mirror of
https://github.com/NoiTheCat/BirthdayBot.git
synced 2024-11-22 05:54:36 +00:00
223 lines
10 KiB
C#
223 lines
10 KiB
C#
using BirthdayBot.ApplicationCommands;
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using BirthdayBot.BackgroundServices;
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using BirthdayBot.Data;
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using Discord.Interactions;
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using Discord.Net;
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using Microsoft.Extensions.DependencyInjection;
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using System.Reflection;
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using static BirthdayBot.TextCommands.CommandsCommon;
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namespace BirthdayBot;
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/// <summary>
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/// Single shard instance for Birthday Bot. This shard independently handles all input and output to Discord.
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/// </summary>
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public sealed class ShardInstance : IDisposable {
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private readonly ShardManager _manager;
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private readonly ShardBackgroundWorker _background;
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private readonly Dictionary<string, CommandHandler> _textDispatch;
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private readonly InteractionService _interactionService;
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private readonly IServiceProvider _services;
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internal DiscordSocketClient DiscordClient { get; }
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public int ShardId => DiscordClient.ShardId;
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/// <summary>
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/// Returns a value showing the time in which the last background run successfully completed.
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/// </summary>
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internal DateTimeOffset LastBackgroundRun => _background.LastBackgroundRun;
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/// <summary>
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/// Returns the name of the background service currently in execution.
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/// </summary>
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internal string? CurrentExecutingService => _background.CurrentExecutingService;
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internal Configuration Config => _manager.Config;
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public const string InternalError = ":x: An unknown error occurred. If it persists, please notify the bot owner.";
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/// <summary>
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/// Prepares and configures the shard instances, but does not yet start its connection.
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/// </summary>
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internal ShardInstance(ShardManager manager, IServiceProvider services, Dictionary<string, CommandHandler> textCmds) {
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_manager = manager;
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_services = services;
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_textDispatch = textCmds;
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DiscordClient = _services.GetRequiredService<DiscordSocketClient>();
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DiscordClient.Log += Client_Log;
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DiscordClient.Ready += Client_Ready;
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DiscordClient.MessageReceived += Client_MessageReceived;
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_interactionService = _services.GetRequiredService<InteractionService>();
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DiscordClient.InteractionCreated += DiscordClient_InteractionCreated;
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_interactionService.SlashCommandExecuted += InteractionService_SlashCommandExecuted;
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DiscordClient.ModalSubmitted += modal => { return ModalResponder.DiscordClient_ModalSubmitted(this, modal); };
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// Background task constructor begins background processing immediately.
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_background = new ShardBackgroundWorker(this);
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Log(nameof(ShardInstance), "Instance created.");
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}
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/// <summary>
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/// Starts up this shard's connection to Discord and background task handling associated with it.
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/// </summary>
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public async Task StartAsync() {
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await _interactionService.AddModulesAsync(Assembly.GetExecutingAssembly(), _services).ConfigureAwait(false);
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await DiscordClient.LoginAsync(TokenType.Bot, Config.BotToken).ConfigureAwait(false);
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await DiscordClient.StartAsync().ConfigureAwait(false);
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}
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/// <summary>
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/// Does all necessary steps to stop this shard, including canceling background tasks and disconnecting.
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/// </summary>
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public void Dispose() {
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_background.Dispose();
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DiscordClient.LogoutAsync().Wait(5000);
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DiscordClient.Dispose();
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_interactionService.Dispose();
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Log(nameof(ShardInstance), "Instance disposed.");
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}
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internal void Log(string source, string message) => Program.Log($"Shard {ShardId:00}] [{source}", message);
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private Task Client_Log(LogMessage arg) {
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// Suppress certain messages
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if (arg.Message != null) {
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// These warnings appear often as of Discord.Net v3...
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if (arg.Message.StartsWith("Unknown Dispatch ") || arg.Message.StartsWith("Unknown Channel")) return Task.CompletedTask;
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switch (arg.Message) // Connection status messages replaced by ShardManager's output
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{
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case "Connecting":
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case "Connected":
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case "Ready":
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case "Disconnecting":
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case "Disconnected":
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case "Resumed previous session":
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case "Failed to resume previous session":
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case "Discord.WebSocket.GatewayReconnectException: Server requested a reconnect":
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return Task.CompletedTask;
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}
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Log("Discord.Net", $"{arg.Severity}: {arg.Message}");
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}
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if (arg.Exception != null) Log("Discord.Net exception", arg.Exception.ToString());
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return Task.CompletedTask;
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}
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/// <summary>
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/// Registers all available slash commands.
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/// Additionally, sets the shard's status to display the help command.
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/// </summary>
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private async Task Client_Ready() {
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// TODO get rid of this eventually? or change it to something fun...
