Improved logging and minor fixes
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0ef78a53dc
commit
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6 changed files with 14 additions and 39 deletions
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@ -33,26 +33,23 @@ internal class AutoResponder : RegexbotModule {
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var definitions = GetGuildState<IEnumerable<Definition>>(ch.Guild.Id);
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var definitions = GetGuildState<IEnumerable<Definition>>(ch.Guild.Id);
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if (definitions == null) return; // No configuration in this guild; do no further processing
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if (definitions == null) return; // No configuration in this guild; do no further processing
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var tasks = new List<Task>();
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foreach (var def in definitions) {
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foreach (var def in definitions) {
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tasks.Add(Task.Run(async () => await ProcessMessageAsync(arg, def)));
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await ProcessMessageAsync(arg, def, ch);
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}
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}
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}
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await Task.WhenAll(tasks);
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private async Task ProcessMessageAsync(SocketMessage msg, Definition def, SocketTextChannel ch) {
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}
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private async Task ProcessMessageAsync(SocketMessage msg, Definition def) {
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if (!def.Match(msg)) return;
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if (!def.Match(msg)) return;
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Log(ch.Guild, $"Definition '{def.Label}' triggered by {msg.Author}.");
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if (def.Command == null) {
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if (def.Command == null) {
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await msg.Channel.SendMessageAsync(def.GetResponse());
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await msg.Channel.SendMessageAsync(def.GetResponse());
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} else {
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} else {
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var ch = (SocketGuildChannel)msg.Channel;
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var cmdline = def.Command.Split(new char[] { ' ' }, 2);
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var cmdline = def.Command.Split(new char[] { ' ' }, 2);
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var ps = new ProcessStartInfo() {
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var ps = new ProcessStartInfo() {
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FileName = cmdline[0],
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FileName = cmdline[0],
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Arguments = (cmdline.Length == 2 ? cmdline[1] : ""),
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Arguments = cmdline.Length == 2 ? cmdline[1] : "",
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UseShellExecute = false, // ???
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UseShellExecute = false, // ???
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CreateNoWindow = true,
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CreateNoWindow = true,
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RedirectStandardOutput = true
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RedirectStandardOutput = true
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@ -1,7 +1,6 @@
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using RegexBot.Common;
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using RegexBot.Common;
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namespace RegexBot.Modules.EntryRole;
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namespace RegexBot.Modules.EntryRole;
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/// <summary>
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/// <summary>
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/// Contains configuration data as well as per-guild timers for those awaiting role assignment.
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/// Contains configuration data as well as per-guild timers for those awaiting role assignment.
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/// </summary>
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/// </summary>
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@ -19,7 +19,7 @@ class Ban : BanKick {
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await msg.Channel.SendMessageAsync($"{SuccessMessage}\n{result.GetResultString(Module.Bot)}");
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await msg.Channel.SendMessageAsync($"{SuccessMessage}\n{result.GetResultString(Module.Bot)}");
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} else {
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} else {
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// TODO custom fail message?
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// TODO custom fail message?
