51 lines
2.3 KiB
C#
51 lines
2.3 KiB
C#
namespace RegexBot.Modules.PendingOutRole;
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/// <summary>
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/// Automatically sets a specified role when a user is no longer in (gets out of) pending status -
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/// that is, the user has passed the requirements needed to fully access the guild such as welcome messages, etc.
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/// </summary>
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[RegexbotModule]
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internal class PendingOutRole : RegexbotModule {
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public PendingOutRole(RegexbotClient bot) : base(bot) {
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DiscordClient.GuildMembersDownloaded += DiscordClient_GuildMembersDownloaded;
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DiscordClient.GuildMemberUpdated += DiscordClient_GuildMemberUpdated;
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}
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private async Task DiscordClient_GuildMembersDownloaded(SocketGuild arg) {
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var conf = GetGuildState<ModuleConfig>(arg.Id);
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if (conf == null) return;
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var targetRole = conf.Role.FindRoleIn(arg, true);
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if (targetRole == null) {
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Log(arg, "Unable to find role to be applied. Initial check has been skipped.");
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return;
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}
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foreach (var user in arg.Users.Where(u => u.IsPending.HasValue && u.IsPending.Value == false)) {
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if (user.Roles.Contains(targetRole)) continue;
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await user.AddRoleAsync(targetRole);
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}
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}
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private async Task DiscordClient_GuildMemberUpdated(Discord.Cacheable<SocketGuildUser, ulong> previous, SocketGuildUser current) {
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var conf = GetGuildState<ModuleConfig>(current.Guild.Id);
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if (conf == null) return;
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if (!(previous.Value.IsPending.HasValue && current.IsPending.HasValue)) return;
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if (previous.Value.IsPending == true && current.IsPending == false) {
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var r = conf.Role.FindRoleIn(current.Guild, true);
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if (r == null) {
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Log(current.Guild, $"Failed to update role for {current} - was the role renamed or deleted?");
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return;
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}
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await current.AddRoleAsync(r);
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}
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}
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public override Task<object?> CreateGuildStateAsync(ulong guildID, JToken? config) {
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if (config == null) return Task.FromResult<object?>(null);
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if (config.Type != JTokenType.Object)
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throw new ModuleLoadException("Configuration for this section is invalid.");
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Log(DiscordClient.GetGuild(guildID), "Active.");
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return Task.FromResult<object?>(new ModuleConfig((JObject)config));
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}
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}
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