BirthdayBot/BackgroundServices/AutoUserDownload.cs
Noi b9b057e1f1 Remove extraneous log messages
In particular, these changes filter out the reporting of any errors
occurring during the bot shutdown process.
2023-09-04 17:41:10 -07:00

101 lines
4.1 KiB
C#

using BirthdayBot.Data;
using Microsoft.EntityFrameworkCore;
namespace BirthdayBot.BackgroundServices;
/// <summary>
/// Proactively fills the user cache for guilds in which any birthday data already exists.
/// </summary>
class AutoUserDownload : BackgroundService {
private static readonly TimeSpan RequestTimeout = ShardManager.DeadShardThreshold / 3;
private readonly HashSet<ulong> _skippedGuilds = new();
public AutoUserDownload(ShardInstance instance) : base(instance)
=> Shard.DiscordClient.Disconnected += OnDisconnect;
~AutoUserDownload() => Shard.DiscordClient.Disconnected -= OnDisconnect;
private Task OnDisconnect(Exception ex) {
_skippedGuilds.Clear();
return Task.CompletedTask;
}
public override async Task OnTick(int tickCount, CancellationToken token) {
// Take action if a guild's cache is incomplete...
var incompleteCaches = Shard.DiscordClient.Guilds
.Where(g => !g.HasAllMembers)
.Select(g => g.Id)
.ToHashSet();
// ...and if the guild contains any user data
IEnumerable<ulong> mustFetch;
try {
await ConcurrentSemaphore.WaitAsync(token);
using var db = new BotDatabaseContext();
mustFetch = db.UserEntries.AsNoTracking()
.Where(e => incompleteCaches.Contains(e.GuildId))
.Select(e => e.GuildId)
.Where(e => !_skippedGuilds.Contains(e))
.ToHashSet();
} finally {
try {
ConcurrentSemaphore.Release();
} catch (ObjectDisposedException) { }
}
var processed = 0;
var processStartTime = DateTimeOffset.UtcNow;
foreach (var item in mustFetch) {
// Take break from processing to avoid getting killed by ShardManager
if (DateTimeOffset.UtcNow - processStartTime > RequestTimeout) break;
// We're useless if not connected
if (Shard.DiscordClient.ConnectionState != ConnectionState.Connected) break;
var guild = Shard.DiscordClient.GetGuild(item);
if (guild == null) continue; // A guild disappeared...?
processed++;
await Task.Delay(200, CancellationToken.None); // Delay a bit (reduces the possibility of hanging, somehow).
var dl = guild.DownloadUsersAsync();
try {
dl.Wait((int)RequestTimeout.TotalMilliseconds / 2, token);
} catch (Exception) { }
if (token.IsCancellationRequested) return; // Skip all reporting, error logging on cancellation
if (dl.IsFaulted) {
Log("Exception thrown by download task: " + dl.Exception);
break;
} else if (!dl.IsCompletedSuccessfully) {
Log($"Task unresponsive, will skip (ID {guild.Id}, with {guild.MemberCount} members).");
_skippedGuilds.Add(guild.Id);
continue;
}
}
if (processed > 10) Log($"Member list downloads handled for {processed} guilds.");
ConsiderGC(processed);
}
#region Manual garbage collection
private static readonly object _mgcTrackLock = new();
private static int _mgcProcessedSinceLast = 0;
// Downloading user information adds up memory-wise, particularly within the
// Gen 2 collection. Here we attempt to balance not calling the GC too much
// while also avoiding dying to otherwise inevitable excessive memory use.
private static void ConsiderGC(int processed) {
const int CallGcAfterProcessingAmt = 1500;
bool trigger;
lock (_mgcTrackLock) {
_mgcProcessedSinceLast += processed;
trigger = _mgcProcessedSinceLast > CallGcAfterProcessingAmt;
if (trigger) _mgcProcessedSinceLast = 0;
}
if (trigger) {
Program.Log(nameof(AutoUserDownload), "Invoking garbage collection...");
GC.Collect(2, GCCollectionMode.Forced, true, true);
Program.Log(nameof(AutoUserDownload), "Complete.");
}
}
#endregion
}