mirror of
https://github.com/NoiTheCat/BirthdayBot.git
synced 2024-11-21 13:54:36 +00:00
Noi
b9b057e1f1
In particular, these changes filter out the reporting of any errors occurring during the bot shutdown process.
155 lines
6.7 KiB
C#
155 lines
6.7 KiB
C#
using BirthdayBot.ApplicationCommands;
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using BirthdayBot.BackgroundServices;
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using Discord.Interactions;
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using Microsoft.Extensions.DependencyInjection;
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using System.Reflection;
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namespace BirthdayBot;
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/// <summary>
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/// Single shard instance for Birthday Bot. This shard independently handles all input and output to Discord.
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/// </summary>
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public sealed class ShardInstance : IDisposable {
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private readonly ShardManager _manager;
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private readonly ShardBackgroundWorker _background;
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private readonly InteractionService _interactionService;
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private readonly IServiceProvider _services;
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internal DiscordSocketClient DiscordClient { get; }
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public int ShardId => DiscordClient.ShardId;
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/// <summary>
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/// Returns a value showing the time in which the last background run successfully completed.
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/// </summary>
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internal DateTimeOffset LastBackgroundRun => _background.LastBackgroundRun;
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/// <summary>
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/// Returns the name of the background service currently in execution.
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/// </summary>
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internal string? CurrentExecutingService => _background.CurrentExecutingService;
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internal Configuration Config => _manager.Config;
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public const string InternalError = ":x: An unknown error occurred. If it persists, please notify the bot owner.";
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/// <summary>
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/// Prepares and configures the shard instances, but does not yet start its connection.
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/// </summary>
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internal ShardInstance(ShardManager manager, IServiceProvider services) {
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_manager = manager;
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_services = services;
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DiscordClient = _services.GetRequiredService<DiscordSocketClient>();
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DiscordClient.Log += Client_Log;
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DiscordClient.Ready += Client_Ready;
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_interactionService = _services.GetRequiredService<InteractionService>();
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DiscordClient.InteractionCreated += DiscordClient_InteractionCreated;
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_interactionService.SlashCommandExecuted += InteractionService_SlashCommandExecuted;
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DiscordClient.ModalSubmitted += modal => { return ModalResponder.DiscordClient_ModalSubmitted(this, modal); };
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// Background task constructor begins background processing immediately.
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_background = new ShardBackgroundWorker(this);
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}
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/// <summary>
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/// Starts up this shard's connection to Discord and background task handling associated with it.
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/// </summary>
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public async Task StartAsync() {
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await _interactionService.AddModulesAsync(Assembly.GetExecutingAssembly(), _services).ConfigureAwait(false);
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await DiscordClient.LoginAsync(TokenType.Bot, Config.BotToken).ConfigureAwait(false);
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await DiscordClient.StartAsync().ConfigureAwait(false);
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}
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/// <summary>
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/// Does all necessary steps to stop this shard, including canceling background tasks and disconnecting.
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/// </summary>
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public void Dispose() {
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_background.Dispose();
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DiscordClient.LogoutAsync().Wait(5000);
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DiscordClient.Dispose();
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_interactionService.Dispose();
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}
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internal void Log(string source, string message) => Program.Log($"Shard {ShardId:00}] [{source}", message);
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private Task Client_Log(LogMessage arg) {
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// Suppress certain messages
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if (arg.Message != null) {
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if (!_manager.Config.LogConnectionStatus) {
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switch (arg.Message) {
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case "Connecting":
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case "Connected":
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case "Ready":
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case "Disconnecting":
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case "Disconnected":
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case "Resumed previous session":
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case "Failed to resume previous session":
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case "Serializer Error": // The exception associated with this log appears a lot as of v3.2-ish
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return Task.CompletedTask;
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}
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}
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Log("Discord.Net", $"{arg.Severity}: {arg.Message}");
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}
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if (arg.Exception != null) {
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if (!_manager.Config.LogConnectionStatus) {
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if (arg.Exception is GatewayReconnectException || arg.Exception.Message == "WebSocket connection was closed")
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return Task.CompletedTask;
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}
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if (arg.Exception is TaskCanceledException) return Task.CompletedTask; // We don't ever need to know these...
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Log("Discord.Net exception", $"{arg.Exception.GetType().FullName}: {arg.Exception.Message}");
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}
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return Task.CompletedTask;
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}
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private async Task Client_Ready() {
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#if !DEBUG
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// Update slash/interaction commands
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if (ShardId == 0) {
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await _interactionService.RegisterCommandsGloballyAsync(true);
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Log(nameof(ShardInstance), "Updated global command registration.");
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}
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#else
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// Debug: Register our commands locally instead, in each guild we're in
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if (DiscordClient.Guilds.Count > 5) {
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Program.Log(nameof(ShardInstance), "Are you debugging in production?! Skipping DEBUG command registration.");
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return;
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} else {
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foreach (var g in DiscordClient.Guilds) {
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await _interactionService.RegisterCommandsToGuildAsync(g.Id, true).ConfigureAwait(false);
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Log(nameof(ShardInstance), $"Updated DEBUG command registration in guild {g.Id}.");
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}
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}
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#endif
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}
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// Slash command preparation and invocation
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private async Task DiscordClient_InteractionCreated(SocketInteraction arg) {
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var context = new SocketInteractionContext(DiscordClient, arg);
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try {
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await _interactionService.ExecuteCommandAsync(context, _services).ConfigureAwait(false);
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} catch (Exception e) {
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Log(nameof(DiscordClient_InteractionCreated), $"Unhandled exception. {e}");
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if (arg.Type == InteractionType.ApplicationCommand) {
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if (arg.HasResponded) await arg.ModifyOriginalResponseAsync(prop => prop.Content = InternalError);
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else await arg.RespondAsync(InternalError);
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}
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}
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}
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// Slash command logging and failed execution handling
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private Task InteractionService_SlashCommandExecuted(SlashCommandInfo info, IInteractionContext context, IResult result) {
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string sender;
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if (context.Guild != null) sender = $"{context.Guild}!{context.User}";
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else sender = $"{context.User} in non-guild context";
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var logresult = $"{(result.IsSuccess ? "Success" : "Fail")}: `/{info}` by {sender}.";
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if (result.Error != null) {
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// Additional log information with error detail
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logresult += " " + Enum.GetName(typeof(InteractionCommandError), result.Error) + ": " + result.ErrorReason;
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}
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Log("Command", logresult);
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return Task.CompletedTask;
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}
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}
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