mirror of
https://github.com/NoiTheCat/BirthdayBot.git
synced 2024-11-24 09:24:12 +00:00
Modify shard reporting to be compact, informative
This commit is contained in:
parent
651de4e78a
commit
b6551eec2e
2 changed files with 64 additions and 28 deletions
|
@ -10,7 +10,7 @@ namespace BirthdayBot.BackgroundServices
|
|||
class ConnectionStatus : BackgroundService
|
||||
{
|
||||
// About 5 minutes
|
||||
private const int StableScore = 300 / ShardBackgroundWorker.Interval;
|
||||
public const int StableScore = 300 / ShardBackgroundWorker.Interval;
|
||||
|
||||
public bool Stable { get { return Score >= StableScore; } }
|
||||
public int Score { get; private set; }
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using BirthdayBot.UserInterface;
|
||||
using BirthdayBot.BackgroundServices;
|
||||
using BirthdayBot.UserInterface;
|
||||
using Discord;
|
||||
using Discord.WebSocket;
|
||||
using System;
|
||||
|
@ -93,19 +94,12 @@ namespace BirthdayBot
|
|||
|
||||
/// <summary>
|
||||
/// Creates and sets up a new shard instance.
|
||||
/// Shuts down and removes an instance with equivalent ID if already exists.
|
||||
/// </summary>
|
||||
private async Task InitializeShard(int shardId)
|
||||
{
|
||||
ShardInstance newInstance;
|
||||
lock (_shards)
|
||||
{
|
||||
Task disposeOldShard;
|
||||
if (_shards[shardId] != null)
|
||||
disposeOldShard = Task.Run(_shards[shardId].Dispose);
|
||||
else
|
||||
disposeOldShard = Task.CompletedTask;
|
||||
|
||||
var clientConf = new DiscordSocketConfig()
|
||||
{
|
||||
ShardId = shardId,
|
||||
|
@ -120,7 +114,6 @@ namespace BirthdayBot
|
|||
var newClient = new DiscordSocketClient(clientConf);
|
||||
newInstance = new ShardInstance(this, newClient, _dispatchCommands);
|
||||
|
||||
disposeOldShard.Wait();
|
||||
_shards[shardId] = newInstance;
|
||||
}
|
||||
await newInstance.StartAsync().ConfigureAwait(false);
|
||||
|
@ -135,38 +128,81 @@ namespace BirthdayBot
|
|||
Log($"Bot uptime: {Common.BotUptime}");
|
||||
|
||||
// Gather statistical information within the lock
|
||||
var guildCounts = new int[_shards.Length];
|
||||
var connScores = new int[_shards.Length];
|
||||
var lastRuns = new DateTimeOffset[_shards.Length];
|
||||
var guildInfo = new (int, int, TimeSpan)[_shards.Length]; // guild count, conn score, last run
|
||||
var now = DateTimeOffset.UtcNow;
|
||||
ulong? botId = null;
|
||||
lock (_shards)
|
||||
{
|
||||
for (int i = 0; i < _shards.Length; i++)
|
||||
{
|
||||
var shard = _shards[i];
|
||||
if (shard == null) continue;
|
||||
|
||||
guildCounts[i] = shard.DiscordClient.Guilds.Count;
|
||||
connScores[i] = shard.ConnectionScore;
|
||||
lastRuns[i] = shard.LastBackgroundRun;
|
||||
botId ??= shard.DiscordClient.CurrentUser?.Id;
|
||||
|
||||
var guildCount = shard.DiscordClient.Guilds.Count;
|
||||
var connScore = shard.ConnectionScore;
|
||||
var lastRun = now - shard.LastBackgroundRun;
|
||||
guildInfo[i] = (guildCount, connScore, lastRun);
|
||||
}
|
||||
}
|
||||
|
||||
// Guild count
|
||||
var guildCountSum = guildCounts.Sum();
|
||||
Log($"Currently in {guildCountSum} guilds.");
|
||||
// Process info
|
||||
var guildCounts = guildInfo.Select(i => i.Item1);
|
||||
var guildTotal = guildCounts.Sum();
|
||||
var guildAverage = guildCounts.Average();
|
||||
Log($"Currently in {guildTotal} guilds. Average shard load: {guildAverage:0.0}.");
|
||||
if (botId.HasValue)
|
||||
await SendExternalStatistics(guildCountSum, botId.Value, _watchdogCancel.Token);
|
||||
await SendExternalStatistics(guildTotal, botId.Value, _watchdogCancel.Token).ConfigureAwait(false);
|
||||
|
||||
// Connection scores and worker health display
|
||||
var now = DateTimeOffset.UtcNow;
|
||||
for (int i = 0; i < connScores.Length; i++)
|
||||
// Health report
|
||||
var goodShards = new List<int>();
|
||||
var badShards = new List<int>(); // shards with a low connection score / long time since last work
|
||||
var deadShards = new List<int>(); // shards to destroy and reinitialize
|
||||
for (int i = 0; i < guildInfo.Length; i++)
|
||||
{
|
||||
var connScore = guildInfo[i].Item2;
|
||||
var lastRun = guildInfo[i].Item3;
|
||||
|
||||
if (lastRun > new TimeSpan(0, 20, 0) || connScore < ConnectionStatus.StableScore)
|
||||
{
|
||||
badShards.Add(i);
|
||||
|
||||
// This is for now the only deciding factor on whether to discard a shard,
|
||||
// without regards to score.
|
||||
if (lastRun > new TimeSpan(1, 0, 0))
|
||||
{
|
||||
deadShards.Add(i);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
goodShards.Add(i);
|
||||
}
|
||||
}
|
||||
|
||||
string catNumbers(IEnumerable<int> list, bool detailedInfo)
|
||||
{
|
||||
if (!list.Any()) return "--";
|
||||
var result = new StringBuilder();
|
||||
foreach (var item in list)
|
||||
{
|
||||
result.Append(item.ToString("00") + " ");
|
||||
if (detailedInfo)
|
||||
{
|
||||
result.Remove(result.Length - 1, 1);
|
||||
result.Append($"[{guildInfo[item].Item2:+000;-000}");
|
||||
result.Append($" {Math.Floor(guildInfo[item].Item3.TotalMinutes):00}m");
|
||||
result.Append($"{guildInfo[item].Item3.Seconds:00}s] ");
|
||||
}
|
||||
|
||||
}
|
||||
if (result.Length > 0) result.Remove(result.Length - 1, 1);
|
||||
return result.ToString();
|
||||
}
|
||||
Log("Stable shards: " + catNumbers(goodShards, false));
|
||||
if (badShards.Count > 0) Log("Unstable shards: " + catNumbers(badShards, true));
|
||||
if (deadShards.Count > 0) Log("Shards to be restarted: " + catNumbers(deadShards, false));
|
||||
{
|
||||
var dur = now - lastRuns[i];
|
||||
var lastRunDuration = $"Last run: {Math.Floor(dur.TotalMinutes):00}m{dur.Seconds:00}s ago";
|
||||
|
||||
Log($"Shard {i:00}: Score {connScores[i]:+0000;-0000} - " + lastRunDuration);
|
||||
}
|
||||
|
||||
// 120 second delay
|
||||
|
|
Loading…
Reference in a new issue