mirror of
https://github.com/NoiTheCat/BirthdayBot.git
synced 2024-11-24 17:34:13 +00:00
Set up useful exit codes
Additionally, updated style on affected files and cleaned up certain parts of the code in each.
This commit is contained in:
parent
6f34fbe657
commit
fdffa5425c
2 changed files with 249 additions and 272 deletions
83
Program.cs
83
Program.cs
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@ -2,57 +2,54 @@
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using System;
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using System;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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namespace BirthdayBot
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namespace BirthdayBot;
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{
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class Program
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{
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private static ShardManager _bot;
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public static DateTimeOffset BotStartTime { get; private set; }
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static async Task Main()
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class Program {
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{
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private static ShardManager _bot;
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BotStartTime = DateTimeOffset.UtcNow;
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public static DateTimeOffset BotStartTime { get; } = DateTimeOffset.UtcNow;
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var cfg = new Configuration();
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static async Task Main() {
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var cfg = new Configuration();
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try {
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await Database.DoInitialDatabaseSetupAsync();
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await Database.DoInitialDatabaseSetupAsync();
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} catch (Npgsql.NpgsqlException e) {
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Console.CancelKeyPress += OnCancelKeyPressed;
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Console.WriteLine("Error when attempting to connect to database: " + e.Message);
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_bot = new ShardManager(cfg);
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Environment.Exit(1);
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await Task.Delay(-1);
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}
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}
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/// <summary>
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Console.CancelKeyPress += OnCancelKeyPressed;
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/// Sends a formatted message to console.
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_bot = new ShardManager(cfg);
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/// </summary>
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public static void Log(string source, string message)
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{
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var ts = DateTime.UtcNow;
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var ls = new string[]{ "\r\n", "\n" };
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foreach (var item in message.Split(ls, StringSplitOptions.None))
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Console.WriteLine($"{ts:u} [{source}] {item}");
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}
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private static void OnCancelKeyPressed(object sender, ConsoleCancelEventArgs e)
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await Task.Delay(-1);
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{
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}
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e.Cancel = true;
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Log("Shutdown", "Captured cancel key; sending shutdown.");
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ProgramStop();
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}
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private static bool _stopping = false;
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/// <summary>
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public static void ProgramStop()
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/// Sends a formatted message to console.
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{
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/// </summary>
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if (_stopping) return;
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public static void Log(string source, string message) {
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_stopping = true;
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var ts = DateTime.UtcNow;
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Log("Shutdown", "Commencing shutdown...");
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var ls = new string[] { "\r\n", "\n" };
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foreach (var item in message.Split(ls, StringSplitOptions.None))
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Console.WriteLine($"{ts:u} [{source}] {item}");
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}
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var dispose = Task.Run(_bot.Dispose);
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private static void OnCancelKeyPressed(object sender, ConsoleCancelEventArgs e) {
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if (!dispose.Wait(90000))
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e.Cancel = true;
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{
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Log("Shutdown", "Captured cancel key; sending shutdown.");
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Log("Shutdown", "Normal shutdown has not concluded after 90 seconds. Will force quit.");
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ProgramStop();
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}
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}
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Environment.Exit(0);
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private static bool _stopping = false;
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public static void ProgramStop() {
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if (_stopping) return;
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_stopping = true;
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Log("Shutdown", "Commencing shutdown...");
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var dispose = Task.Run(_bot.Dispose);
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if (!dispose.Wait(90000)) {
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Log("Shutdown", "Normal shutdown has not concluded after 90 seconds. Will force quit.");
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Environment.ExitCode += 0x200;
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}
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}
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Environment.Exit(Environment.ExitCode);
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}
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}
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}
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}
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432
ShardManager.cs
432
ShardManager.cs
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@ -10,246 +10,226 @@ using System.Threading;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using static BirthdayBot.UserInterface.CommandsCommon;
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using static BirthdayBot.UserInterface.CommandsCommon;
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namespace BirthdayBot
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namespace BirthdayBot;
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{
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/// <summary>
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/// More or less the main class for the program. Handles individual shards and provides frequent
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/// status reports regarding the overall health of the application.
