BirthdayBot/BackgroundServices/AutoUserDownload.cs

66 lines
2.9 KiB
C#

using BirthdayBot.Data;
using Microsoft.EntityFrameworkCore;
namespace BirthdayBot.BackgroundServices;
/// <summary>
/// Proactively fills the user cache for guilds in which any birthday data already exists.
/// </summary>
class AutoUserDownload : BackgroundService {
public AutoUserDownload(ShardInstance instance) : base(instance) { }
private static readonly HashSet<ulong> _failedDownloads = new();
private static readonly TimeSpan _singleDlTimeout = ShardManager.DeadShardThreshold / 3;
public override async Task OnTick(int tickCount, CancellationToken token) {
// Take action if a guild's cache is incomplete...
var incompleteCaches = Shard.DiscordClient.Guilds
.Where(g => !g.HasAllMembers)
.Select(g => g.Id)
.ToHashSet();
// ...and if the guild contains any user data
IEnumerable<ulong> mustFetch;
try {
await ConcurrentSemaphore.WaitAsync(token);
using var db = new BotDatabaseContext();
lock (_failedDownloads)
mustFetch = db.UserEntries.AsNoTracking()
.Where(e => incompleteCaches.Contains(e.GuildId))
.Select(e => e.GuildId)
.Distinct()
.Where(e => !_failedDownloads.Contains(e))
.ToList();
} finally {
try {
ConcurrentSemaphore.Release();
} catch (ObjectDisposedException) { }
}
var processed = 0;
var processStartTime = DateTimeOffset.UtcNow;
foreach (var item in mustFetch) {
// May cause a disconnect in certain situations. Make no further attempts until the next pass if it happens.
if (Shard.DiscordClient.ConnectionState != ConnectionState.Connected) break;
var guild = Shard.DiscordClient.GetGuild(item);
if (guild == null) continue; // A guild disappeared...?
await Task.Delay(200, CancellationToken.None); // Delay a bit (reduces the possibility of hanging, somehow).
processed++;
var dl = guild.DownloadUsersAsync();
dl.Wait((int)_singleDlTimeout.TotalMilliseconds / 2, token);
if (dl.IsFaulted) {
Log("Exception thrown by download task: " + dl.Exception);
break;
} else if (!dl.IsCompletedSuccessfully) {
Log($"Task for guild {guild.Id} is unresponsive. Skipping guild. Members: {guild.MemberCount}. Name: {guild.Name}.");
lock (_failedDownloads) _failedDownloads.Add(guild.Id);
continue;
}
// Prevent unnecessary disconnections by ShardManager if we're taking too long
if (DateTimeOffset.UtcNow - processStartTime > _singleDlTimeout) break;
}
if (processed > 10) Log($"Member list downloads handled for {processed} guilds.");
}
}