RegexBot/Modules-SelfHosted/EntryRole/EntryRole.cs

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C#
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using Discord.WebSocket;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Kerobot.Modules.EntryRole
{
/// <summary>
/// Automatically sets a role onto users entering the guild.
/// </summary>
// TODO add persistent role support, make it an option
[KerobotModule]
public class EntryRole : ModuleBase
{
readonly Task _workerTask;
readonly CancellationTokenSource _workerTaskToken; // TODO make use of this when possible
public EntryRole(Kerobot kb) : base(kb)
{
DiscordClient.UserJoined += DiscordClient_UserJoined;
DiscordClient.UserLeft += DiscordClient_UserLeft;
_workerTaskToken = new CancellationTokenSource();
_workerTask = Task.Factory.StartNew(RoleApplyWorker, _workerTaskToken.Token,
TaskCreationOptions.LongRunning, TaskScheduler.Default);
}
private Task DiscordClient_UserJoined(SocketGuildUser arg)
{
GetGuildState<GuildData>(arg.Guild.Id)?.WaitlistAdd(arg.Id);
return Task.CompletedTask;
}
private Task DiscordClient_UserLeft(SocketGuildUser arg)
{
GetGuildState<GuildData>(arg.Guild.Id)?.WaitlistRemove(arg.Id);
return Task.CompletedTask;
}
public override Task<object> CreateGuildStateAsync(ulong guildID, JToken config)
{
if (config == null) return Task.FromResult<object>(null);
if (config.Type != JTokenType.Object)
throw new ModuleLoadException("Configuration is not properly defined.");
// Attempt to preserve existing timer list on reload
var oldconf = GetGuildState<GuildData>(guildID);
if (oldconf == null) return Task.FromResult<object>(new GuildData((JObject)config));
else return Task.FromResult<object>(new GuildData((JObject)config, oldconf.WaitingList));
}
/// <summary>
/// Main worker task.
/// </summary>
private async Task RoleApplyWorker()
{
while (!_workerTaskToken.IsCancellationRequested)
{
await Task.Delay(5000);
var subworkers = new List<Task>();
foreach (var g in DiscordClient.Guilds)
{
subworkers.Add(RoleApplyGuildSubWorker(g));
}
Task.WaitAll(subworkers.ToArray());
}
}
/// <summary>
/// Guild-specific processing by worker task.
/// </summary>
internal async Task RoleApplyGuildSubWorker(SocketGuild g)
{
var gconf = GetGuildState<GuildData>(g.Id);
if (gconf == null) return;
// Get list of users to be affected
ulong[] userIds;
lock (gconf.WaitingList)
{
if (gconf.WaitingList.Count == 0) return;
var now = DateTimeOffset.UtcNow;
var queryIds = from item in gconf.WaitingList
where item.Value > now
select item.Key;
userIds = queryIds.ToArray();
foreach (var item in userIds) gconf.WaitingList.Remove(item);
}
var gusers = new List<SocketGuildUser>();
foreach (var item in userIds)
{
var gu = g.GetUser(item);
if (gu == null) continue; // silently drop unknown users (is this fine?)
gusers.Add(gu);
}
if (gusers.Count == 0) return;
// Attempt to get role.
var targetRole = gconf.TargetRole.FindRoleIn(g, true);
if (targetRole == null)
{
await ReportFailure(g.Id, "Unable to determine role to be applied. Does it still exist?", gusers);
return;
}
// Apply roles
try
{
foreach (var item in gusers)
{
if (item.Roles.Contains(targetRole)) continue;
await item.AddRoleAsync(targetRole);
}
}
catch (Discord.Net.HttpException ex) when (ex.HttpCode == System.Net.HttpStatusCode.Forbidden)
{
await ReportFailure(g.Id, "Unable to set role due to a permissions issue.", gusers);
}
}
private async Task ReportFailure(ulong gid, string message, IEnumerable<SocketGuildUser> failedUserList)
{
var failList = new StringBuilder();
var count = 0;
foreach (var item in failedUserList) {
failList.Append($", {item.Username}#{item.Discriminator}");
count++;
if (count > 5)
{
failList.Append($"and {count} other(s).");
break;
}
}
failList.Remove(0, 2);
await LogAsync(gid, message + " Failed while attempting to set role on the following users: " + failList.ToString());
}
}
}