BirthdayBot/ShardManager.cs

258 lines
11 KiB
C#

using BirthdayBot.BackgroundServices;
using BirthdayBot.UserInterface;
using Discord;
using Discord.WebSocket;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using static BirthdayBot.UserInterface.CommandsCommon;
namespace BirthdayBot
{
/// <summary>
/// The highest level part of this bot:
/// Starts up, looks over, and manages shard instances while containing common resources
/// and providing common functions for all existing shards.
/// </summary>
class ShardManager : IDisposable
{
/// <summary>
/// Number of seconds between each time the manager's watchdog task runs, in seconds.
/// </summary>
private const int WatchdogInterval = 90;
/// <summary>
/// Number of shards allowed to be destroyed before forcing the program to close.
/// </summary>
private const int MaxDestroyedShards = 10; // TODO make configurable
/// <summary>
/// Number of concurrent shard startups to happen on each check.
/// This value is also used in <see cref="DataRetention"/>.
/// </summary>
public const int MaxConcurrentOperations = 5;
/// <summary>
/// Amount of time without a completed background service run before a shard instance
/// is considered "dead" and tasked to be removed.
/// </summary>
private static readonly TimeSpan DeadShardThreshold = new(0, 20, 0);
/// <summary>
/// A dictionary with shard IDs as its keys and shard instances as its values.
/// When initialized, all keys will be created as configured. If an instance is removed,
/// a key's corresponding value will temporarily become null instead of the key/value
/// pair being removed.
/// </summary>
private readonly Dictionary<int, ShardInstance> _shards;
// Commonly used command handler instances
private readonly Dictionary<string, CommandHandler> _dispatchCommands;
private readonly UserCommands _cmdsUser;
private readonly ListingCommands _cmdsListing;
private readonly HelpInfoCommands _cmdsHelp;
private readonly ManagerCommands _cmdsMods;
// Watchdog stuff
private readonly Task _watchdogTask;
private readonly CancellationTokenSource _watchdogCancel;
private int _destroyedShards = 0;
internal Configuration Config { get; }
public ShardManager(Configuration cfg)
{
var ver = System.Reflection.Assembly.GetExecutingAssembly().GetName().Version;
Log($"Birthday Bot v{ver.ToString(3)} is starting...");
Config = cfg;
// Command handler setup
_dispatchCommands = new Dictionary<string, CommandHandler>(StringComparer.OrdinalIgnoreCase);
_cmdsUser = new UserCommands(cfg);
foreach (var item in _cmdsUser.Commands) _dispatchCommands.Add(item.Item1, item.Item2);
_cmdsListing = new ListingCommands(cfg);
foreach (var item in _cmdsListing.Commands) _dispatchCommands.Add(item.Item1, item.Item2);
_cmdsHelp = new HelpInfoCommands(cfg);
foreach (var item in _cmdsHelp.Commands) _dispatchCommands.Add(item.Item1, item.Item2);
_cmdsMods = new ManagerCommands(cfg, _cmdsUser.Commands);
foreach (var item in _cmdsMods.Commands) _dispatchCommands.Add(item.Item1, item.Item2);
_shards = new Dictionary<int, ShardInstance>();
// Create only the specified shards as needed by this instance
for (int i = Config.ShardStart; i < (Config.ShardStart + Config.ShardAmount); i++)
{
_shards.Add(i, null);
}
// Start watchdog
_watchdogCancel = new CancellationTokenSource();
_watchdogTask = Task.Factory.StartNew(WatchdogLoop, _watchdogCancel.Token,
TaskCreationOptions.LongRunning, TaskScheduler.Default);
}
public void Dispose()
{
_watchdogCancel.Cancel();
_watchdogTask.Wait(5000);
if (!_watchdogTask.IsCompleted)
Log("Warning: Shard status watcher has not ended in time. Continuing...");
Log("Shutting down all shards...");
var shardDisposes = new List<Task>();
foreach (var item in _shards)
{
if (item.Value == null) continue;
shardDisposes.Add(Task.Run(item.Value.Dispose));
}
if (!Task.WhenAll(shardDisposes).Wait(60000))
{
Log("Warning: All shards did not properly stop after 60 seconds. Continuing...");
}
Log($"Shutdown complete. Bot uptime: {Common.BotUptime}");
}
private void Log(string message) => Program.Log(nameof(ShardManager), message);
/// <summary>
/// Creates and sets up a new shard instance.
