mirror of
https://github.com/NoiTheCat/BirthdayBot.git
synced 2024-11-24 09:24:12 +00:00
Set up useful exit codes
Additionally, updated style on affected files and cleaned up certain parts of the code in each.
This commit is contained in:
parent
6f34fbe657
commit
fdffa5425c
2 changed files with 249 additions and 272 deletions
83
Program.cs
83
Program.cs
|
@ -2,57 +2,54 @@
|
|||
using System;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace BirthdayBot
|
||||
{
|
||||
class Program
|
||||
{
|
||||
private static ShardManager _bot;
|
||||
public static DateTimeOffset BotStartTime { get; private set; }
|
||||
namespace BirthdayBot;
|
||||
|
||||
static async Task Main()
|
||||
{
|
||||
BotStartTime = DateTimeOffset.UtcNow;
|
||||
var cfg = new Configuration();
|
||||
class Program {
|
||||
private static ShardManager _bot;
|
||||
public static DateTimeOffset BotStartTime { get; } = DateTimeOffset.UtcNow;
|
||||
|
||||
static async Task Main() {
|
||||
var cfg = new Configuration();
|
||||
try {
|
||||
await Database.DoInitialDatabaseSetupAsync();
|
||||
|
||||
Console.CancelKeyPress += OnCancelKeyPressed;
|
||||
_bot = new ShardManager(cfg);
|
||||
|
||||
await Task.Delay(-1);
|
||||
} catch (Npgsql.NpgsqlException e) {
|
||||
Console.WriteLine("Error when attempting to connect to database: " + e.Message);
|
||||
Environment.Exit(1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a formatted message to console.
|
||||
/// </summary>
|
||||
public static void Log(string source, string message)
|
||||
{
|
||||
var ts = DateTime.UtcNow;
|
||||
var ls = new string[]{ "\r\n", "\n" };
|
||||
foreach (var item in message.Split(ls, StringSplitOptions.None))
|
||||
Console.WriteLine($"{ts:u} [{source}] {item}");
|
||||
}
|
||||
Console.CancelKeyPress += OnCancelKeyPressed;
|
||||
_bot = new ShardManager(cfg);
|
||||
|
||||
private static void OnCancelKeyPressed(object sender, ConsoleCancelEventArgs e)
|
||||
{
|
||||
e.Cancel = true;
|
||||
Log("Shutdown", "Captured cancel key; sending shutdown.");
|
||||
ProgramStop();
|
||||
}
|
||||
await Task.Delay(-1);
|
||||
}
|
||||
|
||||
private static bool _stopping = false;
|
||||
public static void ProgramStop()
|
||||
{
|
||||
if (_stopping) return;
|
||||
_stopping = true;
|
||||
Log("Shutdown", "Commencing shutdown...");
|
||||
/// <summary>
|
||||
/// Sends a formatted message to console.
|
||||
/// </summary>
|
||||
public static void Log(string source, string message) {
|
||||
var ts = DateTime.UtcNow;
|
||||
var ls = new string[] { "\r\n", "\n" };
|
||||
foreach (var item in message.Split(ls, StringSplitOptions.None))
|
||||
Console.WriteLine($"{ts:u} [{source}] {item}");
|
||||
}
|
||||
|
||||
var dispose = Task.Run(_bot.Dispose);
|
||||
if (!dispose.Wait(90000))
|
||||
{
|
||||
Log("Shutdown", "Normal shutdown has not concluded after 90 seconds. Will force quit.");
|
||||
}
|
||||
Environment.Exit(0);
|
||||
private static void OnCancelKeyPressed(object sender, ConsoleCancelEventArgs e) {
|
||||
e.Cancel = true;
|
||||
Log("Shutdown", "Captured cancel key; sending shutdown.");
|
||||
ProgramStop();
|
||||
}
|
||||
|
||||
private static bool _stopping = false;
|
||||
public static void ProgramStop() {
|
||||
if (_stopping) return;
|
||||
_stopping = true;
|
||||
Log("Shutdown", "Commencing shutdown...");
|
||||
|
||||
var dispose = Task.Run(_bot.Dispose);
|
||||
if (!dispose.Wait(90000)) {
|
||||
Log("Shutdown", "Normal shutdown has not concluded after 90 seconds. Will force quit.");
|
||||
Environment.ExitCode += 0x200;
|
||||
}
|
||||
Environment.Exit(Environment.ExitCode);
|
||||
}
|
||||
}
|
||||
|
|
432
ShardManager.cs
432
ShardManager.cs
|
@ -10,246 +10,226 @@ using System.Threading;
|
|||
using System.Threading.Tasks;
|
||||
using static BirthdayBot.UserInterface.CommandsCommon;
|
||||
|
||||
namespace BirthdayBot
|
||||
{
|
||||
namespace BirthdayBot;
|
||||
|
||||
/// <summary>
|
||||
/// More or less the main class for the program. Handles individual shards and provides frequent
|
||||
/// status reports regarding the overall health of the application.
