using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Noikoio.RegexBot.ConfigItem;
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
namespace Noikoio.RegexBot
{
///
/// Configuration loader
///
class ConfigLoader
{
public const string LogPrefix = "Config";
private readonly string _configPath;
private Server[] _servers;
private string _botToken;
private string _currentGame;
public string BotUserToken => _botToken;
public string CurrentGame => _currentGame;
public Server[] Servers => _servers;
public ConfigLoader()
{
var dsc = Path.DirectorySeparatorChar;
_configPath = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location)
+ dsc + "settings.json";
}
private async Task LoadFile()
{
var Log = Logger.GetLogger(LogPrefix);
JObject pcfg;
try
{
var ctxt = File.ReadAllText(_configPath);
pcfg = JObject.Parse(ctxt);
return pcfg;
}
catch (Exception ex) when (ex is DirectoryNotFoundException || ex is FileNotFoundException)
{
await Log("Config file not found! Check bot directory for settings.json file.");
return null;
}
catch (UnauthorizedAccessException)
{
await Log("Could not access config file. Check file permissions.");
return null;
}
catch (JsonReaderException jex)
{
await Log("Failed to parse JSON.");
await Log(jex.GetType().Name + " " + jex.Message);
return null;
}
}
///
/// Called only on bot startup. Returns false on failure.
///
public bool LoadInitialConfig()
{
var lt = LoadFile();
lt.Wait();
JObject conf = lt.Result;
if (conf == null) return false;
_botToken = conf["bot-token"]?.Value();
if (String.IsNullOrWhiteSpace(_botToken))
{
Logger.GetLogger(LogPrefix)("Error: Bot token not defined. Cannot continue.").Wait();
return false;
}
_currentGame = conf["playing"]?.Value();
return ProcessServerConfig(conf).GetAwaiter().GetResult();
}
///
/// Reloads the server portion of the configuration file.
///
/// False on failure. Specific reasons will have been sent to log.
public async Task ReloadServerConfig()
{
await Logger.GetLogger(LogPrefix)("Configuration reload currently not supported.");
return false;
// TODO actually implement this
var lt = LoadFile();
lt.Wait();
JObject conf = lt.Result;
if (conf == null) return false;
return await ProcessServerConfig(conf);
}
///
/// Converts a json object containing bot configuration into data usable by this program.
/// On success, updates the Servers values and returns true. Returns false on failure.
///
private async Task ProcessServerConfig(JObject conf)
{
var Log = Logger.GetLogger(LogPrefix);
if (!conf["servers"].HasValues)
{
await Log("Error: No server configurations are defined.");
return false;
}
List newservers = new List();
await Log("Reading server configurations...");
foreach (JObject sconf in conf["servers"].Children())
{
// Server name
if (sconf["name"] == null || string.IsNullOrWhiteSpace(sconf["name"].Value()))
{
await Log("Error: Server definition is missing a name.");
return false;
}
string snamestr = sconf["name"].Value();
string sname;
ulong? sid;
int snseparator = snamestr.IndexOf("::");
if (ulong.TryParse(snamestr.Substring(0, snseparator), out var id))
{
sid = id;
sname = snamestr.Substring(snseparator + 2);
}
else
{
sid = null;
sname = snamestr;
}
var SLog = Logger.GetLogger(LogPrefix + "/" + sname);
// Load server moderator list
EntityList mods = new EntityList(sconf["moderators"]);
if (sconf["moderators"] != null) await SLog("Moderator " + mods.ToString());
// Read rules
// Also, parsed rules require a server reference. Creating it here.
List rules = new List();
Server newserver = new Server(sname, sid, rules, mods);
foreach (JObject ruleconf in sconf["rules"])
{
// Try and get at least the name before passing it to RuleItem
string name = ruleconf["name"]?.Value();
if (name == null)
{
await SLog("Display name not defined within a rule section.");
return false;
}
await SLog($"Adding rule \"{name}\"");
Rule rule;
try
{
rule = new Rule(newserver, ruleconf);
} catch (Rule.RuleImportException ex)
{
await SLog("-> Error: " + ex.Message);
return false;
}
rules.Add(rule);
}
// Switch to using new data
List> rulesfinal = new List>();
newservers.Add(newserver);
}
_servers = newservers.ToArray();
return true;
}
}
}