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Fix instances not starting if first shard is not 0
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1 changed files with 2 additions and 2 deletions
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@ -120,7 +120,7 @@ class ShardManager : IDisposable {
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var shardStatuses = new StringBuilder();
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var shardStatuses = new StringBuilder();
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var nullShards = new List<int>();
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var nullShards = new List<int>();
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var deadShards = new List<int>();
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var deadShards = new List<int>();
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for (var i = 0; i < _shards.Count; i++) {
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foreach (var i in _shards.Keys) {
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shardStatuses.Append($"Shard {i:00}: ");
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shardStatuses.Append($"Shard {i:00}: ");
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if (_shards[i] == null) {
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if (_shards[i] == null) {
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@ -137,7 +137,7 @@ class ShardManager : IDisposable {
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var lastRun = DateTimeOffset.UtcNow - shard.LastBackgroundRun;
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var lastRun = DateTimeOffset.UtcNow - shard.LastBackgroundRun;
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if (lastRun > DeadShardThreshold / 3) {
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if (lastRun > DeadShardThreshold / 3) {
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// Formerly known as a 'slow' shard
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// Formerly known as a 'slow' shard
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shardStatuses.Append($", heartbeat {Math.Floor(lastRun.TotalMinutes):00}m ago.");
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shardStatuses.Append($", heartbeat {lastRun.TotalMinutes:00.0}m ago.");
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} else {
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} else {
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shardStatuses.Append('.');
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shardStatuses.Append('.');
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}
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}
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