|
||||
/// </summary>
|
||||
class ShardManager : IDisposable {
|
||||
/// <summary>
|
||||
/// The highest level part of this bot:
|
||||
/// Starts up, looks over, and manages shard instances while containing common resources
|
||||
/// and providing common functions for all existing shards.
|
||||
/// Number of seconds between each time the status task runs, in seconds.
|
||||
/// </summary>
|
||||
class ShardManager : IDisposable
|
||||
{
|
||||
/// <summary>
|
||||
/// Number of seconds between each time the manager's watchdog task runs, in seconds.
|
||||
/// </summary>
|
||||
private const int WatchdogInterval = 90;
|
||||
private const int StatusInterval = 90;
|
||||
|
||||
/// <summary>
|
||||
/// Number of shards allowed to be destroyed before forcing the program to close.
|
||||
/// </summary>
|
||||
private const int MaxDestroyedShards = 10; // TODO make configurable
|
||||
/// <summary>
|
||||
/// Number of shards allowed to be destroyed before forcing the program to close.
|
||||
/// </summary>
|
||||
private const int MaxDestroyedShards = 10; // TODO make configurable
|
||||
|
||||
/// <summary>
|
||||
/// Number of concurrent shard startups to happen on each check.
|
||||
/// This value is also used in <see cref="DataRetention"/>.
|
||||
/// </summary>
|
||||
public const int MaxConcurrentOperations = 5;
|
||||
/// <summary>
|
||||
/// Number of concurrent shard startups to happen on each check.
|
||||
/// This value is also used in <see cref="DataRetention"/>.
|
||||
/// </summary>
|
||||
public const int MaxConcurrentOperations = 5;
|
||||
|
||||
/// <summary>
|
||||
/// Amount of time without a completed background service run before a shard instance
|
||||
/// is considered "dead" and tasked to be removed.
|
||||
/// </summary>
|
||||
private static readonly TimeSpan DeadShardThreshold = new(0, 20, 0);
|
||||
/// <summary>
|
||||
/// Amount of time without a completed background service run before a shard instance
|
||||
/// is considered "dead" and tasked to be removed. A fraction of this value is also used
|
||||
/// to determine when a shard is "slow".
|
||||
/// </summary>
|
||||
private static readonly TimeSpan DeadShardThreshold = new(0, 20, 0);
|
||||
|
||||
/// <summary>
|
||||
/// A dictionary with shard IDs as its keys and shard instances as its values.
|
||||
/// When initialized, all keys will be created as configured. If an instance is removed,
|
||||
/// a key's corresponding value will temporarily become null instead of the key/value
|
||||
/// pair being removed.
|
||||
/// </summary>
|
||||
private readonly Dictionary<int, ShardInstance> _shards;
|
||||
/// <summary>
|
||||
/// A dictionary with shard IDs as its keys and shard instances as its values.
|
||||
/// When initialized, all keys will be created as configured. If an instance is removed,
|
||||
/// a key's corresponding value will temporarily become null instead of the key/value
|
||||
/// pair being removed.
