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https://github.com/NoiTheCat/BirthdayBot.git
synced 2024-11-24 01:14:12 +00:00
Begin switch to Interaction Framework
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parent
74f876c4af
commit
b1af7922af
4 changed files with 65 additions and 123 deletions
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@ -1,4 +1,4 @@
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using BirthdayBot.Data;
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using Discord.Interactions;
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using NodaTime;
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using System.Collections.ObjectModel;
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using System.Text.RegularExpressions;
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@ -6,11 +6,9 @@ using System.Text.RegularExpressions;
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namespace BirthdayBot.ApplicationCommands;
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/// <summary>
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/// Base class for classes handling slash command execution.
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/// Base class for our interaction module classes. Contains common data for use in implementing classes.
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/// </summary>
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internal abstract class BotApplicationCommand {
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public delegate Task CommandResponder(ShardInstance instance, GuildConfiguration gconf, SocketSlashCommand arg);
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public abstract class BotModuleBase : InteractionModuleBase<SocketInteractionContext> {
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protected const string HelpPfxModOnly = "Bot moderators only: ";
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protected const string ErrGuildOnly = ":x: This command can only be run within a server.";
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protected const string ErrNotAllowed = ":x: Only server moderators may use this command.";
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@ -20,24 +18,17 @@ internal abstract class BotApplicationCommand {
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protected const string HelpOptDate = "A date, including the month and day. For example, \"15 January\".";
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protected const string HelpOptZone = "A 'tzdata'-compliant time zone name. See help for more details.";
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protected static ReadOnlyDictionary<string, string> TzNameMap { get; }
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#pragma warning disable CS8618
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public DiscordSocketClient BotClient { get; set; }
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public ShardInstance Instance { get; set; }
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#pragma warning restore CS8618
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/// <summary>
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/// Returns a list of application command definitions handled by the implementing class,
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/// for use when registering/updating this bot's available slash commands.
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/// </summary>
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public abstract IEnumerable<ApplicationCommandProperties> GetCommands();
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protected static IReadOnlyDictionary<string, string> TzNameMap { get; }
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/// <summary>
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/// Given the command name, returns the designated handler to execute to fulfill the command.
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/// Returns null if this class does not contain a handler for the given command.
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/// </summary>
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public abstract CommandResponder? GetHandlerFor(string commandName);
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static BotApplicationCommand() {
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static BotModuleBase() {
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var dict = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase);
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foreach (var name in DateTimeZoneProviders.Tzdb.Ids) dict.Add(name, name);
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TzNameMap = new(dict);
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TzNameMap = new ReadOnlyDictionary<string, string>(dict);
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}
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/// <summary>
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@ -22,7 +22,8 @@
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<ItemGroup>
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<PackageReference Include="CommandLineParser" Version="2.8.0" />
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<PackageReference Include="Discord.Net" Version="3.2.1" />
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<PackageReference Include="Discord.Net" Version="3.3.2" />
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<PackageReference Include="Microsoft.Extensions.DependencyInjection" Version="6.0.0" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
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<PackageReference Include="NodaTime" Version="3.0.9" />
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<PackageReference Include="Npgsql" Version="6.0.3" />
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132
ShardInstance.cs
132
ShardInstance.cs
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@ -1,8 +1,9 @@
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using BirthdayBot.ApplicationCommands;
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using BirthdayBot.BackgroundServices;
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using BirthdayBot.BackgroundServices;
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using BirthdayBot.Data;
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using Discord.Interactions;
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using Discord.Net;
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using static BirthdayBot.ApplicationCommands.BotApplicationCommand;
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using Microsoft.Extensions.DependencyInjection;
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using System.Reflection;
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using static BirthdayBot.TextCommands.CommandsCommon;
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namespace BirthdayBot;
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@ -10,23 +11,24 @@ namespace BirthdayBot;
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/// <summary>
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/// Single shard instance for Birthday Bot. This shard independently handles all input and output to Discord.
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/// </summary>
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class ShardInstance : IDisposable {
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public class ShardInstance : IDisposable {
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private readonly ShardManager _manager;
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private readonly ShardBackgroundWorker _background;
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private readonly Dictionary<string, CommandHandler> _textDispatch;
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private readonly IEnumerable<BotApplicationCommand> _slashCmdHandlers;
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private readonly InteractionService _interactionService;
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private readonly IServiceProvider _services;
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public DiscordSocketClient DiscordClient { get; }
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internal DiscordSocketClient DiscordClient { get; }
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public int ShardId => DiscordClient.ShardId;
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/// <summary>
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/// Returns a value showing the time in which the last background run successfully completed.
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/// </summary>
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public DateTimeOffset LastBackgroundRun => _background.LastBackgroundRun;
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internal DateTimeOffset LastBackgroundRun => _background.LastBackgroundRun;
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/// <summary>
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/// Returns the name of the background service currently in execution.
