mirror of
https://github.com/NoiTheCat/BirthdayBot.git
synced 2024-10-16 07:59:57 +00:00
193 lines
8.7 KiB
C#
193 lines
8.7 KiB
C#
using BirthdayBot.BackgroundServices;
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using BirthdayBot.Data;
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using Discord.Interactions;
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using Discord.Net;
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using Microsoft.Extensions.DependencyInjection;
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using System.Reflection;
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using static BirthdayBot.TextCommands.CommandsCommon;
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namespace BirthdayBot;
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/// <summary>
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/// Single shard instance for Birthday Bot. This shard independently handles all input and output to Discord.
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/// </summary>
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public class ShardInstance : IDisposable {
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private readonly ShardManager _manager;
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private readonly ShardBackgroundWorker _background;
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private readonly Dictionary<string, CommandHandler> _textDispatch;
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private readonly InteractionService _interactionService;
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private readonly IServiceProvider _services;
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internal DiscordSocketClient DiscordClient { get; }
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public int ShardId => DiscordClient.ShardId;
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/// <summary>
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/// Returns a value showing the time in which the last background run successfully completed.
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/// </summary>
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internal DateTimeOffset LastBackgroundRun => _background.LastBackgroundRun;
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/// <summary>
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/// Returns the name of the background service currently in execution.
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/// </summary>
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internal string? CurrentExecutingService => _background.CurrentExecutingService;
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internal Configuration Config => _manager.Config;
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public const string InternalError = ":x: An unknown error occurred. If it persists, please notify the bot owner.";
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public const string UnknownCommandError = "Oops, that command isn't supposed to be there... Please try something else.";
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/// <summary>
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/// Prepares and configures the shard instances, but does not yet start its connection.
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/// </summary>
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internal ShardInstance(ShardManager manager, IServiceProvider services, Dictionary<string, CommandHandler> textCmds) {
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_manager = manager;
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_services = services;
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_textDispatch = textCmds;
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DiscordClient = _services.GetRequiredService<DiscordSocketClient>();
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DiscordClient.Log += Client_Log;
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DiscordClient.Ready += Client_Ready;
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DiscordClient.MessageReceived += Client_MessageReceived;
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_interactionService = _services.GetRequiredService<InteractionService>();
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_interactionService.AddModulesAsync(Assembly.GetExecutingAssembly(), null);
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DiscordClient.InteractionCreated += DiscordClient_InteractionCreated;
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_interactionService.SlashCommandExecuted += InteractionService_SlashCommandExecuted;
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// Background task constructor begins background processing immediately.
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_background = new ShardBackgroundWorker(this);
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}
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/// <summary>
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/// Starts up this shard's connection to Discord and background task handling associated with it.
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/// </summary>
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public async Task StartAsync() {
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await DiscordClient.LoginAsync(TokenType.Bot, Config.BotToken).ConfigureAwait(false);
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await DiscordClient.StartAsync().ConfigureAwait(false);
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}
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/// <summary>
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/// Does all necessary steps to stop this shard, including canceling background tasks and disconnecting.
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/// </summary>
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public void Dispose() {
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// TODO are these necessary?
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_interactionService.SlashCommandExecuted -= InteractionService_SlashCommandExecuted;
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DiscordClient.InteractionCreated -= DiscordClient_InteractionCreated;
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DiscordClient.Log -= Client_Log;
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DiscordClient.Ready -= Client_Ready;
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DiscordClient.MessageReceived -= Client_MessageReceived;
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_interactionService.Dispose();
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_background.Dispose();
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DiscordClient.LogoutAsync().Wait(5000);
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DiscordClient.StopAsync().Wait(5000);
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DiscordClient.Dispose();
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Log(nameof(ShardInstance), "Shard instance disposed.");
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}
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public void Log(string source, string message) => Program.Log($"Shard {ShardId:00}] [{source}", message);
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private Task Client_Log(LogMessage arg) {
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// Suppress certain messages
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if (arg.Message != null) {
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// These warnings appear often as of Discord.Net v3...
