Finished implementing DatabaseConfig
No longer using separate schemas for each guild. Values for multiple guilds will be stored within the same table.
This commit is contained in:
parent
97b3bddf20
commit
2958d14b08
2 changed files with 70 additions and 53 deletions
|
@ -47,7 +47,7 @@ namespace Noikoio.RegexBot.ConfigItem
|
|||
_enabled = true;
|
||||
}
|
||||
|
||||
private async Task<NpgsqlConnection> P_OpenConnectionAsync(ulong? guildId = null)
|
||||
public async Task<NpgsqlConnection> GetOpenConnectionAsync()
|
||||
{
|
||||
if (!Enabled) return null;
|
||||
|
||||
|
@ -58,30 +58,10 @@ namespace Noikoio.RegexBot.ConfigItem
|
|||
Password = _pass,
|
||||
Database = _dbname
|
||||
};
|
||||
if (guildId.HasValue) cs.SearchPath = "g_" + guildId.Value.ToString();
|
||||
|
||||
var db = new NpgsqlConnection(cs.ToString());
|
||||
await db.OpenAsync();
|
||||
return db;
|
||||
}
|
||||
public Task<NpgsqlConnection> OpenConnectionAsync(ulong guildId) => P_OpenConnectionAsync(guildId);
|
||||
|
||||
|
||||
public async Task CreateGuildSchemaAsync(ulong gid)
|
||||
{
|
||||
if (!Enabled) return;
|
||||
|
||||
const string cs = "CREATE SCHEMA IF NOT EXISTS {0}";
|
||||
|
||||
string sn = "g_" + gid.ToString();
|
||||
using (var db = await P_OpenConnectionAsync())
|
||||
{
|
||||
using (var c = db.CreateCommand())
|
||||
{
|
||||
c.CommandText = string.Format(cs, sn);
|
||||
await c.ExecuteNonQueryAsync();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using Discord.WebSocket;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using Noikoio.RegexBot.ConfigItem;
|
||||
using NpgsqlTypes;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
|
@ -21,10 +22,17 @@ namespace Noikoio.RegexBot.Feature.DBCache
|
|||
{
|
||||
_db = RegexBot.Config.Database;
|
||||
|
||||
if (_db.Enabled)
|
||||
{
|
||||
client.GuildAvailable += Client_GuildAvailable;
|
||||
client.GuildUpdated += Client_GuildUpdated;
|
||||
client.GuildMemberUpdated += Client_GuildMemberUpdated;
|
||||
// it may not be necessary to handle JoinedGuild, as GuildAvailable still provides info
|
||||
// it may not be necessary to handle JoinedGuild, as GuildAvailable provides this info
|
||||
}
|
||||
else
|
||||
{
|
||||
Log("No database storage available.").Wait();
|
||||
}
|
||||
}
|
||||
|
||||
public override Task<object> ProcessConfiguration(JToken configSection) => Task.FromResult<object>(null);
|
||||
|
@ -33,7 +41,6 @@ namespace Noikoio.RegexBot.Feature.DBCache
|
|||
// Guild _and_ guild member information has become available
|
||||
private async Task Client_GuildAvailable(SocketGuild arg)
|
||||
{
|
||||
if (!_db.Enabled) return;
|
||||
await CreateCacheTables(arg.Id);
|
||||
|
||||
await Task.Run(() => UpdateGuild(arg));
|
||||
|
@ -43,77 +50,107 @@ namespace Noikoio.RegexBot.Feature.DBCache
|
|||
// Guild information has changed
|
||||
private async Task Client_GuildUpdated(SocketGuild arg1, SocketGuild arg2)
|
||||
{
|
||||
if (!_db.Enabled) return;
|
||||
await Task.Run(() => UpdateGuild(arg2));
|
||||
}
|
||||
|
||||
// Guild member information has changed
|
||||
private async Task Client_GuildMemberUpdated(SocketGuildUser arg1, SocketGuildUser arg2)
|
||||
{
|
||||
if (!_db.Enabled) return;
|
||||
await Task.Run(() => UpdateGuildMember(arg2));
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Table setup
|
||||
const string TableGuild = "cache_guild";
|
||||
public const string TableGuild = "cache_guild";
|
||||
const string TableUser = "cache_users";
|
||||
|
||||
private async Task CreateCacheTables(ulong gid)
|
||||
{
|
||||
/* Note:
|
||||
* We save information per guild in their own schemas named "g_NUM", where NUM is the Guild ID.
|
||||
*
|
||||
* The creation of these schemas is handled within here, but we're possibly facing a short delay
|
||||
* in the event that other events that we're listening for come in without a schema having been
|
||||
* created yet in which to put them in.
|
||||
* Got to figure that out.