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/// </summary>
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public string? CurrentExecutingService => _background.CurrentExecutingService;
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public Configuration Config => _manager.Config;
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internal string? CurrentExecutingService => _background.CurrentExecutingService;
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internal Configuration Config => _manager.Config;
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public const string InternalError = ":x: An unknown error occurred. If it persists, please notify the bot owner.";
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public const string UnknownCommandError = "Oops, that command isn't supposed to be there... Please try something else.";
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@ -34,17 +36,20 @@ class ShardInstance : IDisposable {
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/// <summary>
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/// Prepares and configures the shard instances, but does not yet start its connection.
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/// </summary>
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public ShardInstance(ShardManager manager, DiscordSocketClient client,
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Dictionary<string, CommandHandler> textCmds, IEnumerable<BotApplicationCommand> appCmdHandlers) {
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internal ShardInstance(ShardManager manager, IServiceProvider services, Dictionary<string, CommandHandler> textCmds) {
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_manager = manager;
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_services = services;
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_textDispatch = textCmds;
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_slashCmdHandlers = appCmdHandlers;
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DiscordClient = client;
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DiscordClient = _services.GetRequiredService<DiscordSocketClient>();
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DiscordClient.Log += Client_Log;
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DiscordClient.Ready += Client_Ready;
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DiscordClient.MessageReceived += Client_MessageReceived;
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DiscordClient.SlashCommandExecuted += DiscordClient_SlashCommandExecuted;
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_interactionService = _services.GetRequiredService<InteractionService>();
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_interactionService.AddModulesAsync(Assembly.GetExecutingAssembly(), null);
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DiscordClient.InteractionCreated += DiscordClient_InteractionCreated;
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_interactionService.SlashCommandExecuted += InteractionService_SlashCommandExecuted;
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// Background task constructor begins background processing immediately.
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_background = new ShardBackgroundWorker(this);
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@ -62,10 +67,14 @@ class ShardInstance : IDisposable {
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/// Does all necessary steps to stop this shard, including canceling background tasks and disconnecting.
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/// </summary>
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public void Dispose() {
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// TODO are these necessary?
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_interactionService.SlashCommandExecuted -= InteractionService_SlashCommandExecuted;
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DiscordClient.InteractionCreated -= DiscordClient_InteractionCreated;
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DiscordClient.Log -= Client_Log;
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DiscordClient.Ready -= Client_Ready;
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DiscordClient.MessageReceived -= Client_MessageReceived;
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_interactionService.Dispose();
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_background.Dispose();
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DiscordClient.LogoutAsync().Wait(5000);
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DiscordClient.StopAsync().Wait(5000);
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@ -109,36 +118,13 @@ class ShardInstance : IDisposable {
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await DiscordClient.SetGameAsync(CommandPrefix + "help");
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#if !DEBUG
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// Update our commands here, only when the first shard connects
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if (ShardId != 0) return;
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#endif
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var commands = new List<ApplicationCommandProperties>();
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foreach (var source in _slashCmdHandlers) {
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commands.AddRange(source.GetCommands());
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}
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#if !DEBUG
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// Remove any unneeded/unused commands
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var existingcmdnames = commands.Select(c => c.Name.Value).ToHashSet();
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foreach (var gcmd in await DiscordClient.GetGlobalApplicationCommandsAsync()) {
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if (!existingcmdnames.Contains(gcmd.Name)) {
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Log("Command registration", $"Found registered unused command /{gcmd.Name} - sending removal request");
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await gcmd.DeleteAsync();
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}
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}
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// And update what we have
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Log("Command registration", $"Bulk updating {commands.Count} global command(s)");
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await DiscordClient.BulkOverwriteGlobalApplicationCommandsAsync(commands.ToArray()).ConfigureAwait(false);
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// Update slash/interaction commands
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await _interactionService.RegisterCommandsGloballyAsync(true).ConfigureAwait(false);
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#else
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// Debug: Register our commands locally instead, in each guild we're in
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foreach (var g in DiscordClient.Guilds) {
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await g.DeleteApplicationCommandsAsync().ConfigureAwait(false);
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await g.BulkOverwriteApplicationCommandAsync(commands.ToArray()).ConfigureAwait(false);
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Log("Command registration", $"Sent bulk overrides for {commands.Count} commands.");
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}
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foreach (var gcmd in await DiscordClient.GetGlobalApplicationCommandsAsync()) {
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Log("Command registration", $"Found global command /{gcmd.Name} and we're DEBUG - sending removal request");
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await gcmd.DeleteAsync();
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await _interactionService.RegisterCommandsToGuildAsync(g.Id, true).ConfigureAwait(false);
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// TODO log?
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}
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#endif
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}
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@ -183,57 +169,25 @@ class ShardInstance : IDisposable {
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}
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}
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/// <summary>
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/// Dispatches to the appropriate slash command handler while catching any exceptions that may occur.
