This staggering was most likely the cause of a major amount of data lost recently, in which certain guilds never had their values updated.
The staggering was meant to attempt to reduce load on a server with limited capabilities, and testing shows that it runs on more capable hardware without this issue when run this way.
-Removed a number of diagnostic messages
-Removed ConnectionStatus, connection scores, etc.
-Modified work intervals for certain background tasks
-Updated code style