Partial progress on DBCache
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parent
2568b11c8e
commit
244debadf2
2 changed files with 145 additions and 29 deletions
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@ -47,7 +47,7 @@ namespace Noikoio.RegexBot.ConfigItem
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_enabled = true;
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_enabled = true;
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}
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}
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public async Task<NpgsqlConnection> OpenConnectionAsync(ulong? guildId)
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private async Task<NpgsqlConnection> P_OpenConnectionAsync(ulong? guildId = null)
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{
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{
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if (!Enabled) return null;
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if (!Enabled) return null;
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@ -64,5 +64,24 @@ namespace Noikoio.RegexBot.ConfigItem
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await db.OpenAsync();
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await db.OpenAsync();
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return db;
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return db;
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}
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}
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public Task<NpgsqlConnection> OpenConnectionAsync(ulong guildId) => P_OpenConnectionAsync(guildId);
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public async Task CreateGuildSchemaAsync(ulong gid)
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{
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if (!Enabled) return;
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const string cs = "CREATE SCHEMA IF NOT EXISTS {0}";
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string sn = "g_" + gid.ToString();
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using (var db = await P_OpenConnectionAsync())
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{
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using (var c = db.CreateCommand())
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{
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c.CommandText = string.Format(cs, sn);
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await c.ExecuteNonQueryAsync();
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}
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}
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}
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}
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}
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}
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}
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@ -1,9 +1,9 @@
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using System;
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using Discord.WebSocket;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading.Tasks;
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using Discord.WebSocket;
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using Newtonsoft.Json.Linq;
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using Newtonsoft.Json.Linq;
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using Noikoio.RegexBot.ConfigItem;
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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namespace Noikoio.RegexBot.Feature.DBCache
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namespace Noikoio.RegexBot.Feature.DBCache
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{
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{
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@ -13,62 +13,159 @@ namespace Noikoio.RegexBot.Feature.DBCache
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/// </summary>
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/// </summary>
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class DBCache : BotFeature
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class DBCache : BotFeature
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{
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{
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private readonly DatabaseConfig _db;
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public override string Name => "Database cache";
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public override string Name => "Database cache";
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public DBCache(DiscordSocketClient client) : base(client)
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public DBCache(DiscordSocketClient client) : base(client)
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{
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{
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_db = RegexBot.Config.Database;
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client.GuildAvailable += Client_GuildAvailable;
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client.GuildAvailable += Client_GuildAvailable;
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client.GuildUpdated += Client_GuildUpdated;
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client.GuildUpdated += Client_GuildUpdated;
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client.GuildMemberUpdated += Client_GuildMemberUpdated;
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client.GuildMemberUpdated += Client_GuildMemberUpdated;
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// it may not be necessary to handle JoinedGuild, as GuildAvailable still provides info
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client.MessageReceived += Client_MessageReceived;
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client.MessageReceived += Client_MessageReceived;
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client.MessageUpdated += Client_MessageUpdated;
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//client.MessageUpdated += Client_MessageUpdated;
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}
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}
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public override Task<object> ProcessConfiguration(JToken configSection) => Task.FromResult<object>(null);
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public override Task<object> ProcessConfiguration(JToken configSection) => Task.FromResult<object>(null);
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#region Guild and user cache
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#region Event handling
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/* Note:
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// Guild _and_ guild member information has become available
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* We save information per guild in their own schemas named "g_NUM", where NUM is the Guild ID.
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private async Task Client_GuildAvailable(SocketGuild arg)
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*
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{
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* The creation of these schemas is handled within here, but we're possibly facing a short delay
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* in the event that other events that we're listening for come in without a schema having been
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if (!_db.Enabled) return;
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* created yet in which to put them in.
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await CreateCacheTables(arg.Id);
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* Got to figure that out.