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/// </summary>
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private async Task DiscordClient_SlashCommandExecuted(SocketSlashCommand arg) {
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SocketGuildChannel? rptChannel = arg.Channel as SocketGuildChannel;
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string rpt = "";
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if (rptChannel != null) rpt += rptChannel.Guild.Name + "!";
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rpt += arg.User;
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var rptId = rptChannel?.Guild.Id ?? arg.User.Id;
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var logLine = $"/{arg.CommandName} at {rpt}; { (rptChannel != null ? "Guild" : "User") } ID {rptId}.";
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// Specific reply for DM messages
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if (rptChannel == null) {
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// TODO do not hardcode message
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// TODO figure out appropriate message
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Log("Command", logLine + " Sending default reply.");
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await arg.RespondAsync("don't dm me").ConfigureAwait(false);
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return;
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private async Task InteractionService_SlashCommandExecuted(SlashCommandInfo arg1, IInteractionContext arg2, IResult arg3) {
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if (arg3.IsSuccess) return;
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Log("Interaction error", Enum.GetName(typeof(InteractionCommandError), arg3.Error) + " " + arg3.ErrorReason);
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// TODO finish this up
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}
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// Determine handler to use
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CommandResponder? handler = null;
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foreach (var source in _slashCmdHandlers) {
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handler = source.GetHandlerFor(arg.CommandName);
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if (handler != null) break;
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}
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if (handler == null) { // Handler not found
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Log("Command", logLine + " Unknown command.");
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await arg.RespondAsync(UnknownCommandError,
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ephemeral: true).ConfigureAwait(false);
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return;
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}
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var gconf = await GuildConfiguration.LoadAsync(rptChannel.Guild.Id, false);
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// Blocklist/moderated check
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if (!gconf!.IsBotModerator((SocketGuildUser)arg.User)) // Except if moderator
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{
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if (await gconf.IsUserBlockedAsync(arg.User.Id)) {
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Log("Command", logLine + " Blocked per guild policy.");
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await arg.RespondAsync(AccessDeniedError, ephemeral: true).ConfigureAwait(false);
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return;
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}
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}
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// Execute the handler
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private async Task DiscordClient_InteractionCreated(SocketInteraction arg) {
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// TODO this is straight from the example - look it over
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try {
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await handler(this, gconf, arg).ConfigureAwait(false);
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Log("Command", logLine);
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} catch (Exception e) when (e is not HttpException) {
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Log("Command", $"{logLine} {e}");
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// Create an execution context that matches the generic type parameter of your InteractionModuleBase<T> modules
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var context = new SocketInteractionContext(DiscordClient, arg);
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await _interactionService.ExecuteCommandAsync(context, _services);
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} catch (Exception ex) {
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Console.WriteLine(ex);
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// If a Slash Command execution fails it is most likely that the original interaction acknowledgement will persist. It is a good idea to delete the original
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// response, or at least let the user know that something went wrong during the command execution.
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if (arg.Type == InteractionType.ApplicationCommand)
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await arg.GetOriginalResponseAsync().ContinueWith(async (msg) => await msg.Result.DeleteAsync());
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}
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}
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}
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@ -1,8 +1,9 @@
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global using Discord;
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global using Discord.WebSocket;
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using BirthdayBot.ApplicationCommands;
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using BirthdayBot.BackgroundServices;
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using BirthdayBot.TextCommands;
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using Discord.Interactions;
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using Microsoft.Extensions.DependencyInjection;
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using System.Text;
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using static BirthdayBot.TextCommands.CommandsCommon;
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@ -45,7 +46,6 @@ class ShardManager : IDisposable {
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private readonly Dictionary<int, ShardInstance?> _shards;
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private readonly Dictionary<string, CommandHandler> _textCommands;
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private readonly List<BotApplicationCommand> _appCommands;
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private readonly Task _statusTask;
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private readonly CancellationTokenSource _mainCancel;
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@ -70,14 +70,6 @@ class ShardManager : IDisposable {
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var cmdsMods = new ManagerCommands(cfg, cmdsUser.Commands);
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foreach (var item in cmdsMods.Commands) _textCommands.Add(item.Item1, item.Item2);
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_appCommands = new List<BotApplicationCommand>() {
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new HelpCommands(),
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new RegistrationCommands(),
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new RegistrationOverrideCommands(),
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new QueryCommands(),
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new ModCommands(this)
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};
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// Allocate shards based on configuration
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_shards = new Dictionary<int, ShardInstance?>();
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for (int i = Config.ShardStart; i < (Config.ShardStart + Config.ShardAmount); i++) {
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DefaultRetryMode = RetryMode.AlwaysRetry,
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GatewayIntents = GatewayIntents.Guilds | GatewayIntents.GuildMembers | GatewayIntents.GuildMessages
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};
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var newClient = new DiscordSocketClient(clientConf);
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newInstance = new ShardInstance(this, newClient, _textCommands, _appCommands);
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var services = new ServiceCollection()
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.AddSingleton(s => new ShardInstance(this, s, _textCommands))
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.AddSingleton(s => new DiscordSocketClient(clientConf))
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.AddSingleton(s => new InteractionService(s.GetRequiredService<DiscordSocketClient>()))
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.BuildServiceProvider();
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newInstance = services.GetRequiredService<ShardInstance>();
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await newInstance.StartAsync().ConfigureAwait(false);
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return newInstance;
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