Sanity checking to command registration

This commit is contained in:
Noi 2022-08-09 17:18:25 -07:00
parent 31d5513c9e
commit 92be9ca073

View file

@ -116,14 +116,19 @@ public sealed class ShardInstance : IDisposable {
#if !DEBUG #if !DEBUG
// Update slash/interaction commands // Update slash/interaction commands
if (ShardId == 0) { if (ShardId == 0) {
await _interactionService.RegisterCommandsGloballyAsync(true).ConfigureAwait(false); await _interactionService.RegisterCommandsGloballyAsync(true);
Log(nameof(ShardInstance), "Updated global command registration."); Log(nameof(ShardInstance), "Updated global command registration.");
} }
#else #else
// Debug: Register our commands locally instead, in each guild we're in // Debug: Register our commands locally instead, in each guild we're in
foreach (var g in DiscordClient.Guilds) { if (DiscordClient.Guilds.Count > 5) {
await _interactionService.RegisterCommandsToGuildAsync(g.Id, true).ConfigureAwait(false); Program.Log(nameof(ShardInstance), "Are you debugging in production?! Skipping DEBUG command registration.");
Log(nameof(ShardInstance), $"Updated DEBUG command registration in guild {g.Id}."); return;
} else {
foreach (var g in DiscordClient.Guilds) {
await _interactionService.RegisterCommandsToGuildAsync(g.Id, true).ConfigureAwait(false);
Log(nameof(ShardInstance), $"Updated DEBUG command registration in guild {g.Id}.");
}
} }
#endif #endif
} }