mirror of
https://github.com/NoiTheCat/WorldTime.git
synced 2024-11-22 14:44:36 +00:00
111 lines
4.5 KiB
C#
111 lines
4.5 KiB
C#
using Microsoft.EntityFrameworkCore;
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using Npgsql;
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namespace WorldTime.Data;
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public class BotDatabaseContext : DbContext {
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private static readonly string _connectionString;
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static BotDatabaseContext() {
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// Get our own config loaded just for the SQL stuff
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var conf = new Configuration();
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_connectionString = new NpgsqlConnectionStringBuilder() {
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Host = conf.SqlHost ?? "localhost", // default to localhost
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Database = conf.SqlDatabase,
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Username = conf.SqlUsername,
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Password = conf.SqlPassword
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}.ToString();
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}
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public DbSet<UserEntry> UserEntries { get; set; } = null!;
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public DbSet<GuildConfiguration> GuildSettings { get; set; } = null!;
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protected override void OnConfiguring(DbContextOptionsBuilder optionsBuilder)
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=> optionsBuilder
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.UseNpgsql(_connectionString)
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.UseSnakeCaseNamingConvention();
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protected override void OnModelCreating(ModelBuilder modelBuilder) {
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modelBuilder.Entity<UserEntry>().HasKey(e => new { e.GuildId, e.UserId }).HasName("userdata_pkey");
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modelBuilder.Entity<GuildConfiguration>().Property(p => p.Use12HourTime).HasDefaultValue(false);
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}
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#region Helper methods / abstractions
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/// <summary>
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/// Checks if a given guild contains at least one user data entry with recent enough activity.
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/// <br />To be used within a <see langword="using"/> context.
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/// </summary>
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internal bool HasAnyUsers(SocketGuild guild) => UserEntries.Where(u => u.GuildId == (long)guild.Id).Any();
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/// <summary>
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/// Gets the number of unique time zones in the database.
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/// <br />To be used within a <see langword="using"/> context.
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/// </summary>
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internal int GetDistinctZoneCount() => UserEntries.Select(u => u.TimeZone).Distinct().Count();
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/// <summary>
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/// Removes the specified user from the database.
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/// <br />To be used within a <see langword="using"/> context.
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/// </summary>
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/// <returns>
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/// <see langword="true"/> if the removal was successful.
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/// <see langword="false"/> if the user did not exist.
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/// </returns>
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internal bool DeleteUser(SocketGuildUser user) {
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var tuser = UserEntries.Where(u => u.UserId == (long)user.Id && u.GuildId == (long)user.Guild.Id).SingleOrDefault();
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if (tuser != null) {
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Remove(tuser);
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SaveChanges();
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return true;
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} else {
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return false;
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}
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}
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/// <summary>
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/// Inserts/updates the specified user in the database.
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/// <br />To be used within a <see langword="using"/> context.
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/// </summary>
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internal void UpdateUser(SocketGuildUser user, string timezone) {
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var tuser = UserEntries.Where(u => u.UserId == (long)user.Id && u.GuildId == (long)user.Guild.Id).SingleOrDefault();
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if (tuser != null) {
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Update(tuser);
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} else {
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tuser = new UserEntry() { UserId = (long)user.Id, GuildId = (long)user.Guild.Id };
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Add(tuser);
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}
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tuser.TimeZone = timezone;
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SaveChanges();
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}
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/// <summary>
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/// Retrieves the time zone name of a single user.
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/// <br />To be used within a <see langword="using"/> context.
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/// </summary>
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internal string? GetUserZone(SocketGuildUser user) {
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var tuser = UserEntries.Where(u => u.UserId == (long)user.Id && u.GuildId == (long)user.Guild.Id).SingleOrDefault();
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return tuser?.TimeZone;
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}
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/// <summary>
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/// Retrieves all known user time zones for the given guild.
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/// <br />To be used within a <see langword="using"/> context.
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/// </summary>
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/// <returns>
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/// An unsorted dictionary. Keys are time zones, values are user IDs representative of those zones.
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/// </returns>
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internal Dictionary<string, List<ulong>> GetGuildZones(ulong guildId) {
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// Implementing the query from the previous iteration, in which further filtering is done by the caller.
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// TODO consider bringing filtering back to this step, if there may be any advantage
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var query = from entry in UserEntries
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where entry.GuildId == (long)guildId
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orderby entry.UserId
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select Tuple.Create(entry.TimeZone, (ulong)entry.UserId);
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var resultSet = new Dictionary<string, List<ulong>>();
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foreach (var (tz, user) in query) {
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if (!resultSet.ContainsKey(tz)) resultSet[tz] = [];
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resultSet[tz].Add(user);
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}
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return resultSet;
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}
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#endregion
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}
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