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/// </summary>
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class ShardManager : IDisposable {
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/// <summary>
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/// <summary>
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/// The highest level part of this bot:
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/// Number of seconds between each time the status task runs, in seconds.
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/// Starts up, looks over, and manages shard instances while containing common resources
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/// and providing common functions for all existing shards.
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/// </summary>
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/// </summary>
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class ShardManager : IDisposable
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private const int StatusInterval = 90;
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{
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/// <summary>
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/// Number of seconds between each time the manager's watchdog task runs, in seconds.
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/// </summary>
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private const int WatchdogInterval = 90;
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/// <summary>
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/// <summary>
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/// Number of shards allowed to be destroyed before forcing the program to close.
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/// Number of shards allowed to be destroyed before forcing the program to close.
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/// </summary>
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/// </summary>
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private const int MaxDestroyedShards = 10; // TODO make configurable
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private const int MaxDestroyedShards = 10; // TODO make configurable
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/// <summary>
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/// <summary>
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/// Number of concurrent shard startups to happen on each check.
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/// Number of concurrent shard startups to happen on each check.
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/// This value is also used in <see cref="DataRetention"/>.
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/// This value is also used in <see cref="DataRetention"/>.
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/// </summary>
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/// </summary>
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public const int MaxConcurrentOperations = 5;
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public const int MaxConcurrentOperations = 5;
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/// <summary>
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/// <summary>
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/// Amount of time without a completed background service run before a shard instance
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/// Amount of time without a completed background service run before a shard instance
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/// is considered "dead" and tasked to be removed.
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/// is considered "dead" and tasked to be removed. A fraction of this value is also used
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/// </summary>
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/// to determine when a shard is "slow".
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private static readonly TimeSpan DeadShardThreshold = new(0, 20, 0);
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/// </summary>
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private static readonly TimeSpan DeadShardThreshold = new(0, 20, 0);
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/// <summary>
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/// <summary>
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/// A dictionary with shard IDs as its keys and shard instances as its values.
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/// A dictionary with shard IDs as its keys and shard instances as its values.
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/// When initialized, all keys will be created as configured. If an instance is removed,
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/// When initialized, all keys will be created as configured. If an instance is removed,
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/// a key's corresponding value will temporarily become null instead of the key/value
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/// a key's corresponding value will temporarily become null instead of the key/value
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/// pair being removed.
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/// pair being removed.
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/// </summary>
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/// </summary>
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private readonly Dictionary<int, ShardInstance> _shards;
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private readonly Dictionary<int, ShardInstance> _shards;
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// Commonly used command handler instances
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private readonly Dictionary<string, CommandHandler> _dispatchCommands;
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private readonly Dictionary<string, CommandHandler> _dispatchCommands;
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private readonly UserCommands _cmdsUser;
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private readonly UserCommands _cmdsUser;
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private readonly ListingCommands _cmdsListing;
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private readonly ListingCommands _cmdsListing;
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private readonly HelpInfoCommands _cmdsHelp;
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private readonly HelpInfoCommands _cmdsHelp;
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private readonly ManagerCommands _cmdsMods;
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private readonly ManagerCommands _cmdsMods;
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// Watchdog stuff
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private readonly Task _statusTask;
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private readonly Task _watchdogTask;
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private readonly CancellationTokenSource _mainCancel;
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private readonly CancellationTokenSource _watchdogCancel;