|
||||
/// </summary>
|
||||
private readonly Dictionary<int, ShardInstance> _shards;
|
||||
|
||||
// Commonly used command handler instances
|
||||
private readonly Dictionary<string, CommandHandler> _dispatchCommands;
|
||||
private readonly UserCommands _cmdsUser;
|
||||
private readonly ListingCommands _cmdsListing;
|
||||
private readonly HelpInfoCommands _cmdsHelp;
|
||||
private readonly ManagerCommands _cmdsMods;
|
||||
private readonly Dictionary<string, CommandHandler> _dispatchCommands;
|
||||
private readonly UserCommands _cmdsUser;
|
||||
private readonly ListingCommands _cmdsListing;
|
||||
private readonly HelpInfoCommands _cmdsHelp;
|
||||
private readonly ManagerCommands _cmdsMods;
|
||||
|
||||
// Watchdog stuff
|
||||
private readonly Task _watchdogTask;
|
||||
private readonly CancellationTokenSource _watchdogCancel;
|
||||
private int _destroyedShards = 0;
|
||||
private readonly Task _statusTask;
|
||||
private readonly CancellationTokenSource _mainCancel;
|
||||
private int _destroyedShards = 0;
|
||||
|
||||
internal Configuration Config { get; }
|
||||
internal Configuration Config { get; }
|
||||
|
||||
public ShardManager(Configuration cfg)
|
||||
{
|
||||
var ver = System.Reflection.Assembly.GetExecutingAssembly().GetName().Version;
|
||||
Log($"Birthday Bot v{ver.ToString(3)} is starting...");
|
||||
public ShardManager(Configuration cfg) {
|
||||
var ver = System.Reflection.Assembly.GetExecutingAssembly().GetName().Version;
|
||||
Log($"Birthday Bot v{ver!.ToString(3)} is starting...");
|
||||
|
||||
Config = cfg;
|
||||
Config = cfg;
|
||||
|
||||
// Command handler setup
|
||||
_dispatchCommands = new Dictionary<string, CommandHandler>(StringComparer.OrdinalIgnoreCase);
|
||||
_cmdsUser = new UserCommands(cfg);
|
||||
foreach (var item in _cmdsUser.Commands) _dispatchCommands.Add(item.Item1, item.Item2);
|
||||
_cmdsListing = new ListingCommands(cfg);
|
||||
foreach (var item in _cmdsListing.Commands) _dispatchCommands.Add(item.Item1, item.Item2);
|
||||
_cmdsHelp = new HelpInfoCommands(cfg);
|
||||
foreach (var item in _cmdsHelp.Commands) _dispatchCommands.Add(item.Item1, item.Item2);
|
||||
_cmdsMods = new ManagerCommands(cfg, _cmdsUser.Commands);
|
||||
foreach (var item in _cmdsMods.Commands) _dispatchCommands.Add(item.Item1, item.Item2);
|
||||
// Command handler setup
|
||||
_dispatchCommands = new Dictionary<string, CommandHandler>(StringComparer.OrdinalIgnoreCase);
|
||||
_cmdsUser = new UserCommands(cfg);
|
||||
foreach (var item in _cmdsUser.Commands) _dispatchCommands.Add(item.Item1, item.Item2);
|
||||
_cmdsListing = new ListingCommands(cfg);
|
||||
foreach (var item in _cmdsListing.Commands) _dispatchCommands.Add(item.Item1, item.Item2);
|
||||
_cmdsHelp = new HelpInfoCommands(cfg);
|
||||
foreach (var item in _cmdsHelp.Commands) _dispatchCommands.Add(item.Item1, item.Item2);
|
||||
_cmdsMods = new ManagerCommands(cfg, _cmdsUser.Commands);
|
||||
foreach (var item in _cmdsMods.Commands) _dispatchCommands.Add(item.Item1, item.Item2);
|
||||
|
||||
_shards = new Dictionary<int, ShardInstance>();
|
||||
// Create only the specified shards as needed by this instance
|
||||
for (int i = Config.ShardStart; i < (Config.ShardStart + Config.ShardAmount); i++)
|
||||
{
|
||||
_shards.Add(i, null);
|
||||
}
|
||||
|
||||
// Start watchdog
|
||||
_watchdogCancel = new CancellationTokenSource();
|
||||
_watchdogTask = Task.Factory.StartNew(WatchdogLoop, _watchdogCancel.Token,
|
||||
TaskCreationOptions.LongRunning, TaskScheduler.Default);
|
||||
// Allocate shards based on configuration
|
||||
_shards = new Dictionary<int, ShardInstance>();
|
||||
for (int i = Config.ShardStart; i < (Config.ShardStart + Config.ShardAmount); i++) {
|
||||
_shards.Add(i, null);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_watchdogCancel.Cancel();
|
||||
_watchdogTask.Wait(5000);
|
||||
if (!_watchdogTask.IsCompleted)
|
||||
Log("Warning: Shard status watcher has not ended in time. Continuing...");
|
||||
|
||||
Log("Shutting down all shards...");
|
||||
var shardDisposes = new List<Task>();
|
||||
foreach (var item in _shards)
|
||||
{
|
||||
if (item.Value == null) continue;
|
||||
shardDisposes.Add(Task.Run(item.Value.Dispose));
|
||||
}
|
||||
if (!Task.WhenAll(shardDisposes).Wait(60000))
|
||||
{
|
||||
Log("Warning: All shards did not properly stop after 60 seconds. Continuing...");
|
||||
}
|
||||
|
||||
Log($"Shutdown complete. Bot uptime: {Common.BotUptime}");
|
||||
}
|
||||
|
||||
private void Log(string message) => Program.Log(nameof(ShardManager), message);
|
||||
|
||||
/// <summary>
|
||||
/// Creates and sets up a new shard instance.
