2022-04-23 20:01:27 +00:00
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using System.Text;
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2022-06-03 03:43:34 +00:00
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namespace RegexBot.Modules.EntryRole;
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2022-04-23 20:01:27 +00:00
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/// <summary>
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/// Automatically sets a role onto users entering the guild after a predefined amount of time.
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/// </summary>
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[RegexbotModule]
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2022-06-03 03:43:34 +00:00
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public sealed class EntryRole : RegexbotModule, IDisposable {
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2022-04-23 20:01:27 +00:00
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readonly Task _workerTask;
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2022-06-03 03:43:34 +00:00
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readonly CancellationTokenSource _workerTaskToken;
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2022-06-03 03:43:34 +00:00
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public EntryRole(RegexbotClient bot) : base(bot) {
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DiscordClient.GuildMembersDownloaded += DiscordClient_GuildMembersDownloaded;
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2022-04-23 20:01:27 +00:00
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DiscordClient.UserJoined += DiscordClient_UserJoined;
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DiscordClient.UserLeft += DiscordClient_UserLeft;
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_workerTaskToken = new CancellationTokenSource();
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_workerTask = Task.Factory.StartNew(RoleApplyWorker, _workerTaskToken.Token,
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TaskCreationOptions.LongRunning, TaskScheduler.Default);
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}
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2022-06-03 03:43:34 +00:00
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void IDisposable.Dispose() {
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_workerTaskToken.Cancel();
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_workerTask.Wait(2000);
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_workerTask.Dispose();
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}
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private Task DiscordClient_GuildMembersDownloaded(SocketGuild arg) {
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var data = GetGuildState<GuildData>(arg.Id);
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if (data == null) return Task.CompletedTask;
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var rolecheck = data.TargetRole.FindRoleIn(arg);
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if (rolecheck == null) {
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Log(arg, "Unable to find target role to be applied. Initial check has been skipped.");
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return Task.CompletedTask;
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}
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foreach (var user in arg.Users.Where(u => !u.Roles.Contains(rolecheck))) {
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data.WaitlistAdd(user.Id);
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}
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return Task.CompletedTask;
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}
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2022-04-23 20:01:27 +00:00
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private Task DiscordClient_UserJoined(SocketGuildUser arg) {
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GetGuildState<GuildData>(arg.Guild.Id)?.WaitlistAdd(arg.Id);
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return Task.CompletedTask;
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}
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private Task DiscordClient_UserLeft(SocketGuild guild, SocketUser user) {
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GetGuildState<GuildData>(guild.Id)?.WaitlistRemove(user.Id);
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return Task.CompletedTask;
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}
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public override Task<object?> CreateGuildStateAsync(ulong guildID, JToken config) {
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if (config == null) return Task.FromResult<object?>(null);
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if (config.Type != JTokenType.Object)
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throw new ModuleLoadException("Configuration is not properly defined.");
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// Attempt to preserve existing timer list on reload
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var oldconf = GetGuildState<GuildData>(guildID);
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if (oldconf == null) return Task.FromResult<object?>(new GuildData((JObject)config));
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else return Task.FromResult<object?>(new GuildData((JObject)config, oldconf.WaitingList));
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}
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/// <summary>
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/// Main worker task.
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/// </summary>
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private async Task RoleApplyWorker() {
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while (!_workerTaskToken.IsCancellationRequested) {
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await Task.Delay(5000);
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var subworkers = new List<Task>();
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foreach (var g in DiscordClient.Guilds) {
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subworkers.Add(RoleApplyGuildSubWorker(g));
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}
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Task.WaitAll(subworkers.ToArray());
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}
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}
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/// <summary>
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/// Guild-specific processing by worker task.
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/// </summary>
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internal async Task RoleApplyGuildSubWorker(SocketGuild g) {
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var gconf = GetGuildState<GuildData>(g.Id);
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if (gconf == null) return;
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// Get list of users to be affected
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ulong[] userIds;
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lock (gconf.WaitingList) {
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if (gconf.WaitingList.Count == 0) return;
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var now = DateTimeOffset.UtcNow;
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var queryIds = from item in gconf.WaitingList
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where item.Value > now
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select item.Key;
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userIds = queryIds.ToArray();
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foreach (var item in userIds) gconf.WaitingList.Remove(item);
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}
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var gusers = new List<SocketGuildUser>();
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foreach (var item in userIds) {
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var gu = g.GetUser(item);
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if (gu == null) continue; // silently drop unknown users (is this fine?)
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gusers.Add(gu);
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}
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if (gusers.Count == 0) return;
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// Attempt to get role.
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var targetRole = gconf.TargetRole.FindRoleIn(g, true);
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if (targetRole == null) {
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ReportFailure(g, "Unable to determine role to be applied. Does it still exist?", gusers);
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return;
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}
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// Apply roles
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try {
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foreach (var item in gusers) {
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if (item.Roles.Contains(targetRole)) continue;
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await item.AddRoleAsync(targetRole);
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}
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} catch (Discord.Net.HttpException ex) when (ex.HttpCode == System.Net.HttpStatusCode.Forbidden) {
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ReportFailure(g, "Unable to set role due to a permissions issue.", gusers);
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}
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}
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private void ReportFailure(SocketGuild g, string message, IEnumerable<SocketGuildUser> failedUserList) {
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var failList = new StringBuilder();
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var count = 0;
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foreach (var item in failedUserList) {
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failList.Append($", {item.Username}#{item.Discriminator}");
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count++;
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if (count > 5) {
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failList.Append($"and {count} other(s).");
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break;
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}
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}
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failList.Remove(0, 2);
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Log(g, message + " Failed while attempting to set role on the following users: " + failList.ToString());
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}
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}
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