mirror of
https://github.com/NoiTheCat/WorldTime.git
synced 2024-11-24 01:14:13 +00:00
114 lines
4.5 KiB
C#
114 lines
4.5 KiB
C#
using Microsoft.EntityFrameworkCore;
|
|
|
|
namespace WorldTime.Data;
|
|
public class BotDatabaseContext : DbContext {
|
|
private static string? _npgsqlConnectionString;
|
|
internal static string NpgsqlConnectionString {
|
|
#if DEBUG
|
|
get {
|
|
if (_npgsqlConnectionString != null) return _npgsqlConnectionString;
|
|
Program.Log(nameof(BotDatabaseContext), "Using hardcoded connection string!");
|
|
return _npgsqlConnectionString ?? "Host=localhost;Username=worldtime;Password=wt";
|
|
}
|
|
#else
|
|
get => _npgsqlConnectionString!;
|
|
#endif
|
|
set => _npgsqlConnectionString ??= value;
|
|
}
|
|
|
|
public DbSet<UserEntry> UserEntries { get; set; } = null!;
|
|
|
|
protected override void OnConfiguring(DbContextOptionsBuilder optionsBuilder)
|
|
=> optionsBuilder
|
|
.UseNpgsql(NpgsqlConnectionString)
|
|
#if DEBUG
|
|
.LogTo((string line) => Program.Log("EF", line), Microsoft.Extensions.Logging.LogLevel.Information)
|
|
#endif
|
|
.UseSnakeCaseNamingConvention();
|
|
|
|
protected override void OnModelCreating(ModelBuilder modelBuilder) {
|
|
modelBuilder.Entity<UserEntry>(entity => {
|
|
entity.HasKey(e => new { e.GuildId, e.UserId }).HasName("userdata_pkey");
|
|
});
|
|
}
|
|
|
|
#region Helper methods / abstractions
|
|
/// <summary>
|
|
/// Checks if a given guild contains at least one user data entry with recent enough activity.
|
|
/// <br />To be used within a <see langword="using"/> context.
|
|
/// </summary>
|
|
internal bool HasAnyUsers(SocketGuild guild) => UserEntries.Where(u => u.GuildId == (long)guild.Id).Any();
|
|
|
|
/// <summary>
|
|
/// Gets the number of unique time zones in the database.
|
|
/// <br />To be used within a <see langword="using"/> context.
|
|
/// </summary>
|
|
internal int GetDistinctZoneCount() => UserEntries.Select(u => u.TimeZone).Distinct().Count();
|
|
|
|
/// <summary>
|
|
/// Removes the specified user from the database.
|
|
/// <br />To be used within a <see langword="using"/> context.
|
|
/// </summary>
|
|
/// <returns>
|
|
/// <see langword="true"/> if the removal was successful.
|
|
/// <see langword="false"/> if the user did not exist.
|
|
/// </returns>
|
|
internal bool DeleteUser(SocketGuildUser user) {
|
|
var tuser = UserEntries.Where(u => u.UserId == (long)user.Id && u.GuildId == (long)user.Guild.Id).SingleOrDefault();
|
|
if (tuser != null) {
|
|
Remove(tuser);
|
|
SaveChanges();
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Inserts/updates the specified user in the database.
|
|
/// <br />To be used within a <see langword="using"/> context.
|
|
/// </summary>
|
|
internal void UpdateUser(SocketGuildUser user, string timezone) {
|
|
var tuser = UserEntries.Where(u => u.UserId == (long)user.Id && u.GuildId == (long)user.Guild.Id).SingleOrDefault();
|
|
if (tuser != null) {
|
|
Update(tuser);
|
|
} else {
|
|
tuser = new UserEntry() { UserId = (long)user.Id, GuildId = (long)user.Guild.Id };
|
|
Add(tuser);
|
|
}
|
|
tuser.TimeZone = timezone;
|
|
SaveChanges();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieves the time zone name of a single user.
|
|
/// <br />To be used within a <see langword="using"/> context.
|
|
/// </summary>
|
|
internal string? GetUserZone(SocketGuildUser user) {
|
|
var tuser = UserEntries.Where(u => u.UserId == (long)user.Id && u.GuildId == (long)user.Guild.Id).SingleOrDefault();
|
|
return tuser?.TimeZone;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieves all known user time zones for the given guild.
|
|
/// <br />To be used within a <see langword="using"/> context.
|
|
/// </summary>
|
|
/// <returns>
|
|
/// An unsorted dictionary. Keys are time zones, values are user IDs representative of those zones.
|
|
/// </returns>
|
|
internal Dictionary<string, List<ulong>> GetGuildZones(ulong guildId) {
|
|
// Implementing the query from the previous iteration, in which further filtering is done by the caller.
|
|
// TODO consider bringing filtering back to this step, if there may be any advantage
|
|
var query = from entry in UserEntries
|
|
where entry.GuildId == (long)guildId
|
|
orderby entry.UserId
|
|
select Tuple.Create(entry.TimeZone, (ulong)entry.UserId);
|
|
var resultSet = new Dictionary<string, List<ulong>>();
|
|
foreach (var (tz, user) in query) {
|
|
if (!resultSet.ContainsKey(tz)) resultSet.Add(tz, new List<ulong>());
|
|
resultSet[tz].Add(user);
|
|
}
|
|
return resultSet;
|
|
}
|
|
#endregion
|
|
}
|