As it's currently implemented, it may cause problems for larger guilds
if any error is encountered. Additionally, it requires that the bot keep
tabs on all users on entry which may bring unnecessary extra load on the
host.
Additionally, added some error handling.
Changes:
-Renamed from AutoMod
-Some options have been simplified to reduce complexity
-Response exectution has been totally reworked to accomodate new and
upcoming features
Currently untested.
-Add Guild ID parameter to guild state setup method
-Add EntityCache support to ban and kick methods in ModuleBase
-EntryRole waiting list now preserved between state reloads
Changes:
-Renamed from AutoRespond
-Rate limiting class is now generic in case it may be needed
-Multiple responses can be specified per definition
--One response is randomly chosen to be sent out