BirthdayBot/ShardInstance.cs

193 lines
8.7 KiB
C#

using BirthdayBot.BackgroundServices;
using BirthdayBot.Data;
using Discord.Interactions;
using Discord.Net;
using Microsoft.Extensions.DependencyInjection;
using System.Reflection;
using static BirthdayBot.TextCommands.CommandsCommon;
namespace BirthdayBot;
/// <summary>
/// Single shard instance for Birthday Bot. This shard independently handles all input and output to Discord.
/// </summary>
public class ShardInstance : IDisposable {
private readonly ShardManager _manager;
private readonly ShardBackgroundWorker _background;
private readonly Dictionary<string, CommandHandler> _textDispatch;
private readonly InteractionService _interactionService;
private readonly IServiceProvider _services;
internal DiscordSocketClient DiscordClient { get; }
public int ShardId => DiscordClient.ShardId;
/// <summary>
/// Returns a value showing the time in which the last background run successfully completed.
/// </summary>
internal DateTimeOffset LastBackgroundRun => _background.LastBackgroundRun;
/// <summary>
/// Returns the name of the background service currently in execution.
/// </summary>
internal string? CurrentExecutingService => _background.CurrentExecutingService;
internal Configuration Config => _manager.Config;
public const string InternalError = ":x: An unknown error occurred. If it persists, please notify the bot owner.";
public const string UnknownCommandError = "Oops, that command isn't supposed to be there... Please try something else.";
/// <summary>
/// Prepares and configures the shard instances, but does not yet start its connection.
/// </summary>
internal ShardInstance(ShardManager manager, IServiceProvider services, Dictionary<string, CommandHandler> textCmds) {
_manager = manager;
_services = services;
_textDispatch = textCmds;
DiscordClient = _services.GetRequiredService<DiscordSocketClient>();
DiscordClient.Log += Client_Log;
DiscordClient.Ready += Client_Ready;
DiscordClient.MessageReceived += Client_MessageReceived;
_interactionService = _services.GetRequiredService<InteractionService>();
_interactionService.AddModulesAsync(Assembly.GetExecutingAssembly(), null);
DiscordClient.InteractionCreated += DiscordClient_InteractionCreated;
_interactionService.SlashCommandExecuted += InteractionService_SlashCommandExecuted;
// Background task constructor begins background processing immediately.
_background = new ShardBackgroundWorker(this);
}
/// <summary>
/// Starts up this shard's connection to Discord and background task handling associated with it.
/// </summary>
public async Task StartAsync() {
await DiscordClient.LoginAsync(TokenType.Bot, Config.BotToken).ConfigureAwait(false);
await DiscordClient.StartAsync().ConfigureAwait(false);
}
/// <summary>
/// Does all necessary steps to stop this shard, including canceling background tasks and disconnecting.
/// </summary>
public void Dispose() {
// TODO are these necessary?
_interactionService.SlashCommandExecuted -= InteractionService_SlashCommandExecuted;
DiscordClient.InteractionCreated -= DiscordClient_InteractionCreated;
DiscordClient.Log -= Client_Log;
DiscordClient.Ready -= Client_Ready;
DiscordClient.MessageReceived -= Client_MessageReceived;
_interactionService.Dispose();
_background.Dispose();
DiscordClient.LogoutAsync().Wait(5000);
DiscordClient.StopAsync().Wait(5000);
DiscordClient.Dispose();
Log(nameof(ShardInstance), "Shard instance disposed.");
}
public void Log(string source, string message) => Program.Log($"Shard {ShardId:00}] [{source}", message);
private Task Client_Log(LogMessage arg) {
// Suppress certain messages
if (arg.Message != null) {
// These warnings appear often as of Discord.Net v3...
if (arg.Message.StartsWith("Unknown Dispatch ") || arg.Message.StartsWith("Unknown Channel")) return Task.CompletedTask;
switch (arg.Message) // Connection status messages replaced by ShardManager's output
{
case "Connecting":
case "Connected":
case "Ready":
case "Disconnecting":
case "Disconnected":
case "Resumed previous session":
case "Failed to resume previous session":
case "Discord.WebSocket.GatewayReconnectException: Server requested a reconnect":
return Task.CompletedTask;
}
Log("Discord.Net", $"{arg.Severity}: {arg.Message}");
}
if (arg.Exception != null) Log("Discord.Net exception", arg.Exception.ToString());
return Task.CompletedTask;
}
/// <summary>
/// Registers all available slash commands.