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private int _destroyedShards = 0;
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private int _destroyedShards = 0;
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internal Configuration Config { get; }
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internal Configuration Config { get; }
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public ShardManager(Configuration cfg)
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public ShardManager(Configuration cfg) {
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{
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var ver = System.Reflection.Assembly.GetExecutingAssembly().GetName().Version;
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var ver = System.Reflection.Assembly.GetExecutingAssembly().GetName().Version;
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Log($"Birthday Bot v{ver!.ToString(3)} is starting...");
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Log($"Birthday Bot v{ver.ToString(3)} is starting...");
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Config = cfg;
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Config = cfg;
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// Command handler setup
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// Command handler setup
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_dispatchCommands = new Dictionary<string, CommandHandler>(StringComparer.OrdinalIgnoreCase);
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_dispatchCommands = new Dictionary<string, CommandHandler>(StringComparer.OrdinalIgnoreCase);
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_cmdsUser = new UserCommands(cfg);
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_cmdsUser = new UserCommands(cfg);
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foreach (var item in _cmdsUser.Commands) _dispatchCommands.Add(item.Item1, item.Item2);
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foreach (var item in _cmdsUser.Commands) _dispatchCommands.Add(item.Item1, item.Item2);
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_cmdsListing = new ListingCommands(cfg);
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_cmdsListing = new ListingCommands(cfg);
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foreach (var item in _cmdsListing.Commands) _dispatchCommands.Add(item.Item1, item.Item2);
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foreach (var item in _cmdsListing.Commands) _dispatchCommands.Add(item.Item1, item.Item2);
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_cmdsHelp = new HelpInfoCommands(cfg);
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_cmdsHelp = new HelpInfoCommands(cfg);
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foreach (var item in _cmdsHelp.Commands) _dispatchCommands.Add(item.Item1, item.Item2);
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foreach (var item in _cmdsHelp.Commands) _dispatchCommands.Add(item.Item1, item.Item2);
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_cmdsMods = new ManagerCommands(cfg, _cmdsUser.Commands);
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_cmdsMods = new ManagerCommands(cfg, _cmdsUser.Commands);
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foreach (var item in _cmdsMods.Commands) _dispatchCommands.Add(item.Item1, item.Item2);
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foreach (var item in _cmdsMods.Commands) _dispatchCommands.Add(item.Item1, item.Item2);
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_shards = new Dictionary<int, ShardInstance>();
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// Allocate shards based on configuration
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// Create only the specified shards as needed by this instance
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_shards = new Dictionary<int, ShardInstance>();
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for (int i = Config.ShardStart; i < (Config.ShardStart + Config.ShardAmount); i++)
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for (int i = Config.ShardStart; i < (Config.ShardStart + Config.ShardAmount); i++) {
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{
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_shards.Add(i, null);
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_shards.Add(i, null);
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}
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// Start watchdog
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_watchdogCancel = new CancellationTokenSource();
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_watchdogTask = Task.Factory.StartNew(WatchdogLoop, _watchdogCancel.Token,
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TaskCreationOptions.LongRunning, TaskScheduler.Default);
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}
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}
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public void Dispose()
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// Start status reporting thread
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{
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_mainCancel = new CancellationTokenSource();
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_watchdogCancel.Cancel();
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_statusTask = Task.Factory.StartNew(StatusLoop, _mainCancel.Token,
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_watchdogTask.Wait(5000);
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TaskCreationOptions.LongRunning, TaskScheduler.Default);
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if (!_watchdogTask.IsCompleted)
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Log("Warning: Shard status watcher has not ended in time. Continuing...");
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Log("Shutting down all shards...");
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var shardDisposes = new List<Task>();
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foreach (var item in _shards)
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{
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if (item.Value == null) continue;
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shardDisposes.Add(Task.Run(item.Value.Dispose));
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}
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if (!Task.WhenAll(shardDisposes).Wait(60000))
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{
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Log("Warning: All shards did not properly stop after 60 seconds. Continuing...");
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}
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Log($"Shutdown complete. Bot uptime: {Common.BotUptime}");
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}
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private void Log(string message) => Program.Log(nameof(ShardManager), message);
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/// <summary>
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/// Creates and sets up a new shard instance.