/// </summary>
private async Task<ShardInstance> InitializeShard(int shardId)
{
ShardInstance newInstance;
var clientConf = new DiscordSocketConfig()
{
ShardId = shardId,
TotalShards = Config.ShardTotal,
LogLevel = LogSeverity.Info,
DefaultRetryMode = RetryMode.RetryRatelimit,
MessageCacheSize = 0, // not needed at all
GatewayIntents = GatewayIntents.Guilds | GatewayIntents.GuildMembers | GatewayIntents.GuildMessages
};
var newClient = new DiscordSocketClient(clientConf);
newInstance = new ShardInstance(this, newClient, _dispatchCommands);
await newInstance.StartAsync().ConfigureAwait(false);
return newInstance;
}
private async Task WatchdogLoop()
{
try
{
while (!_watchdogCancel.IsCancellationRequested)
{
Log($"Bot uptime: {Common.BotUptime}");
// Iterate through shard list, extract data
var guildInfo = new Dictionary<int, (int, int, TimeSpan, string)>();
var now = DateTimeOffset.UtcNow;
var nullShards = new List<int>();
foreach (var item in _shards)
{
if (item.Value == null)
{
nullShards.Add(item.Key);
continue;
}
var shard = item.Value;
var guildCount = shard.DiscordClient.Guilds.Count;
var connScore = shard.ConnectionScore;
var lastRun = now - shard.LastBackgroundRun;
var lastExec = shard.CurrentExecutingService ?? "null";
guildInfo[item.Key] = (guildCount, connScore, lastRun, lastExec);
}
// Process info
var guildCounts = guildInfo.Select(i => i.Value.Item1);
var guildTotal = guildCounts.Sum();
var guildAverage = guildCounts.Any() ? guildCounts.Average() : 0;
Log($"Currently in {guildTotal} guilds. Average shard load: {guildAverage:0.0}.");
// Health report
var goodShards = new List<int>();
var badShards = new List<int>(); // shards with low connection score OR long time since last work
var deadShards = new List<int>(); // shards to destroy and reinitialize
foreach (var item in guildInfo)
{
var connScore = item.Value.Item2;
var lastRun = item.Value.Item3;
if (lastRun > new TimeSpan(0, 10, 0) || connScore < ConnectionStatus.StableScore)
{
badShards.Add(item.Key);
// Consider a shard dead after a long span without background activity
if (lastRun > DeadShardThreshold)
deadShards.Add(item.Key);
}
else
{
goodShards.Add(item.Key);
}
}
string statusDisplay(IEnumerable<int> list, bool detailedInfo)
{
if (!list.Any()) return "--";
var result = new StringBuilder();
foreach (var item in list)
{
result.Append(item.ToString("00") + " ");
if (detailedInfo)
{
result.Remove(result.Length - 1, 1);
result.Append($"[{guildInfo[item].Item2:+0;-0}");
result.Append($" {Math.Floor(guildInfo[item].Item3.TotalSeconds):000}s");
result.Append($" {guildInfo[item].Item4}] ");
}
}
if (result.Length > 0) result.Remove(result.Length - 1, 1);
return result.ToString();
}
Log("Stable shards: " + statusDisplay(goodShards, false));
if (badShards.Count > 0) Log("Unstable shards: " + statusDisplay(badShards, true));
if (deadShards.Count > 0) Log("Shards to be restarted: " + statusDisplay(deadShards, false));
if (nullShards.Count > 0) Log("Inactive shards: " + statusDisplay(nullShards, false));
// Remove dead shards
foreach (var dead in deadShards) {
// TODO investigate - has this been hanging here?
_shards[dead].Dispose();
_shards[dead] = null;
_destroyedShards++;
}
if (Config.QuitOnFails && _destroyedShards > MaxDestroyedShards)
{
Program.ProgramStop();
}
else
{
// Start up any missing shards
int startAllowance = MaxConcurrentOperations;
foreach (var id in nullShards)
{
// To avoid possible issues with resources strained over so many shards starting at once,
// initialization is spread out by only starting a few at a time.
if (startAllowance-- > 0)
{
_shards[id] = await InitializeShard(id).ConfigureAwait(false);
}
else break;
}
}
// All done for now
await Task.Delay(WatchdogInterval * 1000, _watchdogCancel.Token).ConfigureAwait(false);
}
}
catch (TaskCanceledException) { }
}
}
}