52 lines
2.2 KiB
C#
52 lines
2.2 KiB
C#
namespace RegexBot.Modules.ModCommands;
|
|
/// <summary>
|
|
/// Provides a way to define highly configurable text-based commands for use by moderators within a guild.
|
|
/// </summary>
|
|
[RegexbotModule]
|
|
internal class ModCommands : RegexbotModule {
|
|
public ModCommands(RegexbotClient bot) : base(bot) {
|
|
DiscordClient.MessageReceived += Client_MessageReceived;
|
|
}
|
|
|
|
private async Task Client_MessageReceived(SocketMessage arg) {
|
|
if (Common.Utilities.IsValidUserMessage(arg, out var channel)) {
|
|
var cfg = GetGuildState<ModuleConfig>(channel.Guild.Id);
|
|
if (cfg != null) await CommandCheckInvoke(cfg, arg);
|
|
}
|
|
}
|
|
|
|
public override Task<object?> CreateGuildStateAsync(ulong guildID, JToken config) {
|
|
if (config == null) return Task.FromResult<object?>(null);
|
|
|
|
var conf = new ModuleConfig(this, config);
|
|
if (conf.Commands.Count > 0) {
|
|
Log(DiscordClient.GetGuild(guildID), $"{conf.Commands.Count} commands loaded.");
|
|
return Task.FromResult<object?>(conf);
|
|
}
|
|
return Task.FromResult<object?>(null);
|
|
}
|
|
|
|
private async Task CommandCheckInvoke(ModuleConfig cfg, SocketMessage arg) {
|
|
SocketGuild g = ((SocketGuildUser)arg.Author).Guild;
|
|
|
|
if (!GetModerators(g.Id).IsListMatch(arg, true)) return; // Mods only
|
|
// Disregard if the message contains a newline character
|
|
if (arg.Content.Contains('\n')) return; // TODO remove?
|
|
|
|
// Check for and invoke command
|
|
string cmdchk;
|
|
var space = arg.Content.IndexOf(' ');
|
|
if (space != -1) cmdchk = arg.Content[..space];
|
|
else cmdchk = arg.Content;
|
|
if (cfg.Commands.TryGetValue(cmdchk, out var c)) {
|
|
try {
|
|
await c.Invoke(g, arg);
|
|
Log($"[{g.Name}] {c.Command} invoked by {arg.Author} in #{arg.Channel.Name}.");
|
|
} catch (Exception ex) {
|
|
Log($"Unhandled exception while processing '{c.Label}':\n" + ex.ToString());
|
|
await arg.Channel.SendMessageAsync($":x: An error occurred during processing ({ex.GetType().FullName}). " +
|
|
"Check the console for details.");
|
|
}
|
|
}
|
|
}
|
|
}
|