using Microsoft.Extensions.DependencyInjection;
using WorldTime.Data;
namespace WorldTime;
///
/// Proactively fills the user cache for guilds in which any time zone configuration exists.
///
/// Modeled after BirthdayBot's similar feature.
class BackgroundUserListLoad : IDisposable {
private readonly IServiceProvider _services;
private readonly Task _workerTask;
private readonly CancellationTokenSource _workerCancel;
public BackgroundUserListLoad(IServiceProvider services) {
_services = services;
_workerCancel = new();
_workerTask = Task.Factory.StartNew(Worker, _workerCancel.Token,
TaskCreationOptions.LongRunning, TaskScheduler.Default);
}
public void Dispose() {
_workerCancel.Cancel();
_workerCancel.Dispose();
_workerTask.Dispose();
}
private async Task Worker() {
while (!_workerCancel.IsCancellationRequested) {
// Interval same as status
await Task.Delay(WorldTime.StatusInterval * 1000, _workerCancel.Token);
foreach (var shard in _services.GetRequiredService().Shards) {
try {
await ProcessShard(shard);
} catch (Exception ex) {
Program.Log(nameof(BackgroundUserListLoad), ex.ToString());
}
}
}
}
private async Task ProcessShard(DiscordSocketClient shard) {
using var db = _services.GetRequiredService();
// Check when a guild's cache is incomplete...
var incompleteCaches = shard.Guilds.Where(g => !g.HasAllMembers).Select(g => (long)g.Id).ToHashSet();
// ...and contains any user data.
var mustFetch = db.UserEntries.Where(e => incompleteCaches.Contains(e.GuildId)).Select(e => e.GuildId).Distinct();
var processed = 0;
foreach (var item in mustFetch) {
// May cause a disconnect in certain situations. Cancel all further attempts until the next pass if it happens.
if (shard.ConnectionState != ConnectionState.Connected) break;
var guild = shard.GetGuild((ulong)item);
if (guild == null) continue; // A guild disappeared...?
await guild.DownloadUsersAsync().ConfigureAwait(false); // We're already on a seperate thread, no need to use Task.Run
await Task.Delay(200, CancellationToken.None).ConfigureAwait(false); // Must delay, or else it seems to hang...
processed++;
}
if (processed > 100) Program.Log(nameof(BackgroundUserListLoad), $"Explicit user list request processed for {processed} guilds.");
}
}