csplit[0][CommandPrefix.Length..], out CommandHandler? command)) return;
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// Load guild information here
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var gconf = await GuildConfiguration.LoadAsync(channel.Guild.Id, false);
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// Ban check
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if (!gconf!.IsBotModerator(author)) // skip check if user is a moderator
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{
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if (await gconf.IsUserBlockedAsync(author.Id)) return; // silently ignore
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}
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// Execute the command
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try {
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Log("Command", $"{channel.Guild.Name}/{author.Username}#{author.Discriminator}: {msg.Content}");
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await command(this, gconf, csplit, channel, author);
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} catch (Exception ex) {
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if (ex is HttpException) return;
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Log("Command", ex.ToString());
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try {
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channel.SendMessageAsync(":x: An unknown error occurred. It has been reported to the bot owner.").Wait();
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// TODO webhook report
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} catch (HttpException) { } // Fail silently
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}
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}
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}
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#endregion
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}
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@ -41,7 +41,7 @@ class ShardManager : IDisposable {
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/// a key's corresponding value will temporarily become null instead of the key/value
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/// pair being removed.
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/// </summary>
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private readonly Dictionary<int, ShardInstance> _shards;
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private readonly Dictionary<int, ShardInstance?> _shards;
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private readonly Dictionary<string, CommandHandler> _dispatchCommands;
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private readonly UserCommands _cmdsUser;
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@ -73,7 +73,7 @@ class ShardManager : IDisposable {
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foreach (var item in _cmdsMods.Commands) _dispatchCommands.Add(item.Item1, item.Item2);
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// Allocate shards based on configuration
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_shards = new Dictionary<int, ShardInstance>();
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_shards = new Dictionary<int, ShardInstance?>();
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for (int i = Config.ShardStart; i < (Config.ShardStart + Config.ShardAmount); i++) {
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_shards.Add(i, null);
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}
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@ -203,7 +203,7 @@ class ShardManager : IDisposable {
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// Remove dead shards
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foreach (var dead in deadShards) {
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_shards[dead].Dispose();
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_shards[dead]!.Dispose();
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_shards[dead] = null;
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_destroyedShards++;
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}
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