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await DiscordClient.SetGameAsync("/help");
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#if !DEBUG
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// Update slash/interaction commands
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if (ShardId == 0) {
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await _interactionService.RegisterCommandsGloballyAsync(true).ConfigureAwait(false);
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Log(nameof(ShardInstance), "Updated global command registration.");
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}
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#else
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// Debug: Register our commands locally instead, in each guild we're in
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foreach (var g in DiscordClient.Guilds) {
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await _interactionService.RegisterCommandsToGuildAsync(g.Id, true).ConfigureAwait(false);
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Log(nameof(ShardInstance), $"Updated DEBUG command registration in guild {g.Id}.");
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}
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#endif
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}
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#pragma warning disable CS0618
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/// <summary>
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/// Determines if the incoming message is an incoming command, and dispatches to the appropriate handler if necessary.
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/// </summary>
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private async Task Client_MessageReceived(SocketMessage msg) {
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if (msg.Channel is not SocketTextChannel channel) return;
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if (msg.Author.IsBot || msg.Author.IsWebhook) return;
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if (((IMessage)msg).Type != MessageType.Default) return;
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var author = (SocketGuildUser)msg.Author;
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// Limit 3:
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// For all cases: base command, 2 parameters.
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// Except this case: "bb.config", subcommand name, subcommand parameters in a single string
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var csplit = msg.Content.Split(" ", 3, StringSplitOptions.RemoveEmptyEntries);
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if (csplit.Length > 0 && csplit[0].StartsWith(CommandPrefix, StringComparison.OrdinalIgnoreCase)) {
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// Determine if it's something we're listening for.
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if (!_textDispatch.TryGetValue(csplit[0][CommandPrefix.Length..], out CommandHandler? command)) return;
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// Load guild information here
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var gconf = await GuildConfiguration.LoadAsync(channel.Guild.Id, false);
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// Ban check
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if (!gconf!.IsBotModerator(author)) // skip check if user is a moderator
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{
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if (await gconf.IsUserBlockedAsync(author.Id)) return; // silently ignore
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}
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// Execute the command
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try {
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Log("Command", $"{channel.Guild.Name}/{author.Username}#{author.Discriminator}: {msg.Content}");
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await command(this, gconf, csplit, channel, author);
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} catch (Exception ex) {
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if (ex is HttpException) return;
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Log("Command", ex.ToString());
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try {
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channel.SendMessageAsync(InternalError).Wait();
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} catch (HttpException) { } // Fail silently
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}
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}
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}
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#pragma warning restore CS0618
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// Slash command preparation and invocation
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private async Task DiscordClient_InteractionCreated(SocketInteraction arg) {
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var context = new SocketInteractionContext(DiscordClient, arg);
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try {
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await _interactionService.ExecuteCommandAsync(context, _services).ConfigureAwait(false);
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} catch (Exception e) {
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Log(nameof(DiscordClient_InteractionCreated), $"Unhandled exception. {e}");
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// TODO when implementing proper application error logging, see here
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if (arg.Type == InteractionType.ApplicationCommand) {
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if (arg.HasResponded) await arg.ModifyOriginalResponseAsync(prop => prop.Content = InternalError);
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else await arg.RespondAsync(InternalError);
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}
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}
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}
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// Slash command logging and failed execution handling
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private async Task InteractionService_SlashCommandExecuted(SlashCommandInfo info, IInteractionContext context, IResult result) {
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string sender;
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if (context.Guild != null) {
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sender = $"{context.Guild}!{context.User}";
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} else {
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sender = $"{context.User} in non-guild context";
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}
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var logresult = $"{(result.IsSuccess ? "Success" : "Fail")}: `/{info}` by {sender}.";
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if (result.Error != null) {
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// Additional log information with error detail
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logresult += " " + Enum.GetName(typeof(InteractionCommandError), result.Error) + ": " + result.ErrorReason;
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// Specific responses to errors, if necessary
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if (result.Error == InteractionCommandError.UnmetPrecondition) {
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string errReply = result.ErrorReason switch {
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RequireBotModeratorAttribute.Error => RequireBotModeratorAttribute.Reply,
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EnforceBlockingAttribute.FailBlocked => EnforceBlockingAttribute.ReplyBlocked,
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EnforceBlockingAttribute.FailModerated => EnforceBlockingAttribute.ReplyModerated,
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RequireGuildContextAttribute.Error => RequireGuildContextAttribute.Reply,
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_ => result.ErrorReason
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};
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await context.Interaction.RespondAsync(errReply, ephemeral: true).ConfigureAwait(false);
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} else {
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// Generic error response
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// TODO when implementing proper application error logging, see here
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var ia = context.Interaction;
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if (ia.HasResponded) await ia.ModifyOriginalResponseAsync(p => p.Content = InternalError).ConfigureAwait(false);
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else await ia.RespondAsync(InternalError).ConfigureAwait(false);
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}
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}
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Log("Command", logresult);
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}
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}
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