|
||||
/// </summary>
|
||||
private async Task<ShardInstance> InitializeShard(int shardId)
|
||||
{
|
||||
ShardInstance newInstance;
|
||||
|
||||
var clientConf = new DiscordSocketConfig()
|
||||
{
|
||||
ShardId = shardId,
|
||||
TotalShards = Config.ShardTotal,
|
||||
LogLevel = LogSeverity.Info,
|
||||
DefaultRetryMode = RetryMode.RetryRatelimit,
|
||||
MessageCacheSize = 0, // not needed at all
|
||||
GatewayIntents = GatewayIntents.Guilds | GatewayIntents.GuildMembers | GatewayIntents.GuildMessages
|
||||
};
|
||||
var newClient = new DiscordSocketClient(clientConf);
|
||||
newInstance = new ShardInstance(this, newClient, _dispatchCommands);
|
||||
await newInstance.StartAsync().ConfigureAwait(false);
|
||||
|
||||
return newInstance;
|
||||
}
|
||||
|
||||
private async Task WatchdogLoop()
|
||||
{
|
||||
try
|
||||
{
|
||||
while (!_watchdogCancel.IsCancellationRequested)
|
||||
{
|
||||
Log($"Bot uptime: {Common.BotUptime}");
|
||||
|
||||
// Iterate through shard list, extract data
|
||||
var guildInfo = new Dictionary<int, (int, TimeSpan, string)>();
|
||||
var now = DateTimeOffset.UtcNow;
|
||||
var nullShards = new List<int>();
|
||||
foreach (var item in _shards)
|
||||
{
|
||||
if (item.Value == null)
|
||||
{
|
||||
nullShards.Add(item.Key);
|
||||
continue;
|
||||
}
|
||||
var shard = item.Value;
|
||||
|
||||
var guildCount = shard.DiscordClient.Guilds.Count;
|
||||
var lastRun = now - shard.LastBackgroundRun;
|
||||
var lastExec = shard.CurrentExecutingService ?? "null";
|
||||
|
||||
guildInfo[item.Key] = (guildCount, lastRun, lastExec);
|
||||
}
|
||||
|
||||
// Process info
|
||||
var guildCounts = guildInfo.Select(i => i.Value.Item1);
|
||||
var guildTotal = guildCounts.Sum();
|
||||
var guildAverage = guildCounts.Any() ? guildCounts.Average() : 0;
|
||||
Log($"Currently in {guildTotal} guilds. Average shard load: {guildAverage:0.0}.");
|
||||
|
||||
// Health report
|
||||
var goodShards = new List<int>();
|
||||
var badShards = new List<int>(); // shards with low connection score OR long time since last work
|
||||
var deadShards = new List<int>(); // shards to destroy and reinitialize
|
||||
foreach (var item in guildInfo)
|
||||
{
|
||||
var lastRun = item.Value.Item2;
|
||||
|
||||
if (lastRun > DeadShardThreshold / 3)
|
||||
{
|
||||
badShards.Add(item.Key);
|
||||
|
||||
// Consider a shard dead after a long span without background activity
|
||||
if (lastRun > DeadShardThreshold)
|
||||
deadShards.Add(item.Key);
|
||||
}
|
||||
else
|
||||
{
|
||||
goodShards.Add(item.Key);
|
||||
}
|
||||
}
|
||||
string statusDisplay(IEnumerable<int> list, bool detailedInfo)
|
||||
{
|
||||
if (!list.Any()) return "--";
|
||||
var result = new StringBuilder();
|
||||
foreach (var item in list)
|
||||
{
|
||||
result.Append(item.ToString("00") + " ");
|
||||
if (detailedInfo)
|
||||
{
|
||||
result.Remove(result.Length - 1, 1);
|
||||
result.Append($"[{Math.Floor(guildInfo[item].Item2.TotalSeconds):000}s");
|
||||
result.Append($" {guildInfo[item].Item3}] ");
|
||||
}
|
||||
}
|
||||
if (result.Length > 0) result.Remove(result.Length - 1, 1);
|
||||
return result.ToString();
|
||||
}
|
||||
Log("Stable shards: " + statusDisplay(goodShards, false));
|
||||
if (badShards.Count > 0) Log("Unstable shards: " + statusDisplay(badShards, true));
|
||||
if (deadShards.Count > 0) Log("Shards to be restarted: " + statusDisplay(deadShards, false));
|
||||
if (nullShards.Count > 0) Log("Inactive shards: " + statusDisplay(nullShards, false));
|
||||
|
||||
// Remove dead shards
|
||||
foreach (var dead in deadShards) {
|
||||
// TODO investigate - has this been hanging here?
