Add VoiceRoleSync documentation; fix occasional error
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@ -26,6 +26,7 @@ namespace Noikoio.RegexBot.Module.VoiceRoleSync
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// Gather data.
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if (!(argUser is SocketGuildUser user)) return; // not a guild user
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var settings = GetState<GuildSettings>(user.Guild.Id);
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if (settings == null) return; // not enabled here
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var deafened = after.IsDeafened || after.IsSelfDeafened;
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var (settingBefore, settingAfter) = settings.GetChannelSettings(before.VoiceChannel, after.VoiceChannel);
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@ -30,4 +30,5 @@ The following is a list of accepted members within a server definition.
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* [AutoRespond](autorespond.html) - See respective page.
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* [EntryAutoRole](entryautorole.html) - See respective page.
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* [ModCommands](modcommands.html) - See respective page.
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* [ModLogs](modlogs.html) - See respective page.
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* [ModLogs](modlogs.html) - See respective page.
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* [VoiceRoleSync](voicerolesync.html) - See respective page.
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docs/voicerolesync.md
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18
docs/voicerolesync.md
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@ -0,0 +1,18 @@
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## VoiceRoleSync
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VoiceRoleSync directs the bot to apply specific roles to users when they are listening in to a voice channel.
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Sample within a [server definition](serverdef.html):
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```
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"VoiceRoleSync": {
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//"1000001::General": "1000002::In General VC",
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//"1000003::Video Games": "1000004::In Gaming VC"
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"1000001": "1000002",
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"1000003": "1000004"
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}
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```
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### Definition structure
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A list of voice channels and their respective roles are defined in a `VoiceRoleSync` object. They are defined as JSON properties, with the name portion (before the colon) representing the voice channel and the value portion (after the colon) representing the role to be associated.
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At the moment, only voice channel and role ID values are accepted in this configuration. EntityList-like names will be supported at a later date.
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