BirthdayBot/ShardManager.cs

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C#
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global using Discord;
global using Discord.WebSocket;
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using Discord.Interactions;
using Microsoft.Extensions.DependencyInjection;
using System.Text;
namespace BirthdayBot;
/// <summary>
/// More or less the main class for the program. Handles individual shards and provides frequent
/// status reports regarding the overall health of the application.
/// </summary>
class ShardManager : IDisposable {
/// <summary>
/// Number of seconds between each time the status task runs, in seconds.
/// </summary>
private const int StatusInterval = 90;
/// <summary>
/// Number of concurrent shard startups to happen on each check.
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/// This value also determines the maximum amount of concurrent background database operations.
/// </summary>
public const int MaxConcurrentOperations = 4;
/// <summary>
/// Amount of time without a completed background service run before a shard instance
/// is considered "dead" and tasked to be removed.
/// </summary>
public static readonly TimeSpan DeadShardThreshold = new(0, 20, 0);
/// <summary>
/// A dictionary with shard IDs as its keys and shard instances as its values.
/// When initialized, all keys will be created as configured. If an instance is removed,
/// a key's corresponding value will temporarily become null instead of the key/value
/// pair being removed.
/// </summary>
private readonly Dictionary<int, ShardInstance?> _shards;
private readonly Task _statusTask;
private readonly CancellationTokenSource _mainCancel;
internal Configuration Config { get; }
public ShardManager(Configuration cfg) {
var ver = System.Reflection.Assembly.GetExecutingAssembly().GetName().Version;
Log($"Birthday Bot v{ver!.ToString(3)} is starting...");
Config = cfg;
// Allocate shards based on configuration
_shards = new Dictionary<int, ShardInstance?>();
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for (var i = Config.ShardStart; i < (Config.ShardStart + Config.ShardAmount); i++) {
_shards.Add(i, null);
}
// Start status reporting thread
_mainCancel = new CancellationTokenSource();
_statusTask = Task.Factory.StartNew(StatusLoop, _mainCancel.Token,
TaskCreationOptions.LongRunning, TaskScheduler.Default);
}
public void Dispose() {
_mainCancel.Cancel();
_statusTask.Wait(10000);
if (!_statusTask.IsCompleted)
Log("Warning: Main thread did not cleanly finish up in time. Continuing...");
Log("Shutting down all shards...");
var shardDisposes = new List<Task>();
foreach (var item in _shards) {
if (item.Value == null) continue;
shardDisposes.Add(Task.Run(item.Value.Dispose));
}
if (!Task.WhenAll(shardDisposes).Wait(30000)) {
Log("Warning: Not all shards terminated cleanly after 30 seconds. Continuing...");
}
Log($"Uptime: {Program.BotUptime}");
}
private void Log(string message) => Program.Log(nameof(ShardManager), message);
/// <summary>
/// Creates and sets up a new shard instance.
/// </summary>
private async Task<ShardInstance> InitializeShard(int shardId) {
var clientConf = new DiscordSocketConfig() {
ShardId = shardId,
TotalShards = Config.ShardTotal,
LogLevel = LogSeverity.Info,
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DefaultRetryMode = RetryMode.Retry502 | RetryMode.RetryTimeouts,
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GatewayIntents = GatewayIntents.Guilds | GatewayIntents.GuildMembers,
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SuppressUnknownDispatchWarnings = true,
LogGatewayIntentWarnings = false
};
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var services = new ServiceCollection()
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.AddSingleton(s => new ShardInstance(this, s))
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.AddSingleton(s => new DiscordSocketClient(clientConf))
.AddSingleton(s => new InteractionService(s.GetRequiredService<DiscordSocketClient>()))
.BuildServiceProvider();
var newInstance = services.GetRequiredService<ShardInstance>();
await newInstance.StartAsync();
return newInstance;
}
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public int? GetShardIdFor(ulong guildId) {
foreach (var sh in _shards.Values) {
if (sh == null) continue;
if (sh.DiscordClient.GetGuild(guildId) != null) return sh.ShardId;
}
return null;
}
private async Task StatusLoop() {
try {
while (!_mainCancel.IsCancellationRequested) {
Log($"Uptime: {Program.BotUptime}");
// Iterate through shards, create report on each
var shardStatuses = new StringBuilder();
var nullShards = new List<int>();
var deadShards = new List<int>();
foreach (var i in _shards.Keys) {
shardStatuses.Append($"Shard {i:00}: ");
if (_shards[i] == null) {
shardStatuses.AppendLine("Inactive.");
nullShards.Add(i);
continue;
}
var shard = _shards[i]!;
var client = shard.DiscordClient;
shardStatuses.Append($"{Enum.GetName(typeof(ConnectionState), client.ConnectionState)} ({client.Latency:000}ms).");
shardStatuses.Append($" Guilds: {client.Guilds.Count}.");
shardStatuses.Append($" Background: {shard.CurrentExecutingService ?? "Idle"}");
var lastRun = DateTimeOffset.UtcNow - shard.LastBackgroundRun;
if (lastRun > DeadShardThreshold / 3) {
// Formerly known as a 'slow' shard
shardStatuses.Append($", heartbeat {lastRun.TotalMinutes:00.0}m ago.");
} else {
shardStatuses.Append('.');
}
shardStatuses.AppendLine();
if (lastRun > DeadShardThreshold) {
shardStatuses.AppendLine($"Shard {i:00} marked for disposal.");
deadShards.Add(i);
}
}
Log(shardStatuses.ToString().TrimEnd());
// Remove dead shards
foreach (var dead in deadShards) {
_shards[dead]!.Dispose();
_shards[dead] = null;
}
// Start null shards, a few at at time
var startAllowance = MaxConcurrentOperations;
foreach (var id in nullShards) {
if (startAllowance-- > 0) {
_shards[id] = await InitializeShard(id);
} else break;
}
await Task.Delay(StatusInterval * 1000, _mainCancel.Token);
}
} catch (TaskCanceledException) { }
}
}