123 lines
5.1 KiB
C#
123 lines
5.1 KiB
C#
using Newtonsoft.Json;
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using RegexBot.Common;
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using System.Reflection;
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namespace RegexBot.Services.ModuleState;
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/// <summary>
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/// Implements per-module storage and retrieval of guild-specific state data, most typically but not limited to configuration data.
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/// To that end, this service handles loading and validation of per-guild configuration files.
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/// </summary>
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class ModuleStateService : Service {
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private readonly object _storageLock = new();
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private readonly Dictionary<ulong, EntityList> _moderators;
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private readonly Dictionary<ulong, Dictionary<Type, object?>> _stateData;
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public ModuleStateService(RegexbotClient bot) : base(bot) {
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_moderators = new();
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_stateData = new();
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bot.DiscordClient.GuildAvailable += RefreshGuildState;
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bot.DiscordClient.JoinedGuild += RefreshGuildState;
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bot.DiscordClient.LeftGuild += RemoveGuildData;
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}
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private async Task RefreshGuildState(SocketGuild arg) {
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if (await ProcessConfiguration(arg)) Log($"'{arg.Name}': Configuration refreshed.");
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else Log($"'{arg.Name}': Configuration refresh failed. Retaining existing configuration and state, if any.");
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}
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private Task RemoveGuildData(SocketGuild arg) {
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lock (_storageLock) {
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_stateData.Remove(arg.Id);
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_moderators.Remove(arg.Id);
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}
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return Task.CompletedTask;
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}
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// Hooked
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public T? DoGetStateObj<T>(ulong guildId, Type t) {
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lock (_storageLock) {
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if (_stateData.ContainsKey(guildId) && _stateData[guildId].ContainsKey(t)) {
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// Leave handling of potential InvalidCastException to caller.
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return (T?)_stateData[guildId][t];
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}
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return default;
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}
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}
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// Hooked
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public EntityList DoGetModlist(ulong guildId) {
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lock (_storageLock) {
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if (_moderators.TryGetValue(guildId, out var mods)) return mods;
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else return new EntityList();
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}
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}
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private async Task<bool> ProcessConfiguration(SocketGuild guild) {
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var jstr = await LoadConfigFile(guild);
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JObject guildConf;
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try {
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var tok = JToken.Parse(jstr);
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if (tok.Type == JTokenType.Object) {
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guildConf = (JObject)tok;
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} else {
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throw new InvalidCastException("Configuration is not valid JSON.");
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}
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} catch (Exception ex) when (ex is JsonReaderException or InvalidCastException) {
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Log($"Error loading configuration for server ID {guild.Id}: {ex.Message}");
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return false;
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}
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// Load moderator list
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var mods = new EntityList(guildConf["Moderators"]!);
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// Create guild state objects for all existing modules
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var newStates = new Dictionary<Type, object?>();
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foreach (var module in BotClient.Modules) {
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var t = module.GetType();
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try {
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var state = await module.CreateGuildStateAsync(guild.Id, guildConf[module.Name]);
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newStates.Add(t, state);
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} catch (ModuleLoadException ex) {
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Log($"{module.Name} failed to read configuration for {guild.Name}: {ex.Message}");
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return false;
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} catch (Exception ex) {
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Log($"Unhandled exception from {module.Name} while creating guild state for {guild.Name}:\n{ex}");
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return false;
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}
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}
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lock (_storageLock) {
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_moderators[guild.Id] = mods;
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_stateData[guild.Id] = newStates;
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}
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return true;
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}
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private async Task<string> LoadConfigFile(SocketGuild guild) {
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// Per-guild configuration exists under `config/(guild ID).json`
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var basePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly()!.Location) +
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Path.DirectorySeparatorChar + "config" + Path.DirectorySeparatorChar;
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if (!Directory.Exists(basePath)) Directory.CreateDirectory(basePath);
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var path = basePath + guild.Id + ".json";
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if (File.Exists(path)) {
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return await File.ReadAllTextAsync(path);
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} else { // Write default configuration to new file
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string fileContents;
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using (var resStream = Assembly.GetExecutingAssembly()
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.GetManifestResourceStream($"{nameof(RegexBot)}.DefaultGuildConfig.json")!) {
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using var readin = new StreamReader(resStream, encoding: System.Text.Encoding.UTF8);
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fileContents = readin.ReadToEnd();
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}
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var userex = BotClient.DiscordClient.CurrentUser;
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fileContents = fileContents.Replace("SERVER NAME", guild.Name).Replace("MODERATOR", $"@{userex.Id}::{userex.Username}");
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using (var newFile = File.OpenWrite(path)) {
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var w = new StreamWriter(newFile);
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w.Write(fileContents);
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w.Flush();
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w.Close();
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}
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Log($"Created initial configuration file in config{Path.DirectorySeparatorChar}{guild.Id}.json");
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return await LoadConfigFile(guild);
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}
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}
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}
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