|
||||
*/
|
||||
await _db.CreateGuildSchemaAsync(gid);
|
||||
|
||||
using (var db = await _db.OpenConnectionAsync(gid))
|
||||
using (var db = await _db.GetOpenConnectionAsync())
|
||||
{
|
||||
Task<int> c1, c2;
|
||||
|
||||
// Uh... didn't think this through. For now this is a table that'll only ever have one column.
|
||||
// Got to rethink this in particular.
|
||||
using (var c = db.CreateCommand())
|
||||
{
|
||||
c.CommandText = "CREATE TABLE IF NOT EXISTS " + TableGuild + "("
|
||||
+ "snowflake bigint primary key, "
|
||||
+ "guild_id bigint primary key, "
|
||||
+ "current_name text not null, "
|
||||
+ "display_name text null"
|
||||
+ ")";
|
||||
c1 = c.ExecuteNonQueryAsync();
|
||||
// TODO determine if other columns necessary?
|
||||
await c.ExecuteNonQueryAsync();
|
||||
}
|
||||
|
||||
using (var c = db.CreateCommand())
|
||||
{
|
||||
c.CommandText = "CREATE TABLE IF NOT EXISTS " + TableUser + "("
|
||||
+ "snowflake bigint primary key, "
|
||||
+ "user_id bigint, "
|
||||
+ "guild_id bigint references " + TableGuild + " (guild_id), "
|
||||
+ "cache_date timestamptz not null, "
|
||||
+ "username text not null, "
|
||||
+ "discriminator text not null, "
|
||||
+ "nickname text null, "
|
||||
+ "avatar_url text null"
|
||||
+ ")";
|
||||
c2 = c.ExecuteNonQueryAsync();
|
||||
await c.ExecuteNonQueryAsync();
|
||||
}
|
||||
using (var c = db.CreateCommand())
|
||||
{
|
||||
c.CommandText = "CREATE UNIQUE INDEX IF NOT EXISTS "
|
||||
+ $"{TableUser}_idx on {TableUser} (user_id, guild_id)";
|
||||
await c.ExecuteNonQueryAsync();
|
||||
}
|
||||
|
||||
await c1;
|
||||
await c2;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
private async Task UpdateGuild(SocketGuild g)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
using (var db = await _db.GetOpenConnectionAsync())
|
||||
{
|
||||
using (var c = db.CreateCommand())
|
||||
{
|
||||
c.CommandText = "INSERT INTO " + TableGuild + " (guild_id, current_name) "
|
||||
+ "(@GuildId, @CurrentName) "
|
||||
+ "ON CONFLICT (guild_id) DO UPDATE SET "
|
||||
+ "current_name = EXCLUDED.current_name";
|
||||
c.Parameters.Add("@GuildID", NpgsqlDbType.Bigint).Value = g.Id;
|
||||
c.Parameters.Add("@CurrentName", NpgsqlDbType.Text).Value = g.Name;
|
||||
c.Prepare();
|
||||
await c.ExecuteNonQueryAsync();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private async Task UpdateGuildMember(ulong gid, IEnumerable<SocketGuildUser> users)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
using (var db = await _db.GetOpenConnectionAsync())
|
||||
{
|
||||
using (var c = db.CreateCommand())
|
||||
{
|
||||
c.CommandText = "INSERT INTO " + TableUser + " VALUES "
|
||||
+ "(@Uid, @Gid, @Date, @Uname, @Disc, @Nname, @Url) "
|
||||
+ "ON CONFLICT (user_id, guild_id) DO UPDATE SET "
|
||||
+ "cache_date = EXCLUDED.cache_date, username = EXCLUDED.username, "
|
||||
+ "discriminator = EXCLUDED.discriminator, " // I've seen someone's discriminator change this one time...
|
||||
+ "nickname = EXCLUDED.nickname, avatar_url = EXCLUDED.avatar_url";
|
||||
c.Prepare();
|
||||
|
||||
var now = DateTime.Now;
|
||||
List<Task> inserts = new List<Task>();
|
||||
|
||||
foreach (var item in users)
|
||||
{
|
||||
c.Parameters.Clear();
|
||||
c.Parameters.Add("@Uid", NpgsqlDbType.Bigint).Value = item.Id;
|
||||
c.Parameters.Add("@Gid", NpgsqlDbType.Bigint).Value = item.Guild.Id;
|
||||
c.Parameters.Add("@Date", NpgsqlDbType.TimestampTZ).Value = now;
|
||||
c.Parameters.Add("@Uname", NpgsqlDbType.Text).Value = item.Username;
|
||||
c.Parameters.Add("@Disc", NpgsqlDbType.Text).Value = item.Discriminator;
|
||||
c.Parameters.Add("@Nname", NpgsqlDbType.Text).Value = item.Nickname;
|
||||
c.Parameters.Add("@Url", NpgsqlDbType.Text).Value = item.GetAvatarUrl();
|
||||
await c.ExecuteNonQueryAsync();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Task UpdateGuildMember(SocketGuildUser user)
|
||||
|
|
Loading…
Reference in a new issue