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/// </summary>
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private async Task<ShardInstance> InitializeShard(int shardId)
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{
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ShardInstance newInstance;
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var clientConf = new DiscordSocketConfig()
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{
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ShardId = shardId,
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TotalShards = Config.ShardTotal,
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LogLevel = LogSeverity.Info,
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DefaultRetryMode = RetryMode.RetryRatelimit,
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MessageCacheSize = 0, // not needed at all
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GatewayIntents = GatewayIntents.Guilds | GatewayIntents.GuildMembers | GatewayIntents.GuildMessages
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};
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var newClient = new DiscordSocketClient(clientConf);
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newInstance = new ShardInstance(this, newClient, _dispatchCommands);
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await newInstance.StartAsync().ConfigureAwait(false);
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return newInstance;
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}
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private async Task WatchdogLoop()
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{
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try
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{
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while (!_watchdogCancel.IsCancellationRequested)
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{
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Log($"Bot uptime: {Common.BotUptime}");
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// Iterate through shard list, extract data
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var guildInfo = new Dictionary<int, (int, TimeSpan, string)>();
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var now = DateTimeOffset.UtcNow;
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var nullShards = new List<int>();
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foreach (var item in _shards)
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{
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if (item.Value == null)
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{
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nullShards.Add(item.Key);
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continue;
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}
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var shard = item.Value;
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var guildCount = shard.DiscordClient.Guilds.Count;
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var lastRun = now - shard.LastBackgroundRun;
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var lastExec = shard.CurrentExecutingService ?? "null";
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guildInfo[item.Key] = (guildCount, lastRun, lastExec);
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}
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// Process info
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var guildCounts = guildInfo.Select(i => i.Value.Item1);
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var guildTotal = guildCounts.Sum();
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var guildAverage = guildCounts.Any() ? guildCounts.Average() : 0;
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Log($"Currently in {guildTotal} guilds. Average shard load: {guildAverage:0.0}.");
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// Health report
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var goodShards = new List<int>();
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var badShards = new List<int>(); // shards with low connection score OR long time since last work
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var deadShards = new List<int>(); // shards to destroy and reinitialize
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foreach (var item in guildInfo)
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{
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var lastRun = item.Value.Item2;
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if (lastRun > DeadShardThreshold / 3)
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{
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badShards.Add(item.Key);
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// Consider a shard dead after a long span without background activity
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if (lastRun > DeadShardThreshold)
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deadShards.Add(item.Key);
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}
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else
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{
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goodShards.Add(item.Key);
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}
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}
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string statusDisplay(IEnumerable<int> list, bool detailedInfo)
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{
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if (!list.Any()) return "--";
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var result = new StringBuilder();
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foreach (var item in list)
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{
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result.Append(item.ToString("00") + " ");
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if (detailedInfo)
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{
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result.Remove(result.Length - 1, 1);
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result.Append($"[{Math.Floor(guildInfo[item].Item2.TotalSeconds):000}s");
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result.Append($" {guildInfo[item].Item3}] ");
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}
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}
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if (result.Length > 0) result.Remove(result.Length - 1, 1);
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return result.ToString();
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}
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Log("Stable shards: " + statusDisplay(goodShards, false));
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if (badShards.Count > 0) Log("Unstable shards: " + statusDisplay(badShards, true));
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if (deadShards.Count > 0) Log("Shards to be restarted: " + statusDisplay(deadShards, false));
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if (nullShards.Count > 0) Log("Inactive shards: " + statusDisplay(nullShards, false));
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// Remove dead shards
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foreach (var dead in deadShards) {
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// TODO investigate - has this been hanging here?
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_shards[dead].Dispose();
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_shards[dead] = null;
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_destroyedShards++;
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}
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if (Config.QuitOnFails && _destroyedShards > MaxDestroyedShards)
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{
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Program.ProgramStop();
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}
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else
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{
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// Start up any missing shards
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int startAllowance = MaxConcurrentOperations;
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foreach (var id in nullShards)
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{
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// To avoid possible issues with resources strained over so many shards starting at once,
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// initialization is spread out by only starting a few at a time.
