-Remove webhook logging references
--Including config line. Idea is abandoned for now.
-Remove unneeded comments
-Remove diagnostic messages
--Corresponding problems were solved by moving to dedicated hardware
-Update style on all affected files
Fill it quicker when immediately needed, removing the need for a request list and all relating to it in the corresponding background service.
Additionally, updated usings, style, nullables in all affected files.
Removes some messy code as a result of the old feature's removal.
Additionally, updated code style in ManagerCommands and fixed several nullable issues.
-Removed a number of diagnostic messages
-Removed ConnectionStatus, connection scores, etc.
-Modified work intervals for certain background tasks
-Updated code style
Implemented several workarounds to what appearto be a library bug in
which not all users will be downloaded onto the cache. User cache
checking and downloading is delegated to a new Common method and a
new BackgroundService, respectively.
This is hopefully temporary.
- Manager loop updated to act on dead shards and initialize new ones
- Initialization of new shards is now staggered in case of many shards
- Now using intents
- Adding a delay and a second connection check when downloading guild
members. This has greatly improved stability over the previously
attempted method.
- No longer sends guild counts to external sites until fully connected
The BirthdayBot class has been split up into ShardInstance and
ShardManager. Several other things have been reorganized so that shards
may act independently.
The overall goal of these changes made is to limit failures to sections
that can easily be discarded and replaced.
From testing, it appears DownloadUsersAsync hangs forever and has other
consequences if its corresponding server is not fully connected, or is
struggling to connect. This is despite all attempts to mitigate it and
detect any disconnections shortly before attempting it.
Additionally, birthday updates are now run asynchronously per shard, but
synchronously per guild in an attempt to keep rare instances of rate
limiting under control.
These changes make the bot skip over needlessly collecting information
for guilds in which it is unnecessary, in most cases guilds that have
invited the bot but have not yet invoked any bot command.
Reorganized ProgressGuildAsync to better show its process instead of
having pieces of it scattered. Also improves performance by performing a
check before doing birthday processing.
Additionally, other parts of the file were condensed slightly.
All existing VB code was 'translated' to C# as closely as possible, with
minor changes and additional notes. Currently untested and likely
broken.
Further commits will go toward making overall improvements until this
version replaces the currently existing code.