/// Additionally, sets the shard's status to display the help command.
/// </summary>
private async Task Client_Ready() {
await DiscordClient.SetGameAsync(CommandPrefix + "help");
#if !DEBUG
// Update slash/interaction commands
await _interactionService.RegisterCommandsGloballyAsync(true).ConfigureAwait(false);
#else
// Debug: Register our commands locally instead, in each guild we're in
foreach (var g in DiscordClient.Guilds) {
await _interactionService.RegisterCommandsToGuildAsync(g.Id, true).ConfigureAwait(false);
// TODO log?
}
#endif
}
/// <summary>
/// Determines if the incoming message is an incoming command, and dispatches to the appropriate handler if necessary.
/// </summary>
private async Task Client_MessageReceived(SocketMessage msg) {
if (msg.Channel is not SocketTextChannel channel) return;
if (msg.Author.IsBot || msg.Author.IsWebhook) return;
if (((IMessage)msg).Type != MessageType.Default) return;
var author = (SocketGuildUser)msg.Author;
// Limit 3:
// For all cases: base command, 2 parameters.
// Except this case: "bb.config", subcommand name, subcommand parameters in a single string
var csplit = msg.Content.Split(" ", 3, StringSplitOptions.RemoveEmptyEntries);
if (csplit.Length > 0 && csplit[0].StartsWith(CommandPrefix, StringComparison.OrdinalIgnoreCase)) {
// Determine if it's something we're listening for.
if (!_textDispatch.TryGetValue(csplit[0][CommandPrefix.Length..], out CommandHandler? command)) return;
// Load guild information here
var gconf = await GuildConfiguration.LoadAsync(channel.Guild.Id, false);
// Ban check
if (!gconf!.IsBotModerator(author)) // skip check if user is a moderator
{
if (await gconf.IsUserBlockedAsync(author.Id)) return; // silently ignore
}
// Execute the command
try {
Log("Command", $"{channel.Guild.Name}/{author.Username}#{author.Discriminator}: {msg.Content}");
await command(this, gconf, csplit, channel, author);
} catch (Exception ex) {
if (ex is HttpException) return;
Log("Command", ex.ToString());
try {
channel.SendMessageAsync(InternalError).Wait();
} catch (HttpException) { } // Fail silently
}
}
}
private async Task InteractionService_SlashCommandExecuted(SlashCommandInfo arg1, IInteractionContext arg2, IResult arg3) {
if (arg3.IsSuccess) return;
Log("Interaction error", Enum.GetName(typeof(InteractionCommandError), arg3.Error) + " " + arg3.ErrorReason);
// TODO finish this up
}
private async Task DiscordClient_InteractionCreated(SocketInteraction arg) {
// TODO this is straight from the example - look it over
try {
// Create an execution context that matches the generic type parameter of your InteractionModuleBase<T> modules
var context = new SocketInteractionContext(DiscordClient, arg);
await _interactionService.ExecuteCommandAsync(context, _services);
} catch (Exception ex) {
Console.WriteLine(ex);
// If a Slash Command execution fails it is most likely that the original interaction acknowledgement will persist. It is a good idea to delete the original
// response, or at least let the user know that something went wrong during the command execution.
if (arg.Type == InteractionType.ApplicationCommand)
await arg.GetOriginalResponseAsync().ContinueWith(async (msg) => await msg.Result.DeleteAsync());
}
}
}