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await msg.Channel.SendMessageAsync(SuccessMessage);
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await msg.Channel.SendMessageAsync(result.GetResultString(Module.Bot));
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}
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}
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} else {
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} else {
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await msg.Channel.SendMessageAsync(result.GetResultString(Module.Bot));
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await msg.Channel.SendMessageAsync(result.GetResultString(Module.Bot));
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@ -41,9 +41,9 @@ internal class ModCommands : RegexbotModule {
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if (cfg.Commands.TryGetValue(cmdchk, out var c)) {
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if (cfg.Commands.TryGetValue(cmdchk, out var c)) {
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try {
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try {
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await c.Invoke(g, arg);
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await c.Invoke(g, arg);
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Log($"[{g.Name}] {c.Command} invoked by {arg.Author} in #{arg.Channel.Name}.");
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Log(g, $"{c.Command} invoked by {arg.Author} in #{arg.Channel.Name}.");
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} catch (Exception ex) {
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} catch (Exception ex) {
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Log($"Unhandled exception while processing '{c.Label}':\n" + ex.ToString());
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Log(g, $"Unhandled exception while processing '{c.Label}':\n" + ex.ToString());
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await arg.Channel.SendMessageAsync($":x: An error occurred during processing ({ex.GetType().FullName}). " +
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await arg.Channel.SendMessageAsync($":x: An error occurred during processing ({ex.GetType().FullName}). " +
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"Check the console for details.");
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"Check the console for details.");
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}
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}
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@ -46,29 +46,15 @@ internal class RegexModerator : RegexbotModule {
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var defs = GetGuildState<IEnumerable<ConfDefinition>>(ch.Guild.Id);
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var defs = GetGuildState<IEnumerable<ConfDefinition>>(ch.Guild.Id);
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if (defs == null) return;
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if (defs == null) return;
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// Send further processing to thread pool.
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// Matching and response processing
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// Match checking is a CPU-intensive task, thus very little checking is done here.
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var msgProcessingTasks = new List<Task>();
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foreach (var item in defs) {
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foreach (var item in defs) {
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// Need to check sender's moderator status here. Definition can't access mod list.
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// Need to check sender's moderator status here. Definition can't access mod list.
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var isMod = GetModerators(ch.Guild.Id).IsListMatch(msg, true);
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var isMod = GetModerators(ch.Guild.Id).IsListMatch(msg, true);
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var match = item.IsMatch(msg, isMod);
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if (!item.IsMatch(msg, isMod)) continue;
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msgProcessingTasks.Add(Task.Run(async () => await ProcessMessage(item, ch.Guild, msg, isMod)));
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Log(ch.Guild, $"Rule '{item.Label}' triggered by {msg.Author}.");
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var exec = new ResponseExecutor(item, Bot, msg, (string logLine) => Log(ch.Guild, logLine));
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await exec.Execute();
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}
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}
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await Task.WhenAll(msgProcessingTasks);
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}
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/// <summary>
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/// Does further message checking and response execution.
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/// Invocations of this method are meant to be placed onto a thread separate from the caller.
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/// </summary>
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private async Task ProcessMessage(ConfDefinition def, SocketGuild g, SocketMessage msg, bool isMod) {
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if (!def.IsMatch(msg, isMod)) return;
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// TODO logging options for match result; handle here?
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var executor = new ResponseExecutor(def, Bot, msg, (string logLine) => Log(g, logLine));
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await executor.Execute();
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}
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}
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}
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}
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@ -22,7 +22,8 @@ class ModuleStateService : Service {
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}
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}
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private async Task RefreshGuildState(SocketGuild arg) {
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private async Task RefreshGuildState(SocketGuild arg) {
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if (await ProcessConfiguration(arg)) Log($"Configuration refreshed for '{arg.Name}'.");
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if (await ProcessConfiguration(arg)) Log($"'{arg.Name}': Configuration refreshed.");
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else Log($"'{arg.Name}': Configuration refresh failed. Retaining existing configuration and state, if any.");
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}
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}
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private Task RemoveGuildData(SocketGuild arg) {
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private Task RemoveGuildData(SocketGuild arg) {
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@ -52,14 +53,6 @@ class ModuleStateService : Service {
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}
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}
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}
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}
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/// <summary>
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/// Configuration is loaded from database, and appropriate sections dispatched to their
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/// respective methods for further processing.
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/// </summary>
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/// <remarks>
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/// This takes an all-or-nothing approach. Should there be a single issue in processing
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/// configuration, all existing state data is kept.
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/// </remarks>
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private async Task<bool> ProcessConfiguration(SocketGuild guild) {
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private async Task<bool> ProcessConfiguration(SocketGuild guild) {
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var jstr = await LoadConfigFile(guild);
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var jstr = await LoadConfigFile(guild);
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JObject guildConf;
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JObject guildConf;
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