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if (startAllowance-- > 0)
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{
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_shards[id] = await InitializeShard(id).ConfigureAwait(false);
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}
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else break;
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}
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}
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// All done for now
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await Task.Delay(WatchdogInterval * 1000, _watchdogCancel.Token).ConfigureAwait(false);
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}
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}
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catch (TaskCanceledException) { }
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}
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}
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}
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public void Dispose() {
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_mainCancel.Cancel();
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|
_statusTask.Wait(10000);
|
||||||
|
if (!_statusTask.IsCompleted)
|
||||||
|
Log("Warning: Main thread did not cleanly finish up in time. Continuing...");
|
||||||
|
|
||||||
|
Log("Shutting down all shards...");
|
||||||
|
var shardDisposes = new List<Task>();
|
||||||
|
foreach (var item in _shards) {
|
||||||
|
if (item.Value == null) continue;
|
||||||
|
shardDisposes.Add(Task.Run(item.Value.Dispose));
|
||||||
|
}
|
||||||
|
if (!Task.WhenAll(shardDisposes).Wait(30000)) {
|
||||||
|
Log("Warning: Not all shards terminated cleanly after 30 seconds. Continuing...");
|
||||||
|
}
|
||||||
|
|
||||||
|
Log($"Uptime: {Common.BotUptime}");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Log(string message) => Program.Log(nameof(ShardManager), message);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates and sets up a new shard instance.
|
||||||
|
/// </summary>
|
||||||
|
private async Task<ShardInstance> InitializeShard(int shardId) {
|
||||||
|
ShardInstance newInstance;
|
||||||
|
|
||||||
|
var clientConf = new DiscordSocketConfig() {
|
||||||
|
ShardId = shardId,
|
||||||
|
TotalShards = Config.ShardTotal,
|
||||||
|
LogLevel = LogSeverity.Info,
|
||||||
|
DefaultRetryMode = RetryMode.RetryRatelimit,
|
||||||
|
MessageCacheSize = 0, // not needed at all
|
||||||
|
GatewayIntents = GatewayIntents.Guilds | GatewayIntents.GuildMembers | GatewayIntents.GuildMessages
|
||||||
|
};
|
||||||
|
var newClient = new DiscordSocketClient(clientConf);
|
||||||
|
newInstance = new ShardInstance(this, newClient, _dispatchCommands);
|
||||||
|
await newInstance.StartAsync().ConfigureAwait(false);
|
||||||
|
|
||||||
|
return newInstance;
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Status checking and display
|
||||||
|
private struct GuildStatusData {
|
||||||
|
public int GuildCount;
|
||||||
|
public TimeSpan LastTaskRunTime;
|
||||||
|
public string? ExecutingTask;
|
||||||
|
}
|
||||||
|
|
||||||
|
private string StatusDisplay(IEnumerable<int> guildList, Dictionary<int, GuildStatusData> guildInfo, bool showDetail) {
|
||||||
|
if (!guildList.Any()) return "--";
|
||||||
|
var result = new StringBuilder();
|
||||||
|
foreach (var item in guildList) {
|
||||||
|
result.Append(item.ToString("00") + " ");
|
||||||
|
if (showDetail) {
|
||||||
|
result.Remove(result.Length - 1, 1);
|
||||||
|
result.Append($"[{Math.Floor(guildInfo[item].LastTaskRunTime.TotalSeconds):000}s");
|
||||||
|