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*/
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await Task.Run(() => UpdateGuild(arg));
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await Task.Run(() => UpdateGuildMember(arg.Id, arg.Users));
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}
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// Guild information has changed
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// Guild information has changed
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private Task Client_GuildUpdated(SocketGuild arg1, SocketGuild arg2)
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private async Task Client_GuildUpdated(SocketGuild arg1, SocketGuild arg2)
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{
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if (!_db.Enabled) return;
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throw new NotImplementedException();
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}
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// Guild member information has changed
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private async Task Client_GuildMemberUpdated(SocketGuildUser arg1, SocketGuildUser arg2)
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{
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if (!_db.Enabled) return;
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await Task.Run(() => UpdateGuildMember(arg2));
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}
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// A new message has been created
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private async Task Client_MessageReceived(SocketMessage arg)
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{
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if (!_db.Enabled) return;
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throw new NotImplementedException();
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}
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//private Task Client_MessageUpdated(Discord.Cacheable<Discord.IMessage, ulong> arg1, SocketMessage arg2, ISocketMessageChannel arg3)
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/*
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* Edited messages seem to retain their ID. This is a problem.
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* The point of this message cache was to have another feature be able to relay
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* both the previous and current message at once.
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* For now: Do nothing on updated messages.
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*/
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#endregion
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#region Table setup
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const string TableGuild = "cache_guild";
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const string TableUser = "cache_users";
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const string TableMessage = "cache_messages";
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private async Task CreateCacheTables(ulong gid)
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{
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/* Note:
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* We save information per guild in their own schemas named "g_NUM", where NUM is the Guild ID.
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*
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* The creation of these schemas is handled within here, but we're possibly facing a short delay
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* in the event that other events that we're listening for come in without a schema having been
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* created yet in which to put them in.
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* Got to figure that out.
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*/
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await _db.CreateGuildSchemaAsync(gid);
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using (var db = await _db.OpenConnectionAsync(gid))
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{
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Task<int> c1, c2, c3;
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// Uh... didn't think this through. For now this is a table that'll only ever have one column.
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// Got to rethink this in particular.
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using (var c = db.CreateCommand())
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{
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c.CommandText = "CREATE TABLE IF NOT EXISTS " + TableGuild + "("
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+ "snowflake bigint primary key, "
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+ "current_name text not null, "
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+ "display_name text null"
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+ ")";
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c1 = c.ExecuteNonQueryAsync();
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}
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using (var c = db.CreateCommand())
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{
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c.CommandText = "CREATE TABLE IF NOT EXISTS " + TableUser + "("
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+ "snowflake bigint primary key, "
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+ "cache_date timestamptz not null, "
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+ "username text not null, "
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+ "discriminator text not null, "
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+ "nickname text null, "
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+ "avatar_url text null"
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+ ")";
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c2 = c.ExecuteNonQueryAsync();
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}
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using (var c = db.CreateCommand())
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{
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c.CommandText = "CREATE TABLE IF NOT EXISTS " + TableMessage + "("
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+ "snowflake bigint primary key, "
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+ "cache_date timestamptz not null, "
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+ "author bigint not null"
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+ ")";
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c3 = c.ExecuteNonQueryAsync();
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}
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await c1;
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await c2;
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await c3;
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}
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}
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#endregion
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#region Guild and user cache updates
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private async Task UpdateGuild(SocketGuild g)
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{
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{
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throw new NotImplementedException();
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throw new NotImplementedException();
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}
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}
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// Single guild member information has changed
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private async Task UpdateGuildMember(ulong gid, IEnumerable<SocketGuildUser> users)
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private Task Client_GuildMemberUpdated(SocketGuildUser arg1, SocketGuildUser arg2)
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{
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{
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// which is old and which is new?
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throw new NotImplementedException();
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throw new NotImplementedException();
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}
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}
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// All member data in a guild has become known
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private Task UpdateGuildMember(SocketGuildUser user)
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private Task Client_GuildAvailable(SocketGuild arg)
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{
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{
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throw new NotImplementedException();
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var gid = user.Guild.Id;
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var ml = new SocketGuildUser[] { user };
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return UpdateGuildMember(gid, ml);
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}
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}
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#endregion
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#endregion
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#region Message cache
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#region Message cache
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private Task Client_MessageUpdated(Discord.Cacheable<Discord.IMessage, ulong> arg1, SocketMessage arg2, ISocketMessageChannel arg3)
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private async Task CacheMessage(SocketMessage msg)
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{
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{
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throw new NotImplementedException();
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throw new NotImplementedException();
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}
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}
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private Task Client_MessageReceived(SocketMessage arg)
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private async Task UpdateMessage(SocketMessage msg)
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{
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{
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throw new NotImplementedException();
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throw new NotImplementedException();
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}
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}
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#endregion
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#endregion
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}
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}
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}
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}
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