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if (arg.Message.StartsWith("Unknown Dispatch ") || arg.Message.StartsWith("Unknown Channel")) return Task.CompletedTask;
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switch (arg.Message) // Connection status messages replaced by ShardManager's output
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{
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case "Connecting":
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case "Connected":
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case "Ready":
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case "Disconnecting":
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case "Disconnected":
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case "Resumed previous session":
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case "Failed to resume previous session":
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case "Discord.WebSocket.GatewayReconnectException: Server requested a reconnect":
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return Task.CompletedTask;
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}
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Log("Discord.Net", $"{arg.Severity}: {arg.Message}");
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}
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if (arg.Exception != null) Log("Discord.Net exception", arg.Exception.ToString());
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return Task.CompletedTask;
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}
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/// <summary>
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/// Registers all available slash commands.
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/// Additionally, sets the shard's status to display the help command.
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/// </summary>
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private async Task Client_Ready() {
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await DiscordClient.SetGameAsync(CommandPrefix + "help");
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#if !DEBUG
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// Update slash/interaction commands
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await _interactionService.RegisterCommandsGloballyAsync(true).ConfigureAwait(false);
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#else
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// Debug: Register our commands locally instead, in each guild we're in
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foreach (var g in DiscordClient.Guilds) {
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await _interactionService.RegisterCommandsToGuildAsync(g.Id, true).ConfigureAwait(false);
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// TODO log?
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}
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#endif
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}
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/// <summary>
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/// Determines if the incoming message is an incoming command, and dispatches to the appropriate handler if necessary.
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/// </summary>
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private async Task Client_MessageReceived(SocketMessage msg) {
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if (msg.Channel is not SocketTextChannel channel) return;
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if (msg.Author.IsBot || msg.Author.IsWebhook) return;
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if (((IMessage)msg).Type != MessageType.Default) return;
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var author = (SocketGuildUser)msg.Author;
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// Limit 3:
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// For all cases: base command, 2 parameters.
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// Except this case: "bb.config", subcommand name, subcommand parameters in a single string
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var csplit = msg.Content.Split(" ", 3, StringSplitOptions.RemoveEmptyEntries);
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if (csplit.Length > 0 && csplit[0].StartsWith(CommandPrefix, StringComparison.OrdinalIgnoreCase)) {
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// Determine if it's something we're listening for.
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if (!_textDispatch.TryGetValue(csplit[0][CommandPrefix.Length..], out CommandHandler? command)) return;
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// Load guild information here
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var gconf = await GuildConfiguration.LoadAsync(channel.Guild.Id, false);
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// Ban check
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if (!gconf!.IsBotModerator(author)) // skip check if user is a moderator
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{
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if (await gconf.IsUserBlockedAsync(author.Id)) return; // silently ignore
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}
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// Execute the command
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try {
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Log("Command", $"{channel.Guild.Name}/{author.Username}#{author.Discriminator}: {msg.Content}");
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await command(this, gconf, csplit, channel, author);
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} catch (Exception ex) {
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if (ex is HttpException) return;
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Log("Command", ex.ToString());
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try {
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channel.SendMessageAsync(InternalError).Wait();
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} catch (HttpException) { } // Fail silently
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}
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}
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}
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private async Task InteractionService_SlashCommandExecuted(SlashCommandInfo arg1, IInteractionContext arg2, IResult arg3) {
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if (arg3.IsSuccess) return;
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Log("Interaction error", Enum.GetName(typeof(InteractionCommandError), arg3.Error) + " " + arg3.ErrorReason);
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// TODO finish this up
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}
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private async Task DiscordClient_InteractionCreated(SocketInteraction arg) {
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// TODO this is straight from the example - look it over
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try {
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// Create an execution context that matches the generic type parameter of your InteractionModuleBase<T> modules
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var context = new SocketInteractionContext(DiscordClient, arg);
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await _interactionService.ExecuteCommandAsync(context, _services);
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} catch (Exception ex) {
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Console.WriteLine(ex);
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// If a Slash Command execution fails it is most likely that the original interaction acknowledgement will persist. It is a good idea to delete the original
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// response, or at least let the user know that something went wrong during the command execution.
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if (arg.Type == InteractionType.ApplicationCommand)
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await arg.GetOriginalResponseAsync().ContinueWith(async (msg) => await msg.Result.DeleteAsync());
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}
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}
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}
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