|
||||
_shards[dead].Dispose();
|
||||
_shards[dead] = null;
|
||||
_destroyedShards++;
|
||||
}
|
||||
if (Config.QuitOnFails && _destroyedShards > MaxDestroyedShards)
|
||||
{
|
||||
Program.ProgramStop();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Start up any missing shards
|
||||
int startAllowance = MaxConcurrentOperations;
|
||||
foreach (var id in nullShards)
|
||||
{
|
||||
// To avoid possible issues with resources strained over so many shards starting at once,
|
||||
// initialization is spread out by only starting a few at a time.
|
||||
if (startAllowance-- > 0)
|
||||
{
|
||||
_shards[id] = await InitializeShard(id).ConfigureAwait(false);
|
||||
}
|
||||
else break;
|
||||
}
|
||||
}
|
||||
|
||||
// All done for now
|
||||
await Task.Delay(WatchdogInterval * 1000, _watchdogCancel.Token).ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
catch (TaskCanceledException) { }
|
||||
}
|
||||
// Start status reporting thread
|
||||
_mainCancel = new CancellationTokenSource();
|
||||
_statusTask = Task.Factory.StartNew(StatusLoop, _mainCancel.Token,
|
||||
TaskCreationOptions.LongRunning, TaskScheduler.Default);
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
_mainCancel.Cancel();
|
||||
_statusTask.Wait(10000);
|
||||
if (!_statusTask.IsCompleted)
|
||||
Log("Warning: Main thread did not cleanly finish up in time. Continuing...");
|
||||
|
||||
Log("Shutting down all shards...");
|
||||
var shardDisposes = new List<Task>();
|
||||
foreach (var item in _shards) {
|
||||
if (item.Value == null) continue;
|
||||
shardDisposes.Add(Task.Run(item.Value.Dispose));
|
||||
}
|
||||
if (!Task.WhenAll(shardDisposes).Wait(30000)) {
|
||||
Log("Warning: Not all shards terminated cleanly after 30 seconds. Continuing...");
|
||||
}
|
||||
|
||||
Log($"Uptime: {Common.BotUptime}");
|
||||
}
|
||||
|
||||
private void Log(string message) => Program.Log(nameof(ShardManager), message);
|
||||
|
||||
/// <summary>
|
||||
/// Creates and sets up a new shard instance.
|
||||
/// </summary>
|
||||
private async Task<ShardInstance> InitializeShard(int shardId) {
|
||||
ShardInstance newInstance;
|
||||
|
||||
var clientConf = new DiscordSocketConfig() {
|
||||
ShardId = shardId,
|
||||
TotalShards = Config.ShardTotal,
|
||||
LogLevel = LogSeverity.Info,
|
||||
DefaultRetryMode = RetryMode.RetryRatelimit,
|
||||
MessageCacheSize = 0, // not needed at all
|
||||
GatewayIntents = GatewayIntents.Guilds | GatewayIntents.GuildMembers | GatewayIntents.GuildMessages
|
||||
};
|
||||
var newClient = new DiscordSocketClient(clientConf);
|
||||
newInstance = new ShardInstance(this, newClient, _dispatchCommands);
|
||||
await newInstance.StartAsync().ConfigureAwait(false);
|
||||
|
||||
return newInstance;
|
||||
}
|
||||
|
||||
#region Status checking and display
|
||||
private struct GuildStatusData {
|
||||
public int GuildCount;
|
||||
public TimeSpan LastTaskRunTime;
|
||||
public string? ExecutingTask;
|
||||
}
|
||||
|
||||
private string StatusDisplay(IEnumerable<int> guildList, Dictionary<int, GuildStatusData> guildInfo, bool showDetail) {
|
||||
if (!guildList.Any()) return "--";
|
||||
var result = new StringBuilder();
|
||||
foreach (var item in guildList) {
|
||||
result.Append(item.ToString("00") + " ");
|
||||
if (showDetail) {
|
||||
result.Remove(result.Length - 1, 1);
|
||||
