c843104e3c
-Add Guild ID parameter to guild state setup method -Add EntityCache support to ban and kick methods in ModuleBase -EntryRole waiting list now preserved between state reloads
72 lines
2.4 KiB
C#
72 lines
2.4 KiB
C#
using Discord.Net;
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namespace Kerobot
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{
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// Instances of this are created by CommonFunctionService and by ModuleBase on behalf of CommonFunctionService,
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// and are meant to be sent to modules. This class has therefore been put within the Kerobot namespace.
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/// <summary>
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/// Contains information on various success/failure outcomes for a ban or kick operation.
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/// </summary>
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public class BanKickResult
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{
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private readonly bool _userNotFound;
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internal BanKickResult(HttpException error, bool notificationSuccess, bool errorNotFound)
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{
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OperationError = error;
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MessageSendSuccess = notificationSuccess;
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_userNotFound = errorNotFound;
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}
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/// <summary>
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/// Gets a value indicating whether the kick or ban succeeded.
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/// </summary>
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public bool OperationSuccess {
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get {
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if (ErrorNotFound) return false;
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if (OperationError == null) return false;
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return true;
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}
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}
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/// <summary>
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/// The exception thrown, if any, when attempting to kick or ban the target.
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/// </summary>
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public HttpException OperationError { get; }
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/// <summary>
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/// Indicates if the operation failed due to being unable to find the user.
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/// </summary>
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public bool ErrorNotFound
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{
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get
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{
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if (_userNotFound) return true; // TODO I don't like this.
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if (OperationSuccess) return false;
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return OperationError.HttpCode == System.Net.HttpStatusCode.NotFound;
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}
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}
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/// <summary>
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/// Indicates if the operation failed due to a permissions issue.
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/// </summary>
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public bool ErrorForbidden
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{
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get
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{
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if (OperationSuccess) return false;
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return OperationError.HttpCode == System.Net.HttpStatusCode.Forbidden;
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}
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}
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/// <summary>
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/// Gets a value indicating whether the user was able to receive the ban or kick message.
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/// </summary>
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/// <value>
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/// <see langword="false"/> if an error was encountered when attempting to send the target a DM. Will always
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/// return <see langword="true"/> otherwise, including cases in which no message was sent.
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/// </value>
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public bool MessageSendSuccess { get; }
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}
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}
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