RegexBot/Kerobot/ModuleBase.cs

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using Newtonsoft.Json.Linq;
using System;
using System.Threading.Tasks;
namespace Kerobot
{
/// <summary>
/// Base class for a Kerobot module. A module implements a user-facing feature and is expected to directly handle
/// user input (both by means of configuration and incoming Discord events) and process it accordingly.
/// </summary>
/// <remarks>
/// Implementing classes should not rely on local/instance variables to store data. Make use of
/// <see cref="CreateGuildStateAsync(JToken)"/> and <see cref="GetGuildState{T}(ulong)"/>.
/// </remarks>
public abstract class ModuleBase
{
private readonly Kerobot _kb;
/// <summary>
/// Retrieves the Kerobot instance.
/// </summary>
public Kerobot Kerobot => _kb;
private ModuleBase(Kerobot kb) => _kb = kb;
/// <summary>
/// Gets the module name.
/// This value is derived from the class's name. It is used in configuration and logging.
/// </summary>
public string Name => GetType().Name;
/// <summary>
/// Called when a guild becomes available. The implementing class should construct an object to hold
/// data specific to the corresponding guild for use during runtime.
/// </summary>
/// <param name="config">JSON token holding module configuration specific to this guild.</param>
/// <returns>
/// An object containing state and/or configuration information for the guild currently being processed.
/// </returns>
public abstract Task<object> CreateGuildStateAsync(JToken config);
/// <summary>
/// Retrieves the state object that corresponds with the given guild.
/// </summary>
/// <typeparam name="T">The state object's type.</typeparam>
/// <param name="guildId">The guild ID for which to retrieve the state object.</param>
/// <returns>The state object cast in the given type, or Default(T) if none exists.</returns>
/// <exception cref="InvalidCastException">
/// Thrown if the stored state object cannot be cast as specified.
/// </exception>
protected T GetGuildState<T>(ulong guildId) => Kerobot.GetGuildState<T>(guildId, GetType());
}
/// <summary>
/// Represents errors that occur when a module attempts to create a new guild state object.
/// </summary>
public class ModuleLoadException : Exception
{
/// <summary>
/// Initializes this exception class with the specified error message.
/// </summary>
/// <param name="message"></param>
public ModuleLoadException(string message) : base(message) { }
}
}