This staggering was most likely the cause of a major amount of data lost recently, in which certain guilds never had their values updated.
The staggering was meant to attempt to reduce load on a server with limited capabilities, and testing shows that it runs on more capable hardware without this issue when run this way.
-Add command line options for shards
-Set consistent exit codes
-Turn on nullable option and edit code further to conform and reduce warnings
-Update libraries
Removes some messy code as a result of the old feature's removal.
Additionally, updated code style in ManagerCommands and fixed several nullable issues.
-Removed a number of diagnostic messages
-Removed ConnectionStatus, connection scores, etc.
-Modified work intervals for certain background tasks
-Updated code style
-New config values ShardRange and ShardTotal
--ShardTotal replaces ShardCount
-New config value QuitOnFails:
--Program quits after enough shards have been removed
Implemented several workarounds to what appearto be a library bug in
which not all users will be downloaded onto the cache. User cache
checking and downloading is delegated to a new Common method and a
new BackgroundService, respectively.
This is hopefully temporary.
- Manager loop updated to act on dead shards and initialize new ones
- Initialization of new shards is now staggered in case of many shards
- Now using intents
- Adding a delay and a second connection check when downloading guild
members. This has greatly improved stability over the previously
attempted method.
- No longer sends guild counts to external sites until fully connected
The BirthdayBot class has been split up into ShardInstance and
ShardManager. Several other things have been reorganized so that shards
may act independently.
The overall goal of these changes made is to limit failures to sections
that can easily be discarded and replaced.