using System.Text;
namespace BirthdayBot;
static class Common {
///
/// Formats a user's name to a consistent, readable format which makes use of their nickname.
///
public static string FormatName(SocketGuildUser member, bool ping) {
if (ping) return member.Mention;
static string escapeFormattingCharacters(string input) {
var result = new StringBuilder();
foreach (var c in input) {
if (c is '\\' or '_' or '~' or '*' or '@') {
result.Append('\\');
}
result.Append(c);
}
return result.ToString();
}
var username = escapeFormattingCharacters(member.Username);
if (member.Nickname != null) {
return $"**{escapeFormattingCharacters(member.Nickname)}** ({username}#{member.Discriminator})";
}
return $"**{username}**#{member.Discriminator}";
}
public static Dictionary MonthNames { get; } = new() {
{ 1, "Jan" }, { 2, "Feb" }, { 3, "Mar" }, { 4, "Apr" }, { 5, "May" }, { 6, "Jun" },
{ 7, "Jul" }, { 8, "Aug" }, { 9, "Sep" }, { 10, "Oct" }, { 11, "Nov" }, { 12, "Dec" }
};
///
/// An alternative to .
/// Returns true if *most* members have been downloaded.
/// Used as a workaround check due to Discord.Net occasionally unable to actually download all members.
///
public static bool HasMostMembersDownloaded(SocketGuild guild) {
if (guild.HasAllMembers) return true;
if (guild.MemberCount > 30) {
// For guilds of size over 30, require 85% or more of the members to be known
// (26/30, 42/50, 255/300, etc)
int threshold = (int)(guild.MemberCount * 0.85);
return guild.DownloadedMemberCount >= threshold;
} else {
// For smaller guilds, fail if two or more members are missing
return guild.MemberCount - guild.DownloadedMemberCount <= 2;
}
}
}