RegexBot/Services/ModuleState/ModuleStateService.cs
Noi 681e702406 Merve instance and guild configs into single file
Previous method only really made sense when plans for this bot were far
more ambitious than they are now.
2022-12-04 16:30:50 -08:00

77 lines
3 KiB
C#

using RegexBot.Common;
namespace RegexBot.Services.ModuleState;
/// <summary>
/// Implements per-module storage and retrieval of guild-specific state data, most typically but not limited to configuration data.
/// </summary>
class ModuleStateService : Service {
private readonly Dictionary<ulong, EntityList> _moderators;
private readonly Dictionary<ulong, Dictionary<Type, object?>> _stateData;
private readonly JObject _serverConfs;
public ModuleStateService(RegexbotClient bot, JObject servers) : base(bot) {
_moderators = new();
_stateData = new();
_serverConfs = servers;
bot.DiscordClient.GuildAvailable += RefreshGuildState;
bot.DiscordClient.JoinedGuild += RefreshGuildState;
bot.DiscordClient.LeftGuild += RemoveGuildData;
}
private async Task RefreshGuildState(SocketGuild arg) {
if (await ProcessConfiguration(arg)) Log($"'{arg.Name}': Configuration refreshed.");
else Log($"'{arg.Name}': Configuration refresh failed. Retaining existing configuration and state, if any.");
}
private Task RemoveGuildData(SocketGuild arg) {
_stateData.Remove(arg.Id);
_moderators.Remove(arg.Id);
return Task.CompletedTask;
}
// Hooked
public T? DoGetStateObj<T>(ulong guildId, Type t) {
if (_stateData.ContainsKey(guildId) && _stateData[guildId].ContainsKey(t)) {
// Leave handling of potential InvalidCastException to caller.
return (T?)_stateData[guildId][t];
}
return default;
}
// Hooked
public EntityList DoGetModlist(ulong guildId) {
if (_moderators.TryGetValue(guildId, out var mods)) return mods;
else return new EntityList();
}
private async Task<bool> ProcessConfiguration(SocketGuild guild) {
var guildConf = _serverConfs[guild.Id.ToString()]?.Value<JObject>();
if (guildConf == null) {
Log($"{guild.Name} ({guild.Id}) has no configuration. Add config or consider removing bot from server.");
return true;
}
// Load moderator list
var mods = new EntityList(guildConf["Moderators"]!);
// Create guild state objects for all existing modules
var newStates = new Dictionary<Type, object?>();
foreach (var module in BotClient.Modules) {
var t = module.GetType();
try {
var state = await module.CreateGuildStateAsync(guild.Id, guildConf[module.Name]);
newStates.Add(t, state);
} catch (ModuleLoadException ex) {
Log($"{module.Name} failed to read configuration for {guild.Name}: {ex.Message}");
return false;
} catch (Exception ex) {
Log($"Unhandled exception from {module.Name} while creating guild state for {guild.Name}:\n{ex}");
return false;
}
}
_moderators[guild.Id] = mods;
_stateData[guild.Id] = newStates;
return true;
}
}