287bb33d77
Modules will now be named based on their existing class name. Their respective configuration sections are now also defined by the same value. Documentation has been updated to reflect this.
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1.5 KiB
Markdown
33 lines
No EOL
1.5 KiB
Markdown
## Server definition
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Server definitions are defined within the `servers` array. Each definition represents unique configuration values for a single server. It is possible to specify multiple servers, thus allowing for a single bot instance to be used in several servers at once.
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Sample definition within [configuration](docs.html):
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```
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servers: [
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{
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"id": 100000000000,
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"name": "Fun Server",
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"autoresponses": {
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// ...
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}
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},
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{
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"id": 100000000001,
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"name": "Serious Business",
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"automod": {
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// ...
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}
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}
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]
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```
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The following is a list of accepted members within a server definition.
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* id (*integer*) - **Required.** A value containing the server's [unique ID](https://support.discordapp.com/hc/en-us/articles/206346498-Where-can-I-find-my-User-Server-Message-ID-).
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* name (*string*) - Preferably a readable version of the server's name. Not used for anything other than internal logging.
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* moderators (*[entity list](entitylist.html)*) - A list of entities to consider as moderators. Actions done by members of this list are able to execute *ModCommands* commands and are exempt from certain *AutoMod* rules. See their respective pages for more details.
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* [AutoMod](automod.html) - See respective page.
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* [AutoRespond](autorespond.html) - See respective page.
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* [EntryAutoRole](entryautorole.html) - See respective page.
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* [ModCommands](modcommands.html) - See respective page.
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* [ModLogs](modlogs.html) - See respective page. |