- Manager loop updated to act on dead shards and initialize new ones
- Initialization of new shards is now staggered in case of many shards
- Now using intents
- Adding a delay and a second connection check when downloading guild
members. This has greatly improved stability over the previously
attempted method.
- No longer sends guild counts to external sites until fully connected
The BirthdayBot class has been split up into ShardInstance and
ShardManager. Several other things have been reorganized so that shards
may act independently.
The overall goal of these changes made is to limit failures to sections
that can easily be discarded and replaced.
From testing, it appears DownloadUsersAsync hangs forever and has other
consequences if its corresponding server is not fully connected, or is
struggling to connect. This is despite all attempts to mitigate it and
detect any disconnections shortly before attempting it.
Additionally, birthday updates are now run asynchronously per shard, but
synchronously per guild in an attempt to keep rare instances of rate
limiting under control.
These changes make the bot skip over needlessly collecting information
for guilds in which it is unnecessary, in most cases guilds that have
invited the bot but have not yet invoked any bot command.
Sending in reports per shard is currently unnecessary.
Added GuildCache number display for further information. It may be worth
considering removing -that- in the future and load all database
information as needed.
Reorganized ProgressGuildAsync to better show its process instead of
having pieces of it scattered. Also improves performance by performing a
check before doing birthday processing.
Additionally, other parts of the file were condensed slightly.
All existing VB code was 'translated' to C# as closely as possible, with
minor changes and additional notes. Currently untested and likely
broken.
Further commits will go toward making overall improvements until this
version replaces the currently existing code.