result.Append($"[{Math.Floor(guildInfo[item].LastTaskRunTime.TotalSeconds):000}s");
|
||||
if (guildInfo[item].ExecutingTask != null)
|
||||
result.Append($" {guildInfo[item].ExecutingTask}");
|
||||
result.Append("] ");
|
||||
}
|
||||
}
|
||||
if (result.Length > 0) result.Remove(result.Length - 1, 1);
|
||||
return result.ToString();
|
||||
}
|
||||
|
||||
private async Task StatusLoop() {
|
||||
try {
|
||||
while (!_mainCancel.IsCancellationRequested) {
|
||||
Log($"Bot uptime: {Common.BotUptime}");
|
||||
|
||||
// Iterate through shard list, extract data
|
||||
var guildInfo = new Dictionary<int, GuildStatusData>();
|
||||
var now = DateTimeOffset.UtcNow;
|
||||
var nullShards = new List<int>();
|
||||
foreach (var item in _shards) {
|
||||
if (item.Value == null) {
|
||||
nullShards.Add(item.Key);
|
||||
continue;
|
||||
}
|
||||
var shard = item.Value;
|
||||
|
||||
guildInfo[item.Key] = new GuildStatusData {
|
||||
GuildCount = shard.DiscordClient.Guilds.Count,
|
||||
LastTaskRunTime = now - shard.LastBackgroundRun,
|
||||
ExecutingTask = shard.CurrentExecutingService
|
||||
};
|
||||
}
|
||||
|
||||
// Process info
|
||||
var guildCounts = guildInfo.Select(i => i.Value.GuildCount);
|
||||
var guildTotal = guildCounts.Sum();
|
||||
var guildAverage = guildCounts.Any() ? guildCounts.Average() : 0;
|
||||
Log($"Currently in {guildTotal} guilds. Average shard load: {guildAverage:0.0}.");
|
||||
|
||||
// Health report
|
||||
var goodShards = new List<int>();
|
||||
var badShards = new List<int>(); // shards with low connection score OR long time since last work
|
||||
var deadShards = new List<int>(); // shards to destroy and reinitialize
|
||||
foreach (var item in guildInfo) {
|
||||
var lastRun = item.Value.LastTaskRunTime;
|
||||
|
||||
if (lastRun > DeadShardThreshold / 3) {
|
||||
badShards.Add(item.Key);
|
||||
|
||||
// Consider a shard dead after a long span without background activity
|
||||
if (lastRun > DeadShardThreshold)
|
||||
deadShards.Add(item.Key);
|
||||
} else {
|
||||
goodShards.Add(item.Key);
|
||||
}
|
||||
}
|
||||
Log("Online: " + StatusDisplay(goodShards, guildInfo, false));
|
||||
if (badShards.Count > 0) Log("Slow: " + StatusDisplay(badShards, guildInfo, true));
|
||||
if (deadShards.Count > 0) Log("Dead: " + StatusDisplay(deadShards, guildInfo, false));
|
||||
if (nullShards.Count > 0) Log("Offline: " + StatusDisplay(nullShards, guildInfo, false));
|
||||
|
||||
// Remove dead shards
|
||||
foreach (var dead in deadShards) {
|
||||
_shards[dead].Dispose();
|
||||
_shards[dead] = null;
|
||||
_destroyedShards++;
|
||||
}
|
||||
if (Config.QuitOnFails && _destroyedShards > MaxDestroyedShards) {
|
||||
Environment.ExitCode = 0x04;
|
||||
Program.ProgramStop();
|
||||
} else {
|
||||
// Start up any missing shards
|
||||
int startAllowance = MaxConcurrentOperations;
|
||||
foreach (var id in nullShards) {
|
||||
// To avoid possible issues with resources strained over so many shards starting at once,
|
||||
// initialization is spread out by only starting a few at a time.
|
||||
if (startAllowance-- > 0) {
|
||||
_shards[id] = await InitializeShard(id).ConfigureAwait(false);
|
||||
} else break;
|
||||
}
|
||||
}
|
||||
|
||||
await Task.Delay(StatusInterval * 1000, _mainCancel.Token).ConfigureAwait(false);
|
||||
}
|
||||
} catch (TaskCanceledException) { }
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue