BirthdayBot/Common.cs
Noi a0571ce3d7 Add some leeway regarding incomplete user cache
Implemented several workarounds to what appearto be a library bug in
which not all users will be downloaded onto the cache. User cache
checking and downloading is delegated to a new Common method and a
new BackgroundService, respectively.
This is hopefully temporary.
2021-02-01 22:48:20 -08:00

68 lines
2.5 KiB
C#

using Discord.WebSocket;
using System;
using System.Collections.Generic;
using System.Text;
namespace BirthdayBot
{
static class Common
{
/// <summary>
/// Formats a user's name to a consistent, readable format which makes use of their nickname.
/// </summary>
public static string FormatName(SocketGuildUser member, bool ping)
{
if (ping) return member.Mention;
string escapeFormattingCharacters(string input)
{
var result = new StringBuilder();
foreach (var c in input)
{
if (c == '\\' || c == '_' || c == '~' || c == '*' || c == '@')
{
result.Append('\\');
}
result.Append(c);
}
return result.ToString();
}
var username = escapeFormattingCharacters(member.Username);
if (member.Nickname != null)
{
return $"**{escapeFormattingCharacters(member.Nickname)}** ({username}#{member.Discriminator})";
}
return $"**{username}**#{member.Discriminator}";
}
public static readonly Dictionary<int, string> MonthNames = new Dictionary<int, string>()
{
{1, "Jan"}, {2, "Feb"}, {3, "Mar"}, {4, "Apr"}, {5, "May"}, {6, "Jun"},
{7, "Jul"}, {8, "Aug"}, {9, "Sep"}, {10, "Oct"}, {11, "Nov"}, {12, "Dec"}
};
public static string BotUptime => (DateTimeOffset.UtcNow - Program.BotStartTime).ToString("d' days, 'hh':'mm':'ss");
/// <summary>
/// An alternative to <see cref="SocketGuild.HasAllMembers"/>.
/// Returns true if *most* members have been downloaded.
/// </summary>
public static bool HasMostMembersDownloaded(SocketGuild guild)
{
if (guild.HasAllMembers) return true;
if (guild.MemberCount > 30)
{
// For guilds of size over 30, require 85% or more of the members to be known
// (26/30, 42/50, 255/300, etc)
int threshold = (int)(guild.MemberCount * 0.85);
return guild.DownloadedMemberCount >= threshold;
}
else
{
// For smaller guilds, fail if two or more members are missing
return guild.MemberCount - guild.DownloadedMemberCount <= 2;
}
}
}
}