if (guildInfo[item].ExecutingTask != null)
|
||||||
|
result.Append($" {guildInfo[item].ExecutingTask}");
|
||||||
|
result.Append("] ");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (result.Length > 0) result.Remove(result.Length - 1, 1);
|
||||||
|
return result.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
private async Task StatusLoop() {
|
||||||
|
try {
|
||||||
|
while (!_mainCancel.IsCancellationRequested) {
|
||||||
|
Log($"Bot uptime: {Common.BotUptime}");
|
||||||
|
|
||||||
|
// Iterate through shard list, extract data
|
||||||
|
var guildInfo = new Dictionary<int, GuildStatusData>();
|
||||||
|
var now = DateTimeOffset.UtcNow;
|
||||||
|
var nullShards = new List<int>();
|
||||||
|
foreach (var item in _shards) {
|
||||||
|
if (item.Value == null) {
|
||||||
|
nullShards.Add(item.Key);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
var shard = item.Value;
|
||||||
|
|
||||||
|
guildInfo[item.Key] = new GuildStatusData {
|
||||||
|
GuildCount = shard.DiscordClient.Guilds.Count,
|
||||||
|
LastTaskRunTime = now - shard.LastBackgroundRun,
|
||||||
|
ExecutingTask = shard.CurrentExecutingService
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
// Process info
|
||||||
|
var guildCounts = guildInfo.Select(i => i.Value.GuildCount);
|
||||||
|
var guildTotal = guildCounts.Sum();
|
||||||
|
var guildAverage = guildCounts.Any() ? guildCounts.Average() : 0;
|
||||||
|
Log($"Currently in {guildTotal} guilds. Average shard load: {guildAverage:0.0}.");
|
||||||
|
|
||||||
|
// Health report
|
||||||
|
var goodShards = new List<int>();
|
||||||
|
var badShards = new List<int>(); // shards with low connection score OR long time since last work
|
||||||
|
var deadShards = new List<int>(); // shards to destroy and reinitialize
|
||||||
|
foreach (var item in guildInfo) {
|
||||||
|
var lastRun = item.Value.LastTaskRunTime;
|
||||||
|
|
||||||
|
if (lastRun > DeadShardThreshold / 3) {
|
||||||
|
badShards.Add(item.Key);
|
||||||
|
|
||||||
|
// Consider a shard dead after a long span without background activity
|
||||||
|
if (lastRun > DeadShardThreshold)
|
||||||
|
deadShards.Add(item.Key);
|
||||||
|
} else {
|
||||||
|
goodShards.Add(item.Key);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Log("Online: " + StatusDisplay(goodShards, guildInfo, false));
|
||||||
|
if (badShards.Count > 0) Log("Slow: " + StatusDisplay(badShards, guildInfo, true));
|
||||||
|
if (deadShards.Count > 0) Log("Dead: " + StatusDisplay(deadShards, guildInfo, false));
|
||||||
|
if (nullShards.Count > 0) Log("Offline: " + StatusDisplay(nullShards, guildInfo, false));
|
||||||
|
|
||||||
|
// Remove dead shards
|
||||||
|
foreach (var dead in deadShards) {
|
||||||
|
_shards[dead].Dispose();
|
||||||
|
_shards[dead] = null;
|
||||||
|
_destroyedShards++;
|
||||||
|
}
|
||||||
|
if (Config.QuitOnFails && _destroyedShards > MaxDestroyedShards) {
|
||||||
|
Environment.ExitCode = 0x04;
|
||||||
|
Program.ProgramStop();
|
||||||
|
} else {
|
||||||
|
// Start up any missing shards
|
||||||
|
int startAllowance = MaxConcurrentOperations;
|
||||||
|
foreach (var id in nullShards) {
|
||||||
|
// To avoid possible issues with resources strained over so many shards starting at once,
|
||||||
|
// initialization is spread out by only starting a few at a time.
|
||||||
|
if (startAllowance-- > 0) {
|
||||||
|
_shards[id] = await InitializeShard(id).ConfigureAwait(false);
|
||||||
|
} else break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
await Task.Delay(StatusInterval * 1000, _mainCancel.Token).ConfigureAwait(false);
|
||||||
|
}
|
||||||
|
} catch (TaskCanceledException) { }
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue