RegexBot/Kerobot/Services/CommonFunctions/BanKickResult.cs
Noikoio c843104e3c Various changes
-Add Guild ID parameter to guild state setup method
-Add EntityCache support to ban and kick methods in ModuleBase
-EntryRole waiting list now preserved between state reloads
2019-03-16 17:07:18 -07:00

72 lines
2.4 KiB
C#

using Discord.Net;
namespace Kerobot
{
// Instances of this are created by CommonFunctionService and by ModuleBase on behalf of CommonFunctionService,
// and are meant to be sent to modules. This class has therefore been put within the Kerobot namespace.
/// <summary>
/// Contains information on various success/failure outcomes for a ban or kick operation.
/// </summary>
public class BanKickResult
{
private readonly bool _userNotFound;
internal BanKickResult(HttpException error, bool notificationSuccess, bool errorNotFound)
{
OperationError = error;
MessageSendSuccess = notificationSuccess;
_userNotFound = errorNotFound;
}
/// <summary>
/// Gets a value indicating whether the kick or ban succeeded.
/// </summary>
public bool OperationSuccess {
get {
if (ErrorNotFound) return false;
if (OperationError == null) return false;
return true;
}
}
/// <summary>
/// The exception thrown, if any, when attempting to kick or ban the target.
/// </summary>
public HttpException OperationError { get; }
/// <summary>
/// Indicates if the operation failed due to being unable to find the user.
/// </summary>
public bool ErrorNotFound
{
get
{
if (_userNotFound) return true; // TODO I don't like this.
if (OperationSuccess) return false;
return OperationError.HttpCode == System.Net.HttpStatusCode.NotFound;
}
}
/// <summary>
/// Indicates if the operation failed due to a permissions issue.
/// </summary>
public bool ErrorForbidden
{
get
{
if (OperationSuccess) return false;
return OperationError.HttpCode == System.Net.HttpStatusCode.Forbidden;
}
}
/// <summary>
/// Gets a value indicating whether the user was able to receive the ban or kick message.
/// </summary>
/// <value>
/// <see langword="false"/> if an error was encountered when attempting to send the target a DM. Will always
/// return <see langword="true"/> otherwise, including cases in which no message was sent.
/// </value>
public bool MessageSendSuccess { get; }
}
}