c843104e3c
-Add Guild ID parameter to guild state setup method -Add EntityCache support to ban and kick methods in ModuleBase -EntryRole waiting list now preserved between state reloads
127 lines
4.4 KiB
C#
127 lines
4.4 KiB
C#
using Discord.WebSocket;
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using Newtonsoft.Json.Linq;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Kerobot.Modules.EntryRole
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{
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/// <summary>
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/// Automatically sets a role onto users entering the guild.
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/// </summary>
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// TODO add persistent role support, make it an option
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[KerobotModule]
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public class EntryRole : ModuleBase
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{
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readonly Task _workerTask;
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readonly CancellationTokenSource _workerTaskToken; // TODO make use of this when possible
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public EntryRole(Kerobot kb) : base(kb)
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{
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DiscordClient.UserJoined += DiscordClient_UserJoined;
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DiscordClient.UserLeft += DiscordClient_UserLeft;
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_workerTaskToken = new CancellationTokenSource();
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_workerTask = Task.Factory.StartNew(RoleApplyWorker, _workerTaskToken.Token,
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TaskCreationOptions.LongRunning, TaskScheduler.Default);
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}
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private Task DiscordClient_UserJoined(SocketGuildUser arg)
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{
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GetGuildState<GuildData>(arg.Guild.Id)?.WaitlistAdd(arg.Id);
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return Task.CompletedTask;
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}
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private Task DiscordClient_UserLeft(SocketGuildUser arg)
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{
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GetGuildState<GuildData>(arg.Guild.Id)?.WaitlistRemove(arg.Id);
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return Task.CompletedTask;
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}
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public override Task<object> CreateGuildStateAsync(ulong guildID, JToken config)
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{
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if (config == null) return null;
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if (config.Type != JTokenType.Object)
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throw new ModuleLoadException("Configuration is not properly defined.");
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// Attempt to preserve existing timer list on reload
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var oldconf = GetGuildState<GuildData>(guildID);
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if (oldconf == null) return Task.FromResult<object>(new GuildData((JObject)config));
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else return Task.FromResult<object>(new GuildData((JObject)config, oldconf.WaitingList));
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}
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/// <summary>
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/// Main worker task.
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/// </summary>
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private async Task RoleApplyWorker()
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{
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while (!_workerTaskToken.IsCancellationRequested)
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{
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await Task.Delay(5000);
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var subworkers = new List<Task>();
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foreach (var g in DiscordClient.Guilds)
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{
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subworkers.Add(RoleApplyGuildSubWorker(g));
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}
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Task.WaitAll(subworkers.ToArray());
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}
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}
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/// <summary>
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/// Guild-specific processing by worker task.
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/// </summary>
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internal async Task RoleApplyGuildSubWorker(SocketGuild g)
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{
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var gconf = GetGuildState<GuildData>(g.Id);
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if (gconf == null) return;
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// Get list of users to be affected
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ulong[] userIds;
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lock (gconf.WaitingList)
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{
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if (gconf.WaitingList.Count == 0) return;
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var now = DateTimeOffset.UtcNow;
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var queryIds = from item in gconf.WaitingList
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where item.Value > now
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select item.Key;
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userIds = queryIds.ToArray();
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foreach (var item in userIds) gconf.WaitingList.Remove(item);
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}
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var gusers = new List<SocketGuildUser>();
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foreach (var item in userIds)
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{
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var gu = g.GetUser(item);
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if (gu == null) continue; // silently drop unknown users (is this fine?)
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gusers.Add(gu);
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}
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if (gusers.Count == 0) return;
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// Attempt to get role.
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var targetRole = gconf.TargetRole.FindRoleIn(g, true);
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if (targetRole == null)
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{
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// Notify of this failure.
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string failList = "";
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foreach (var item in gusers) failList += $", {item.Username}#{item.Discriminator}";
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await LogAsync(g.Id, "Unable to find role to apply. (Was the role deleted?) " +
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"Failed to set role to the following users: " + failList.Substring(2));
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}
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// Apply roles
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foreach (var item in gusers)
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{
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// TODO exception handling and notification on forbidden
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if (item.Roles.Contains(targetRole)) continue;
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await item.AddRoleAsync(targetRole);
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}
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}
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}
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}
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