mirror of
https://github.com/NoiTheCat/BirthdayBot.git
synced 2024-11-21 13:54:36 +00:00
159 lines
6.3 KiB
C#
159 lines
6.3 KiB
C#
global using Discord;
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global using Discord.WebSocket;
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using Discord.Interactions;
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using Microsoft.Extensions.DependencyInjection;
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using System.Text;
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namespace BirthdayBot;
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/// <summary>
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/// More or less the main class for the program. Handles individual shards and provides frequent
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/// status reports regarding the overall health of the application.
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/// </summary>
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class ShardManager : IDisposable {
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/// <summary>
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/// Amount of time without a completed background service run before a shard instance
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/// is considered "dead" and tasked to be removed.
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/// </summary>
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public static readonly TimeSpan DeadShardThreshold = new(0, 20, 0);
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/// <summary>
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/// A dictionary with shard IDs as its keys and shard instances as its values.
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/// When initialized, all keys will be created as configured. If an instance is removed,
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/// a key's corresponding value will temporarily become null instead of the key/value
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/// pair being removed.
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/// </summary>
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private readonly Dictionary<int, ShardInstance?> _shards;
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private readonly Task _statusTask;
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private readonly CancellationTokenSource _mainCancel;
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internal Configuration Config { get; }
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public ShardManager(Configuration cfg) {
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var ver = System.Reflection.Assembly.GetExecutingAssembly().GetName().Version;
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Log($"Birthday Bot v{ver!.ToString(3)} is starting...");
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Config = cfg;
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// Allocate shards based on configuration
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_shards = [];
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for (var i = Config.ShardStart; i < (Config.ShardStart + Config.ShardAmount); i++) {
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_shards.Add(i, null);
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}
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// Start status reporting thread
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_mainCancel = new CancellationTokenSource();
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_statusTask = Task.Factory.StartNew(StatusLoop, _mainCancel.Token);
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}
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public void Dispose() {
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_mainCancel.Cancel();
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_statusTask.Wait(10000);
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if (!_statusTask.IsCompleted)
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Log("Warning: Main thread did not cleanly finish up in time. Continuing...");
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Log("Shutting down all shards...");
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var shardDisposes = new List<Task>();
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foreach (var item in _shards) {
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if (item.Value == null) continue;
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shardDisposes.Add(Task.Run(item.Value.Dispose));
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}
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if (!Task.WhenAll(shardDisposes).Wait(30000)) {
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Log("Warning: Not all shards terminated cleanly after 30 seconds. Continuing...");
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}
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}
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private void Log(string message) => Program.Log(nameof(ShardManager), message);
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/// <summary>
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/// Creates and sets up a new shard instance.
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/// </summary>
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private async Task<ShardInstance> InitializeShard(int shardId) {
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var clientConf = new DiscordSocketConfig() {
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ShardId = shardId,
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TotalShards = Config.ShardTotal,
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LogLevel = LogSeverity.Info,
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DefaultRetryMode = RetryMode.Retry502 | RetryMode.RetryTimeouts,
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GatewayIntents = GatewayIntents.Guilds | GatewayIntents.GuildMembers,
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SuppressUnknownDispatchWarnings = true,
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LogGatewayIntentWarnings = false,
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FormatUsersInBidirectionalUnicode = false
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};
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var services = new ServiceCollection()
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.AddSingleton(s => new ShardInstance(this, s))
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.AddSingleton(s => new DiscordSocketClient(clientConf))
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.AddSingleton(s => new InteractionService(s.GetRequiredService<DiscordSocketClient>()))
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.BuildServiceProvider();
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var newInstance = services.GetRequiredService<ShardInstance>();
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await newInstance.StartAsync();
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return newInstance;
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}
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public int? GetShardIdFor(ulong guildId) {
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foreach (var sh in _shards.Values) {
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if (sh == null) continue;
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if (sh.DiscordClient.GetGuild(guildId) != null) return sh.ShardId;
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}
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return null;
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}
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private async Task StatusLoop() {
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try {
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while (!_mainCancel.IsCancellationRequested) {
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Log($"Uptime: {Program.BotUptime}");
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// Iterate through shards, create report on each
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var shardStatuses = new StringBuilder();
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var nullShards = new List<int>();
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var deadShards = new List<int>();
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foreach (var i in _shards.Keys) {
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shardStatuses.Append($"Shard {i:00}: ");
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if (_shards[i] == null) {
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shardStatuses.AppendLine("Inactive.");
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nullShards.Add(i);
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continue;
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}
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var shard = _shards[i]!;
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var client = shard.DiscordClient;
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shardStatuses.Append($"{Enum.GetName(typeof(ConnectionState), client.ConnectionState)} ({client.Latency:000}ms).");
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shardStatuses.Append($" Guilds: {client.Guilds.Count}.");
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shardStatuses.Append($" Background: {shard.CurrentExecutingService ?? "Idle"}");
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var lastRun = DateTimeOffset.UtcNow - shard.LastBackgroundRun;
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if (lastRun > DeadShardThreshold / 3) {
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// Formerly known as a 'slow' shard
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shardStatuses.Append($", heartbeat {lastRun.TotalMinutes:00.0}m ago.");
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} else {
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shardStatuses.Append('.');
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}
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shardStatuses.AppendLine();
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if (lastRun > DeadShardThreshold) {
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shardStatuses.AppendLine($"Shard {i:00} marked for disposal.");
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deadShards.Add(i);
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}
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}
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Log(shardStatuses.ToString().TrimEnd());
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// Remove dead shards
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foreach (var dead in deadShards) {
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_shards[dead]!.Dispose();
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_shards[dead] = null;
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}
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// Start null shards, a few at at time
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var startAllowance = Config.MaxConcurrentOperations;
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foreach (var id in nullShards) {
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if (startAllowance-- > 0) {
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_shards[id] = await InitializeShard(id);
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} else break;
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}
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await Task.Delay(Config.StatusInterval * 1000, _mainCancel.Token);
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}
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} catch (TaskCanceledException) { }
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}
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}
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